remove double-checked conditions
Checking a condition right after we’ve checked it (and it hasn’t changed). Most of these are trivial to understand. split_quads in convertblender.c: It seems quads should be processed and triangles should be marked as not needing split. So I removed the outer vlr->v4 check. Found with PVS-Studio T48917
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@ -3558,7 +3558,7 @@ static ImBuf *seq_render_strip(
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if (ibuf == NULL) {
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/* MOVIECLIPs have their own proxy management */
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if (ibuf == NULL && seq->type != SEQ_TYPE_MOVIECLIP) {
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if (seq->type != SEQ_TYPE_MOVIECLIP) {
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ibuf = seq_proxy_fetch(context, seq, cfra);
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is_proxy_image = (ibuf != NULL);
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}
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@ -748,10 +748,8 @@ static int edbm_rip_invoke__vert(bContext *C, wmOperator *op, const wmEvent *eve
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}
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if (do_fill) {
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if (do_fill) {
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/* match extrude vert-order */
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BM_edge_create(bm, vout[1], vout[0], NULL, BM_CREATE_NOP);
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}
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/* match extrude vert-order */
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BM_edge_create(bm, vout[1], vout[0], NULL, BM_CREATE_NOP);
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}
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MEM_freeN(vout);
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@ -257,9 +257,7 @@ static bool make_vertexcol(Object *ob) /* single ob */
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/* copies from shadedisplist to mcol */
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if (!me->mloopcol && me->totloop) {
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if (!me->mloopcol) {
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CustomData_add_layer(&me->ldata, CD_MLOOPCOL, CD_DEFAULT, NULL, me->totloop);
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}
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CustomData_add_layer(&me->ldata, CD_MLOOPCOL, CD_DEFAULT, NULL, me->totloop);
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BKE_mesh_update_customdata_pointers(me, true);
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}
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@ -5273,13 +5273,9 @@ static void ObjectToTransData(TransInfo *t, TransData *td, Object *ob)
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skip_invert = true;
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if (skip_invert == false && constinv == false) {
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if (constinv == false)
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ob->transflag |= OB_NO_CONSTRAINTS; /* BKE_object_where_is_calc_time checks this */
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ob->transflag |= OB_NO_CONSTRAINTS; /* BKE_object_where_is_calc_time checks this */
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BKE_object_where_is_calc(t->scene, ob);
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if (constinv == false)
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ob->transflag &= ~OB_NO_CONSTRAINTS;
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ob->transflag &= ~OB_NO_CONSTRAINTS;
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}
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else
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BKE_object_where_is_calc(t->scene, ob);
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@ -4192,7 +4192,7 @@ static void split_quads(ObjectRen *obr, int dir)
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vlr= RE_findOrAddVlak(obr, a);
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/* test if rendering as a quad or triangle, skip wire */
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if (vlr->v4 && (vlr->flag & R_STRAND)==0 && (vlr->mat->material_type != MA_TYPE_WIRE)) {
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if ((vlr->flag & R_STRAND)==0 && (vlr->mat->material_type != MA_TYPE_WIRE)) {
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if (vlr->v4) {
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