Minor changes:
* Changing UV map updates the UV editor. * UV Layer -> UV Map
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@ -1084,7 +1084,7 @@ class VIEW3D_PT_slots_projectpaint(View3DPanel, Panel):
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slot = mat.texture_paint_slots[mat.paint_active_slot]
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col.separator()
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col.label("UV Layer")
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col.label("UV Map")
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col.prop_search(slot, "uv_layer", ob.data, "uv_textures", text="")
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@ -2210,7 +2210,8 @@ static void rna_def_tex_slot(BlenderRNA *brna)
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RNA_def_property_string_maxlength(prop, 64); /* else it uses the pointer size! */
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RNA_def_property_string_sdna(prop, NULL, "uvname");
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RNA_def_property_ui_text(prop, "UV Map", "Name of UV map");
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RNA_def_property_update(prop, 0, "rna_Material_update");
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RNA_def_property_update(prop, NC_GEOM | ND_DATA, "rna_Material_update");
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}
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