draw region emboss with new immediate mode
Simple convert of drawing emboss lines to new immediate mode. Part of T49043 Reviewers: merwin Reviewed By: merwin Subscribers: dfelinto Tags: #bf_blender_2.8 Differential Revision: https://developer.blender.org/D2271
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@ -91,21 +91,30 @@ static void region_draw_emboss(const ARegion *ar, const rcti *scirct)
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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VertexFormat* format = immVertexFormat();
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unsigned pos = add_attrib(format, "pos", GL_FLOAT, 2, KEEP_FLOAT);
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unsigned color = add_attrib(format, "color", GL_UNSIGNED_BYTE, 4, NORMALIZE_INT_TO_FLOAT);
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immBindBuiltinProgram(GPU_SHADER_2D_FLAT_COLOR);
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immBegin(GL_LINE_STRIP, 5);
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/* right */
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glColor4ub(0, 0, 0, 30);
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sdrawline(rect.xmax, rect.ymin, rect.xmax, rect.ymax);
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immAttrib4ub(color, 0, 0, 0, 30);
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immVertex2f(pos, rect.xmax, rect.ymax);
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immVertex2f(pos, rect.xmax, rect.ymin);
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/* bottom */
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glColor4ub(0, 0, 0, 30);
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sdrawline(rect.xmin, rect.ymin, rect.xmax, rect.ymin);
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immVertex2f(pos, rect.xmin, rect.ymin);
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/* top */
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glColor4ub(255, 255, 255, 30);
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sdrawline(rect.xmin, rect.ymax, rect.xmax, rect.ymax);
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/* left */
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glColor4ub(255, 255, 255, 30);
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sdrawline(rect.xmin, rect.ymin, rect.xmin, rect.ymax);
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immAttrib4ub(color, 255, 255, 255, 30);
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immVertex2f(pos, rect.xmin, rect.ymax);
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/* top */
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immVertex2f(pos, rect.xmax, rect.ymax);
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immEnd();
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immUnbindProgram();
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glDisable(GL_BLEND);
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}
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