Geometry Nodes: Use alphabetical order for UV nodes in add menu

This commit is contained in:
Hans Goudey 2022-07-04 23:54:06 -05:00
parent 8c33a53b17
commit 322abb2e4b
1 changed files with 2 additions and 2 deletions

View File

@ -164,8 +164,8 @@ def uv_node_items(context):
space = context.space_data
if not space:
return
yield NodeItem("GeometryNodeUVUnwrap")
yield NodeItem("GeometryNodeUVPackIslands")
yield NodeItem("GeometryNodeUVUnwrap")
# Custom Menu for Geometry Node Input Nodes.
@ -665,7 +665,6 @@ geometry_node_categories = [
NodeItem("GeometryNodeCurvePrimitiveBezierSegment"),
]),
GeometryNodeCategory("GEO_GEOMETRY", "Geometry", items=geometry_node_items),
GeometryNodeCategory("GEO_UV", "UV", items=uv_node_items),
GeometryNodeCategory("GEO_INPUT", "Input", items=geometry_input_node_items),
GeometryNodeCategory("GEO_INSTANCE", "Instances", items=geometry_instance_node_items),
GeometryNodeCategory("GEO_MATERIAL", "Material", items=geometry_material_node_items),
@ -721,6 +720,7 @@ geometry_node_categories = [
NodeItem("FunctionNodeRandomValue"),
NodeItem("FunctionNodeAlignEulerToVector"),
]),
GeometryNodeCategory("GEO_UV", "UV", items=uv_node_items),
GeometryNodeCategory("GEO_VECTOR", "Vector", items=[
NodeItem("ShaderNodeVectorCurve"),
NodeItem("ShaderNodeSeparateXYZ"),