Revert "F12 offline Freestyle rendering support in Eevee"

This reverts commit 8a7c0abc2d.
This commit is contained in:
Tamito Kajiyama 2018-02-27 13:02:58 +09:00
parent 8a7c0abc2d
commit 24f759ba5a
3 changed files with 5 additions and 21 deletions

View File

@ -39,7 +39,7 @@ class RenderFreestyleButtonsPanel:
class RENDER_PT_freestyle(RenderFreestyleButtonsPanel, Panel):
bl_label = "Freestyle"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
COMPAT_ENGINES = {'BLENDER_RENDER'}
def draw_header(self, context):
rd = context.scene.render
@ -111,7 +111,7 @@ class RENDER_MT_lineset_specials(Menu):
class VIEWLAYER_PT_freestyle(ViewLayerFreestyleButtonsPanel, Panel):
bl_label = "Freestyle"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
COMPAT_ENGINES = {'BLENDER_RENDER'}
def draw(self, context):
layout = self.layout
@ -167,7 +167,7 @@ class VIEWLAYER_PT_freestyle(ViewLayerFreestyleButtonsPanel, Panel):
class VIEWLAYER_PT_freestyle_lineset(ViewLayerFreestyleEditorButtonsPanel, Panel):
bl_label = "Freestyle Line Set"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
COMPAT_ENGINES = {'BLENDER_RENDER'}
def draw_edge_type_buttons(self, box, lineset, edge_type):
# property names
@ -262,7 +262,7 @@ class VIEWLAYER_PT_freestyle_lineset(ViewLayerFreestyleEditorButtonsPanel, Panel
class VIEWLAYER_PT_freestyle_linestyle(ViewLayerFreestyleEditorButtonsPanel, Panel):
bl_label = "Freestyle Line Style"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
COMPAT_ENGINES = {'BLENDER_RENDER'}
def draw_modifier_box_header(self, box, modifier):
row = box.row()
@ -819,7 +819,7 @@ class MaterialFreestyleButtonsPanel:
class MATERIAL_PT_freestyle_line(MaterialFreestyleButtonsPanel, Panel):
bl_label = "Freestyle Line"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
COMPAT_ENGINES = {'BLENDER_RENDER'}
def draw(self, context):
layout = self.layout

View File

@ -457,7 +457,6 @@ class VIEWLAYER_PT_eevee_layer_passes(ViewLayerButtonsPanel, Panel):
def draw(self, context):
layout = self.layout
with_freestyle = bpy.app.build_options.freestyle
scene = context.scene
rd = scene.render
@ -478,12 +477,6 @@ class VIEWLAYER_PT_eevee_layer_passes(ViewLayerButtonsPanel, Panel):
row = col.row(align=True)
row.prop(view_layer, "use_pass_subsurface_direct", text="Direct", toggle=True)
row.prop(view_layer, "use_pass_subsurface_color", text="Color", toggle=True)
if with_freestyle:
col.separator()
col.label(text="Layer:")
row = col.row()
row.prop(view_layer, "use_freestyle", "Use Freestyle")
row.active = rd.use_freestyle
classes = (

View File

@ -53,7 +53,6 @@ extern "C" {
#include "BKE_node.h"
#include "BKE_object.h"
#include "BKE_scene.h"
#include "BKE_world.h"
#include "BLI_ghash.h"
#include "BLI_listbase.h"
@ -92,7 +91,6 @@ BlenderStrokeRenderer::BlenderStrokeRenderer(Render *re, int render_count) : Str
freestyle_scene->r.cfra = old_scene->r.cfra;
freestyle_scene->r.mode = old_scene->r.mode &
~(R_EDGE_FRS | R_SHADOW | R_SSS | R_PANORAMA | R_ENVMAP | R_MBLUR | R_BORDER);
freestyle_scene->r.alphamode = R_ALPHAPREMUL;
freestyle_scene->r.xsch = re->rectx; // old_scene->r.xsch
freestyle_scene->r.ysch = re->recty; // old_scene->r.ysch
freestyle_scene->r.xasp = 1.0f; // old_scene->r.xasp;
@ -169,13 +167,6 @@ BlenderStrokeRenderer::BlenderStrokeRenderer(Render *re, int render_count) : Str
freestyle_scene->camera = object_camera;
// World
World *world = BKE_world_add(freestyle_bmain, "FRSWorld");
DEG_graph_id_tag_update(freestyle_bmain, freestyle_depsgraph, &world->id, 0);
world->horr = world->horg = world->horb = 0.0f;
world->zenr = world->zeng = world->zenb = 0.0f;
freestyle_scene->world = world;
// Reset serial mesh ID (used for BlenderStrokeRenderer::NewMesh())
_mesh_id = 0xffffffff;