Fix sculpt mask not visible in EEVEE

Differential Revision: https://developer.blender.org/D5092
This commit is contained in:
Pablo Dobarro 2019-06-20 17:03:04 +02:00
parent ce57185ffb
commit 2f77175fec
Notes: blender-bot 2023-02-14 11:18:07 +01:00
Referenced by issue #67091, Sculpt mask not showing with deformation modifiers
Referenced by issue #65968, ctest: script_load_addons fails
Referenced by issue #65963, Tests: fix script_load_keymap hierarchy test
Referenced by issue #65964, Cycles/Ctest : OSL Failing tests.
Referenced by issue #65966, Blender doesn't quit.
Referenced by issue #65967, ctest: script_alembic_import segfaults on all platforms.
1 changed files with 2 additions and 1 deletions

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@ -155,7 +155,8 @@ static void SCULPT_cache_populate(void *vedata, Object *ob)
if (ob->sculpt) {
const DRWContextState *draw_ctx = DRW_context_state_get();
if ((ob == draw_ctx->obact) && BKE_sculptsession_use_pbvh_draw(ob, draw_ctx->v3d)) {
if ((ob == draw_ctx->obact) &&
(BKE_sculptsession_use_pbvh_draw(ob, draw_ctx->v3d) || !ob->sculpt->modifiers_active)) {
PBVH *pbvh = ob->sculpt->pbvh;
if (pbvh && pbvh_has_mask(pbvh)) {
DRW_shgroup_call_sculpt(stl->g_data->mask_overlay_grp, ob, false, true, false);