Fix rotate around point under cursor 'seeing' hidden faces in paint modes.
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@ -157,7 +157,10 @@ static void basic_cache_populate(void *vedata, Object *ob)
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}
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}
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struct GPUBatch *geom = DRW_cache_object_surface_get(ob);
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const bool is_active = (ob == draw_ctx->obact);
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const bool use_hide = is_active && DRW_object_use_hide_faces(ob);
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struct GPUBatch *geom = DRW_cache_object_surface_get_ex(ob, use_hide);
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if (geom) {
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const bool do_cull = (draw_ctx->v3d && (draw_ctx->v3d->flag2 & V3D_BACKFACE_CULLING));
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/* Depth Prepass */
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