OpenGL: remove extra vertex in arrowhead
Now draws 2 lines instead of 3 (with a zero-length middle). Same visual result.
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@ -3465,7 +3465,6 @@ void node_draw_link_bezier(View2D *v2d, SpaceNode *snode, bNodeLink *link,
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glBegin(GL_LINE_STRIP);
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glVertex2fv(arrow1);
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glVertex2fv(arrow);
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glVertex2fv(arrow);
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glVertex2fv(arrow2);
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glEnd();
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}
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@ -3502,7 +3501,6 @@ void node_draw_link_bezier(View2D *v2d, SpaceNode *snode, bNodeLink *link,
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glBegin(GL_LINE_STRIP);
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glVertex2fv(arrow1);
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glVertex2fv(arrow);
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glVertex2fv(arrow);
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glVertex2fv(arrow2);
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glEnd();
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}
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