Fix T61065: missing shader update when adding texture slot.

This commit is contained in:
Brecht Van Lommel 2019-01-31 19:31:43 +01:00
parent 92fa42f2ce
commit 27d799698d
Notes: blender-bot 2023-02-14 09:24:53 +01:00
Referenced by issue #61065, Blender 2.80 - Incorrect rendering in viewport after adding a new material base color texture
1 changed files with 8 additions and 6 deletions

View File

@ -6026,13 +6026,15 @@ static bool proj_paint_add_slot(bContext *C, wmOperator *op)
BKE_texpaint_slot_refresh_cache(scene, ma);
BKE_image_signal(bmain, ima, NULL, IMA_SIGNAL_USER_NEW_IMAGE);
WM_event_add_notifier(C, NC_IMAGE | NA_ADDED, ima);
DEG_id_tag_update(&ma->id, ID_RECALC_SHADING);
ED_area_tag_redraw(CTX_wm_area(C));
BKE_paint_proj_mesh_data_check(scene, ob, NULL, NULL, NULL, NULL);
return true;
}
DEG_id_tag_update(&ntree->id, 0);
DEG_id_tag_update(&ma->id, ID_RECALC_SHADING);
ED_area_tag_redraw(CTX_wm_area(C));
BKE_paint_proj_mesh_data_check(scene, ob, NULL, NULL, NULL, NULL);
return true;
}
return false;