Revert "F12 offline Freestyle rendering support in Eevee"
This reverts commit 8a7c0abc2d
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8a7c0abc2d
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24f759ba5a
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@ -39,7 +39,7 @@ class RenderFreestyleButtonsPanel:
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class RENDER_PT_freestyle(RenderFreestyleButtonsPanel, Panel):
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bl_label = "Freestyle"
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
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COMPAT_ENGINES = {'BLENDER_RENDER'}
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def draw_header(self, context):
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rd = context.scene.render
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@ -111,7 +111,7 @@ class RENDER_MT_lineset_specials(Menu):
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class VIEWLAYER_PT_freestyle(ViewLayerFreestyleButtonsPanel, Panel):
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bl_label = "Freestyle"
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
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COMPAT_ENGINES = {'BLENDER_RENDER'}
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def draw(self, context):
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layout = self.layout
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@ -167,7 +167,7 @@ class VIEWLAYER_PT_freestyle(ViewLayerFreestyleButtonsPanel, Panel):
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class VIEWLAYER_PT_freestyle_lineset(ViewLayerFreestyleEditorButtonsPanel, Panel):
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bl_label = "Freestyle Line Set"
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
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COMPAT_ENGINES = {'BLENDER_RENDER'}
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def draw_edge_type_buttons(self, box, lineset, edge_type):
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# property names
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@ -262,7 +262,7 @@ class VIEWLAYER_PT_freestyle_lineset(ViewLayerFreestyleEditorButtonsPanel, Panel
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class VIEWLAYER_PT_freestyle_linestyle(ViewLayerFreestyleEditorButtonsPanel, Panel):
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bl_label = "Freestyle Line Style"
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
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COMPAT_ENGINES = {'BLENDER_RENDER'}
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def draw_modifier_box_header(self, box, modifier):
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row = box.row()
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@ -819,7 +819,7 @@ class MaterialFreestyleButtonsPanel:
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class MATERIAL_PT_freestyle_line(MaterialFreestyleButtonsPanel, Panel):
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bl_label = "Freestyle Line"
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
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COMPAT_ENGINES = {'BLENDER_RENDER'}
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def draw(self, context):
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layout = self.layout
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@ -457,7 +457,6 @@ class VIEWLAYER_PT_eevee_layer_passes(ViewLayerButtonsPanel, Panel):
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def draw(self, context):
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layout = self.layout
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with_freestyle = bpy.app.build_options.freestyle
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scene = context.scene
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rd = scene.render
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@ -478,12 +477,6 @@ class VIEWLAYER_PT_eevee_layer_passes(ViewLayerButtonsPanel, Panel):
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row = col.row(align=True)
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row.prop(view_layer, "use_pass_subsurface_direct", text="Direct", toggle=True)
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row.prop(view_layer, "use_pass_subsurface_color", text="Color", toggle=True)
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if with_freestyle:
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col.separator()
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col.label(text="Layer:")
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row = col.row()
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row.prop(view_layer, "use_freestyle", "Use Freestyle")
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row.active = rd.use_freestyle
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classes = (
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@ -53,7 +53,6 @@ extern "C" {
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#include "BKE_node.h"
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#include "BKE_object.h"
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#include "BKE_scene.h"
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#include "BKE_world.h"
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#include "BLI_ghash.h"
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#include "BLI_listbase.h"
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@ -92,7 +91,6 @@ BlenderStrokeRenderer::BlenderStrokeRenderer(Render *re, int render_count) : Str
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freestyle_scene->r.cfra = old_scene->r.cfra;
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freestyle_scene->r.mode = old_scene->r.mode &
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~(R_EDGE_FRS | R_SHADOW | R_SSS | R_PANORAMA | R_ENVMAP | R_MBLUR | R_BORDER);
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freestyle_scene->r.alphamode = R_ALPHAPREMUL;
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freestyle_scene->r.xsch = re->rectx; // old_scene->r.xsch
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freestyle_scene->r.ysch = re->recty; // old_scene->r.ysch
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freestyle_scene->r.xasp = 1.0f; // old_scene->r.xasp;
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@ -169,13 +167,6 @@ BlenderStrokeRenderer::BlenderStrokeRenderer(Render *re, int render_count) : Str
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freestyle_scene->camera = object_camera;
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// World
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World *world = BKE_world_add(freestyle_bmain, "FRSWorld");
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DEG_graph_id_tag_update(freestyle_bmain, freestyle_depsgraph, &world->id, 0);
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world->horr = world->horg = world->horb = 0.0f;
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world->zenr = world->zeng = world->zenb = 0.0f;
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freestyle_scene->world = world;
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// Reset serial mesh ID (used for BlenderStrokeRenderer::NewMesh())
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_mesh_id = 0xffffffff;
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