Eevee: Fix broken shader if only using an Ambient Occlusion node

This quick fix does generate some invalid uniform. Will fix that later on.
This commit is contained in:
Clément Foucault 2018-11-06 12:04:28 +01:00
parent 2a0a7cd73d
commit 26d5a92606
1 changed files with 2 additions and 0 deletions

View File

@ -47,6 +47,8 @@ static int node_shader_gpu_ambient_occlusion(GPUMaterial *mat, bNode *node, bNod
if (!in[2].link)
GPU_link(mat, "world_normals_get", &in[2].link);
GPU_material_flag_set(mat, GPU_MATFLAG_DIFFUSE);
return GPU_stack_link(mat, node, "node_ambient_occlusion", in, out);
}