Fix more Cycles CUDA errors after recent changes.

This commit is contained in:
Brecht Van Lommel 2018-06-15 15:58:48 +02:00
parent b84fad2ba3
commit 2e25a48b05
3 changed files with 15 additions and 13 deletions

View File

@ -23,16 +23,16 @@ CCL_NAMESPACE_BEGIN
ccl_device float3 xyz_to_rgb(KernelGlobals *kg, float3 xyz)
{
return make_float3(dot(kernel_data.film.xyz_to_r, xyz),
dot(kernel_data.film.xyz_to_g, xyz),
dot(kernel_data.film.xyz_to_b, xyz));
return make_float3(dot(float4_to_float3(kernel_data.film.xyz_to_r), xyz),
dot(float4_to_float3(kernel_data.film.xyz_to_g), xyz),
dot(float4_to_float3(kernel_data.film.xyz_to_b), xyz));
}
ccl_device float linear_rgb_to_gray(KernelGlobals *kg, float3 c)
{
return dot(c, kernel_data.film.rgb_to_y);
return dot(c, float4_to_float3(kernel_data.film.rgb_to_y));
}
CCL_NAMESPACE_END
#endif /* __KERNEL_COLOR_H__ */
#endif /* __KERNEL_COLOR_H__ */

View File

@ -1274,10 +1274,12 @@ typedef struct KernelFilm {
int pad1, pad2, pad3;
float3 xyz_to_r;
float3 xyz_to_g;
float3 xyz_to_b;
float3 rgb_to_y;
/* XYZ to rendering color space transform. float4 instead of float3 to
* ensure consistent padding/alignment across devices. */
float4 xyz_to_r;
float4 xyz_to_g;
float4 xyz_to_b;
float4 rgb_to_y;
#ifdef __KERNEL_DEBUG__
int pass_bvh_traversed_nodes;

View File

@ -561,10 +561,10 @@ void ShaderManager::device_update_common(Device *device,
/* film */
KernelFilm *kfilm = &dscene->data.film;
/* color space, needs to be here because e.g. displacement shaders could depend on it */
kfilm->xyz_to_r = xyz_to_r;
kfilm->xyz_to_g = xyz_to_g;
kfilm->xyz_to_b = xyz_to_b;
kfilm->rgb_to_y = rgb_to_y;
kfilm->xyz_to_r = float3_to_float4(xyz_to_r);
kfilm->xyz_to_g = float3_to_float4(xyz_to_g);
kfilm->xyz_to_b = float3_to_float4(xyz_to_b);
kfilm->rgb_to_y = float3_to_float4(rgb_to_y);
}
void ShaderManager::device_free_common(Device *, DeviceScene *dscene, Scene *scene)