Fix T51187: Memory leak when exporting OpenEXR monochrome animation

This commit is contained in:
Sergey Sharybin 2017-04-18 14:27:52 +02:00
parent 7d5a1c0c4c
commit 2836003f6b
Notes: blender-bot 2023-02-14 07:25:48 +01:00
Referenced by issue #51408, Cycles - Principled BSDF Shader - Transparency is not working as expected
Referenced by issue #51248, Default size of the User Preferences window does not account for DPI scale
Referenced by issue #51187, Memory leak when exporting OpenEXR monochrome animation
Referenced by issue #49981, New Depsgraph - When camera is on inactive layer, it does not evaluate constraints
1 changed files with 4 additions and 2 deletions

View File

@ -2216,8 +2216,10 @@ void BKE_imbuf_write_prepare(ImBuf *ibuf, const ImageFormatData *imf)
ibuf->foptions.flag |= OPENEXR_HALF;
ibuf->foptions.flag |= (imf->exr_codec & OPENEXR_COMPRESS);
if (!(imf->flag & R_IMF_FLAG_ZBUF))
ibuf->zbuf_float = NULL; /* signal for exr saving */
if (!(imf->flag & R_IMF_FLAG_ZBUF)) {
/* Signal for exr saving. */
IMB_freezbuffloatImBuf(ibuf);
}
}
#endif