Update code comments from DAG_id_tag_update to DEG_id_tag_update
This commit is contained in:
parent
846c11c8cf
commit
2b95617b15
|
@ -711,7 +711,7 @@ void BKE_sculptsession_bm_to_me_for_render(Object *object)
|
|||
if (object->sculpt->bm) {
|
||||
/* Ensure no points to old arrays are stored in DM
|
||||
*
|
||||
* Apparently, we could not use DAG_id_tag_update
|
||||
* Apparently, we could not use DEG_id_tag_update
|
||||
* here because this will lead to the while object
|
||||
* surface to disappear, so we'll release DM in place.
|
||||
*/
|
||||
|
|
|
@ -222,7 +222,7 @@ void DEG_objects_iterator_next(BLI_Iterator *iter)
|
|||
|
||||
/* Make sure we have the base collection settings is already populated.
|
||||
* This will fail when BKE_layer_eval_layer_collection_pre hasn't run yet
|
||||
* Which usually means a missing call to DAG_id_tag_update(). */
|
||||
* Which usually means a missing call to DEG_id_tag_update(). */
|
||||
BLI_assert(!BLI_listbase_is_empty(&base->collection_properties->data.group));
|
||||
|
||||
/* Flushing depsgraph data. */
|
||||
|
|
|
@ -5063,7 +5063,7 @@ static void sort_bmelem_flag(Scene *scene, Object *ob,
|
|||
}
|
||||
|
||||
BM_mesh_remap(em->bm, map[0], map[1], map[2]);
|
||||
/* DAG_id_tag_update(ob->data, 0);*/
|
||||
/* DEG_id_tag_update(ob->data, 0);*/
|
||||
|
||||
for (j = 3; j--; ) {
|
||||
if (map[j])
|
||||
|
|
|
@ -383,7 +383,7 @@ void EDBM_mesh_make(ToolSettings *ts, Object *ob, const bool add_key_index)
|
|||
|
||||
/**
|
||||
* \warning This can invalidate the #DerivedMesh cache of other objects (for linked duplicates).
|
||||
* Most callers should run #DAG_id_tag_update on \a ob->data, see: T46738, T46913
|
||||
* Most callers should run #DEG_id_tag_update on \a ob->data, see: T46738, T46913
|
||||
*/
|
||||
void EDBM_mesh_load(Object *ob)
|
||||
{
|
||||
|
|
|
@ -202,7 +202,7 @@ void ED_render_engine_changed(Main *bmain)
|
|||
}
|
||||
|
||||
/***************************** Updates ***********************************
|
||||
* ED_render_id_flush_update gets called from DAG_id_tag_update, to do *
|
||||
* ED_render_id_flush_update gets called from DEG_id_tag_update, to do *
|
||||
* editor level updates when the ID changes. when these ID blocks are in *
|
||||
* the dependency graph, we can get rid of the manual dependency checks */
|
||||
|
||||
|
|
|
@ -4734,7 +4734,7 @@ static void sculpt_stroke_update_step(bContext *C, struct PaintStroke *UNUSED(st
|
|||
* Could be optimized later, but currently don't think it's so
|
||||
* much common scenario.
|
||||
*
|
||||
* Same applies to the DAG_id_tag_update() invoked from
|
||||
* Same applies to the DEG_id_tag_update() invoked from
|
||||
* sculpt_flush_update().
|
||||
*/
|
||||
if (ss->modifiers_active) {
|
||||
|
|
Loading…
Reference in New Issue