Fix T100119: Light object's parametric vector distorted in blender 3.4
Caused by 38af5b0501
.
Adjust barycentric coordinates used for intersection result in the
ray-to-rectangle intersection check.
Differential Revision: https://developer.blender.org/D15592
This commit is contained in:
parent
588791df63
commit
25a0124bc8
Notes:
blender-bot
2023-02-14 04:20:36 +01:00
Referenced by issue #100119, Regression: Light object's parametric vector distorted in blender 3.4
|
@ -209,10 +209,13 @@ ccl_device bool ray_quad_intersect(float3 ray_P,
|
|||
*isect_P = hit;
|
||||
if (isect_t != NULL)
|
||||
*isect_t = t;
|
||||
|
||||
/* NOTE: Return barycentric coordinates in the same notation as Embree and OptiX. */
|
||||
if (isect_u != NULL)
|
||||
*isect_u = u + 0.5f;
|
||||
*isect_u = v + 0.5f;
|
||||
if (isect_v != NULL)
|
||||
*isect_v = v + 0.5f;
|
||||
*isect_v = -u - v;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue