Fix T60802 Eevee: No diffuse when using Clearcoat + Add shader
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blender-bot
2023-02-14 03:58:38 +01:00
Referenced by issue #60802, Eevee - No diffuse when using Clearcoat + Add shader
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@ -783,14 +783,16 @@ Closure closure_mix(Closure cl1, Closure cl2, float fac)
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Closure closure_add(Closure cl1, Closure cl2)
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{
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Closure cl = (cl1.ssr_id == outputSsrId) ? cl1 : cl2;
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cl.radiance = cl1.radiance + cl2.radiance;
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# ifdef USE_SSS
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cl.sss_data = (cl1.sss_data.a > 0.0) ? cl1.sss_data : cl2.sss_data;
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/* Add radiance that was supposed to be filtered but was rejected. */
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cl.radiance += (cl1.sss_data.a > 0.0) ? cl2.sss_data.rgb : cl1.sss_data.rgb;
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# ifdef USE_SSS_ALBEDO
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/* TODO Find a solution to this. Dither? */
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cl.sss_albedo = (cl1.sss_data.a > 0.0) ? cl1.sss_albedo : cl2.sss_albedo;
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# endif
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# endif
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cl.radiance = cl1.radiance + cl2.radiance;
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cl.opacity = saturate(cl1.opacity + cl2.opacity);
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return cl;
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}
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