Cleanup: remove unused code.
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5ad2302413
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@ -324,46 +324,6 @@ static inline int4 get_int4(const BL::Array<int, 4>& array)
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return make_int4(array[0], array[1], array[2], array[3]);
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}
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static inline uint get_layer(const BL::Array<bool, 20>& array)
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{
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uint layer = 0;
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for(uint i = 0; i < 20; i++)
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if(array[i])
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layer |= (1 << i);
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return layer;
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}
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static inline uint get_layer(const BL::Array<bool, 20>& array,
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const BL::Array<bool, 8>& local_array,
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bool is_light = false,
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uint view_layers = (1 << 20) - 1)
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{
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uint layer = 0;
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for(uint i = 0; i < 20; i++)
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if(array[i])
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layer |= (1 << i);
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if(is_light) {
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/* Consider light is visible if it was visible without layer
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* override, which matches behavior of Blender Internal.
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*/
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if(layer & view_layers) {
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for(uint i = 0; i < 8; i++)
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layer |= (1 << (20+i));
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}
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}
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else {
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for(uint i = 0; i < 8; i++)
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if(local_array[i])
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layer |= (1 << (20+i));
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}
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return layer;
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}
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static inline float3 get_float3(PointerRNA& ptr, const char *name)
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{
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float3 f;
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