Fix T61065: missing shader update when adding texture slot.
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blender-bot
2023-02-14 09:24:53 +01:00
Referenced by issue #61065, Blender 2.80 - Incorrect rendering in viewport after adding a new material base color texture
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@ -6026,13 +6026,15 @@ static bool proj_paint_add_slot(bContext *C, wmOperator *op)
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BKE_texpaint_slot_refresh_cache(scene, ma);
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BKE_image_signal(bmain, ima, NULL, IMA_SIGNAL_USER_NEW_IMAGE);
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WM_event_add_notifier(C, NC_IMAGE | NA_ADDED, ima);
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DEG_id_tag_update(&ma->id, ID_RECALC_SHADING);
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ED_area_tag_redraw(CTX_wm_area(C));
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BKE_paint_proj_mesh_data_check(scene, ob, NULL, NULL, NULL, NULL);
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return true;
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}
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DEG_id_tag_update(&ntree->id, 0);
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DEG_id_tag_update(&ma->id, ID_RECALC_SHADING);
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ED_area_tag_redraw(CTX_wm_area(C));
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BKE_paint_proj_mesh_data_check(scene, ob, NULL, NULL, NULL, NULL);
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return true;
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}
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return false;
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