Fix T49657: Audio backend "Jack" should be named "JACK".

This commit is contained in:
Bastien Montagne 2016-10-14 13:22:22 +02:00
parent 49c2dbc5db
commit 3055ae5092
Notes: blender-bot 2023-02-14 07:30:24 +01:00
Referenced by issue #49657, Audio backend "Jack" should be named "JACK"
2 changed files with 2 additions and 2 deletions

View File

@ -865,7 +865,7 @@ char **BKE_sound_get_device_names(void)
audio_device_names = AUD_getDeviceNames();
#else
static const char *names[] = {
"Null", "SDL", "OpenAL", "Jack", NULL
"Null", "SDL", "OpenAL", "JACK", NULL
};
audio_device_names = (char **)names;
#endif

View File

@ -83,7 +83,7 @@ static EnumPropertyItem audio_device_items[] = {
{2, "OPENAL", 0, "OpenAL", "OpenAL device - supports 3D audio, recommended for game engine usage"},
#endif
#ifdef WITH_JACK
{3, "JACK", 0, "Jack", "JACK - Audio Connection Kit, recommended for pro audio users"},
{3, "JACK", 0, "JACK", "JACK Audio Connection Kit, recommended for pro audio users"},
#endif
{0, NULL, 0, NULL, NULL}
};