Cycles: fixed a typo that would crash shaders that use the "Is Diffuse Ray" output of the LightPath node

This commit is contained in:
Stefan Werner 2016-06-13 13:16:56 +02:00 committed by Stefan Werner
parent 617c4d6adb
commit 2566652ae6
Notes: blender-bot 2023-02-14 07:50:14 +01:00
Referenced by issue #48648, Very recent buildbot build quits on various scenes when Cycles render starts
Referenced by issue #48645, Regression: crash in cycles after recent commit
1 changed files with 1 additions and 1 deletions

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@ -2985,7 +2985,7 @@ NODE_DEFINE(LightPathNode)
SOCKET_OUT_FLOAT(is_camera_ray, "Is Camera Ray");
SOCKET_OUT_FLOAT(is_shadow_ray, "Is Shadow Ray");
SOCKET_OUT_FLOAT(is_diffus_ray, "Is Diffus Ray");
SOCKET_OUT_FLOAT(is_diffus_ray, "Is Diffuse Ray");
SOCKET_OUT_FLOAT(is_glossy_ray, "Is Glossy Ray");
SOCKET_OUT_FLOAT(is_singular_ray, "Is Singular Ray");
SOCKET_OUT_FLOAT(is_reflection_ray, "Is Reflection Ray");