Geometry Nodes: Use alphabetical order for UV nodes in add menu
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@ -164,8 +164,8 @@ def uv_node_items(context):
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space = context.space_data
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if not space:
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return
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yield NodeItem("GeometryNodeUVUnwrap")
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yield NodeItem("GeometryNodeUVPackIslands")
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yield NodeItem("GeometryNodeUVUnwrap")
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# Custom Menu for Geometry Node Input Nodes.
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@ -665,7 +665,6 @@ geometry_node_categories = [
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NodeItem("GeometryNodeCurvePrimitiveBezierSegment"),
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]),
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GeometryNodeCategory("GEO_GEOMETRY", "Geometry", items=geometry_node_items),
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GeometryNodeCategory("GEO_UV", "UV", items=uv_node_items),
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GeometryNodeCategory("GEO_INPUT", "Input", items=geometry_input_node_items),
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GeometryNodeCategory("GEO_INSTANCE", "Instances", items=geometry_instance_node_items),
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GeometryNodeCategory("GEO_MATERIAL", "Material", items=geometry_material_node_items),
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@ -721,6 +720,7 @@ geometry_node_categories = [
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NodeItem("FunctionNodeRandomValue"),
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NodeItem("FunctionNodeAlignEulerToVector"),
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]),
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GeometryNodeCategory("GEO_UV", "UV", items=uv_node_items),
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GeometryNodeCategory("GEO_VECTOR", "Vector", items=[
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NodeItem("ShaderNodeVectorCurve"),
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NodeItem("ShaderNodeSeparateXYZ"),
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