Cleanup: spelling

This commit is contained in:
Campbell Barton 2021-04-08 16:20:22 +10:00
parent 4d43683899
commit 3249ab70ef
11 changed files with 13 additions and 13 deletions

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@ -788,7 +788,7 @@ ccl_device_inline float compare_floats(float a, float b, float abs_diff, int ulp
}
/* Calculate the angle between the two vectors a and b.
* The usual approach acos(dot(a, b)) has severe precision issues for small angles,
* The usual approach `acos(dot(a, b))` has severe precision issues for small angles,
* which are avoided by this method.
* Based on "Mangled Angles" from https://people.eecs.berkeley.edu/~wkahan/Mindless.pdf
*/

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@ -78,7 +78,7 @@ float BLI_dial_angle(Dial *dial, const float current_position[2])
cosval = dot_v2v2(current_direction, dial->initial_direction);
sinval = cross_v2v2(current_direction, dial->initial_direction);
/* clamp to avoid nans in acos */
/* clamp to avoid nans in #acos */
angle = atan2f(sinval, cosval);
/* change of sign, we passed the 180 degree threshold. This means we need to add a turn.

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@ -384,7 +384,7 @@ void SMAABlendingWeightCalculationOperation::executePixel(float output[4],
int bottom = searchYDown(x, y);
int d1 = y - top, d2 = bottom - y;
/* Fetch the top ang bottom crossing edges: */
/* Fetch the top and bottom crossing edges: */
int e1 = 0, e2 = 0;
sample(m_imageReader, x - 1, top, c);
if (c[1] > 0.0) {

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@ -161,7 +161,7 @@ struct Depsgraph {
* does not need any bases. */
bool is_render_pipeline_depsgraph;
/* Notify editors about changes to IDs in this depsgrpah. */
/* Notify editors about changes to IDs in this depsgraph. */
bool use_editors_update;
/* Cached list of colliders/effectors for collections and the scene

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@ -2323,7 +2323,7 @@ static void wpaint_do_symmetrical_brush_actions(
cache->symmetry = symm;
if (me->editflag & ME_EDIT_MIRROR_VERTEX_GROUPS) {
/* We don't do any symmetry strokes when mirroing vertex groups. */
/* We don't do any symmetry strokes when mirroring vertex groups. */
copy_v3_v3(cache->true_last_location, cache->true_location);
cache->is_last_valid = true;
return;

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@ -101,8 +101,8 @@ TreeElementOverridesProperty::TreeElementOverridesProperty(TreeElement &legacy_t
BLI_assert(legacy_te.store_elem->type == TSE_LIBRARY_OVERRIDE);
legacy_te.name = override_prop_.rna_path;
/* Abusing this for now, better way to do it is also pending current refacor of the whole tree
* code to use CPP... */
/* Abusing this for now, better way to do it is also pending current refactor of the whole tree
* code to use C++. */
legacy_te.directdata = POINTER_FROM_UINT(override_data.is_rna_path_valid);
}

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@ -648,8 +648,8 @@ static void rna_FieldSettings_update(Main *UNUSED(bmain), Scene *UNUSED(scene),
ob->pd->tex = NULL;
}
/* In the case of specific forcefields that are using the EffectorData's normal, we need to
* rebuild mesh and bhvtree for SurfaceModifier to work correctly. */
/* In the case of specific force-fields that are using the #EffectorData's normal, we need to
* rebuild mesh and BVH-tree for #SurfaceModifier to work correctly. */
if (ELEM(ob->pd->shape, PFIELD_SHAPE_SURFACE, PFIELD_SHAPE_POINTS) ||
ob->pd->forcefield == PFIELD_GUIDE) {
DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);

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@ -152,7 +152,7 @@ static void calculate_sphere_faces(MutableSpan<MLoop> loops,
int loop_index = 0;
int poly_index = 0;
/* Add the triangles conntected to the top vertex. */
/* Add the triangles connected to the top vertex. */
const int first_vert_ring_index_start = 1;
for (const int segment : IndexRange(segments)) {
MPoly &poly = polys[poly_index++];

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@ -166,7 +166,7 @@ bNodeTreeExec *ntree_exec_begin(bNodeExecContext *context,
int index;
bNode **nodelist;
int totnodes, n;
/* XXX texnodes have threading issues with muting, have to disable it there ... */
/* XXX: texture-nodes have threading issues with muting, have to disable it there. */
/* ensure all sock->link pointers and node levels are correct */
/* Using global main here is likely totally wrong, not sure what to do about that one though...

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@ -126,7 +126,7 @@ void render_result_free(RenderResult *rr)
MEM_freeN(rr);
}
/* version that's compatible with fullsample buffers */
/** Version that's compatible with full-sample buffers. */
void render_result_free_list(ListBase *lb, RenderResult *rr)
{
RenderResult *rrnext;

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@ -79,7 +79,7 @@ struct Render {
RenderResult *result;
/* if render with single-layer option, other rendered layers are stored here */
RenderResult *pushedresult;
/* a list of RenderResults, for fullsample */
/** A list of #RenderResults, for full-samples. */
ListBase fullresult;
/* read/write mutex, all internal code that writes to re->result must use a
* write lock, all external code must use a read lock. internal code is assumed