Remove unused code from drawnode.c

The code in question was marked as /* not used in 2.5x yet */.
This commit is contained in:
Dalai Felinto 2017-03-15 11:26:54 +01:00
parent c72d319b47
commit 279bcd8492
1 changed files with 0 additions and 79 deletions

View File

@ -3508,85 +3508,6 @@ void node_draw_link_bezier(View2D *v2d, SpaceNode *snode, bNodeLink *link,
}
}
#if 0 /* not used in 2.5x yet */
static void node_link_straight_points(View2D *UNUSED(v2d), SpaceNode *snode, bNodeLink *link, float coord_array[][2])
{
if (link->fromsock) {
coord_array[0][0] = link->fromsock->locx;
coord_array[0][1] = link->fromsock->locy;
}
else {
if (snode == NULL) return;
coord_array[0][0] = snode->mx;
coord_array[0][1] = snode->my;
}
if (link->tosock) {
coord_array[1][0] = link->tosock->locx;
coord_array[1][1] = link->tosock->locy;
}
else {
if (snode == NULL) return;
coord_array[1][0] = snode->mx;
coord_array[1][1] = snode->my;
}
}
void node_draw_link_straight(View2D *v2d, SpaceNode *snode, bNodeLink *link,
int th_col1, int do_shaded, int th_col2, int do_triple, int th_col3)
{
float coord_array[2][2];
int i;
node_link_straight_points(v2d, snode, link, coord_array);
glEnable(GL_LINE_SMOOTH);
if (do_triple) {
UI_ThemeColorShadeAlpha(th_col3, -80, -120);
glLineWidth(4.0f);
glBegin(GL_LINES);
glVertex2fv(coord_array[0]);
glVertex2fv(coord_array[1]);
glEnd();
}
UI_ThemeColor(th_col1);
glLineWidth(1.5f);
/* XXX using GL_LINES for shaded node lines is a workaround
* for Intel hardware, this breaks with GL_LINE_STRIP and
* changing color in begin/end blocks.
*/
if (do_shaded) {
glBegin(GL_LINES);
for (i = 0; i < LINK_RESOL - 1; ++i) {
float t = (float)i / (float)(LINK_RESOL - 1);
UI_ThemeColorBlend(th_col1, th_col2, t);
glVertex2f((1.0f - t) * coord_array[0][0] + t * coord_array[1][0],
(1.0f - t) * coord_array[0][1] + t * coord_array[1][1]);
t = (float)(i + 1) / (float)(LINK_RESOL - 1);
UI_ThemeColorBlend(th_col1, th_col2, t);
glVertex2f((1.0f - t) * coord_array[0][0] + t * coord_array[1][0],
(1.0f - t) * coord_array[0][1] + t * coord_array[1][1]);
}
glEnd();
}
else {
glBegin(GL_LINE_STRIP);
for (i = 0; i < LINK_RESOL; ++i) {
float t = (float)i / (float)(LINK_RESOL - 1);
glVertex2f((1.0f - t) * coord_array[0][0] + t * coord_array[1][0],
(1.0f - t) * coord_array[0][1] + t * coord_array[1][1]);
}
glEnd();
}
glDisable(GL_LINE_SMOOTH);
}
#endif
/* note; this is used for fake links in groups too */
void node_draw_link(View2D *v2d, SpaceNode *snode, bNodeLink *link)
{