Fix BGE compilation after recent renames in BKE_image (tsst...).

This commit is contained in:
Bastien Montagne 2015-01-24 14:57:57 +01:00
parent d036ad552f
commit 31219415d6
Notes: blender-bot 2023-02-14 09:34:24 +01:00
Referenced by issue #43406, Cloth doesn't collide with objects, and itself.
Referenced by issue #43394, Disconnect and connect hair does not work anymore as expected.
2 changed files with 2 additions and 2 deletions

View File

@ -350,7 +350,7 @@ void KX_BlenderCanvas::MakeScreenShot(const char *filename)
char path[FILE_MAX];
BLI_strncpy(path, filename, sizeof(path));
BLI_path_abs(path, G.main->name);
BKE_add_image_extension_from_type(path, im_format.imtype);
BKE_image_path_ensure_ext_from_imtype(path, im_format.imtype);
/* create and save imbuf */
ImBuf *ibuf = IMB_allocImBuf(dumpsx, dumpsy, 24, 0);

View File

@ -180,7 +180,7 @@ MakeScreenShot(
char path[FILE_MAX];
BLI_strncpy(path, filename, sizeof(path));
BLI_path_abs(path, G.main->name);
BKE_add_image_extension_from_type(path, im_format.imtype);
BKE_image_path_ensure_ext_from_imtype(path, im_format.imtype);
// create and save imbuf
ImBuf *ibuf = IMB_allocImBuf(GetWidth(), GetHeight(), 24, 0);