Geometry Nodes: make field links thinner than other links

This makes it easier to spot which links contain fields and which
contain data. Actually, the patch makes all other links a bit thicker.
However, with soon-to-be-implemented theme changes, the
perceived thickness will be the same as before.

This is part of T91563.

Differential Revision: https://developer.blender.org/D12646
This commit is contained in:
Jacques Lucke 2021-09-27 15:10:28 +02:00
parent 8fecc2a852
commit 2bd0205215
Notes: blender-bot 2023-02-14 06:45:14 +01:00
Referenced by issue #91563, Function flow visualization
2 changed files with 22 additions and 3 deletions

View File

@ -3933,9 +3933,11 @@ static struct {
uint p0_id, p1_id, p2_id, p3_id;
uint colid_id, muted_id;
uint dim_factor_id;
uint thickness_id;
GPUVertBufRaw p0_step, p1_step, p2_step, p3_step;
GPUVertBufRaw colid_step, muted_step;
GPUVertBufRaw dim_factor_step;
GPUVertBufRaw thickness_step;
uint count;
bool enabled;
} g_batch_link;
@ -3952,6 +3954,8 @@ static void nodelink_batch_reset()
g_batch_link.inst_vbo, g_batch_link.muted_id, &g_batch_link.muted_step);
GPU_vertbuf_attr_get_raw_data(
g_batch_link.inst_vbo, g_batch_link.dim_factor_id, &g_batch_link.dim_factor_step);
GPU_vertbuf_attr_get_raw_data(
g_batch_link.inst_vbo, g_batch_link.thickness_id, &g_batch_link.thickness_step);
g_batch_link.count = 0;
}
@ -4071,6 +4075,8 @@ static void nodelink_batch_init()
&format_inst, "domuted", GPU_COMP_U8, 2, GPU_FETCH_INT);
g_batch_link.dim_factor_id = GPU_vertformat_attr_add(
&format_inst, "dim_factor", GPU_COMP_F32, 1, GPU_FETCH_FLOAT);
g_batch_link.thickness_id = GPU_vertformat_attr_add(
&format_inst, "thickness", GPU_COMP_F32, 1, GPU_FETCH_FLOAT);
g_batch_link.inst_vbo = GPU_vertbuf_create_with_format_ex(&format_inst, GPU_USAGE_STREAM);
/* Alloc max count but only draw the range we need. */
GPU_vertbuf_data_alloc(g_batch_link.inst_vbo, NODELINK_GROUP_SIZE);
@ -4147,7 +4153,8 @@ static void nodelink_batch_add_link(const SpaceNode *snode,
int th_col3,
bool drawarrow,
bool drawmuted,
float dim_factor)
float dim_factor,
float thickness)
{
/* Only allow these colors. If more is needed, you need to modify the shader accordingly. */
BLI_assert(ELEM(th_col1, TH_WIRE_INNER, TH_WIRE, TH_ACTIVE, TH_EDGE_SELECT, TH_REDALERT));
@ -4167,6 +4174,7 @@ static void nodelink_batch_add_link(const SpaceNode *snode,
char *muted = (char *)GPU_vertbuf_raw_step(&g_batch_link.muted_step);
muted[0] = drawmuted;
*(float *)GPU_vertbuf_raw_step(&g_batch_link.dim_factor_step) = dim_factor;
*(float *)GPU_vertbuf_raw_step(&g_batch_link.thickness_step) = thickness;
if (g_batch_link.count == NODELINK_GROUP_SIZE) {
nodelink_batch_draw(snode);
@ -4182,6 +4190,13 @@ void node_draw_link_bezier(const View2D *v2d,
int th_col3)
{
const float dim_factor = node_link_dim_factor(v2d, link);
float thickness = 1.5f;
if (snode->edittree->type == NTREE_GEOMETRY) {
if (link->fromsock && link->fromsock->display_shape == SOCK_DISPLAY_SHAPE_DIAMOND) {
/* Make field links a bit thinner. */
thickness = 1.0f;
}
}
float vec[4][2];
const bool highlighted = link->flag & NODE_LINK_TEMP_HIGHLIGHT;
@ -4205,7 +4220,8 @@ void node_draw_link_bezier(const View2D *v2d,
th_col3,
drawarrow,
drawmuted,
dim_factor);
dim_factor,
thickness);
}
else {
/* Draw single link. */
@ -4231,6 +4247,7 @@ void node_draw_link_bezier(const View2D *v2d,
GPU_batch_uniform_1i(batch, "doArrow", drawarrow);
GPU_batch_uniform_1i(batch, "doMuted", drawmuted);
GPU_batch_uniform_1f(batch, "dim_factor", dim_factor);
GPU_batch_uniform_1f(batch, "thickness", thickness);
GPU_batch_draw(batch);
}
}

View File

@ -19,6 +19,7 @@ in vec2 P3;
in ivec4 colid_doarrow;
in ivec2 domuted;
in float dim_factor;
in float thickness;
uniform vec4 colors[6];
@ -41,6 +42,7 @@ uniform vec4 colors[3];
uniform bool doArrow;
uniform bool doMuted;
uniform float dim_factor;
uniform float thickness;
# define colShadow colors[0]
# define colStart colors[1]
@ -103,7 +105,7 @@ void main(void)
finalColor[3] *= dim_factor;
/* Expand into a line */
gl_Position.xy += exp_axis * expandSize * expand_dist;
gl_Position.xy += exp_axis * expandSize * expand_dist * thickness;
/* If the link is not muted or is not a reroute arrow the points are squashed to the center of
* the line. Magic numbers are defined in drawnode.c */