Subdiv: support interpolating orco coordinates in subdivision surfaces

This makes changes to the opensubdiv module to support additional vertex data
besides the vertex position, that is smootly interpolated the same way. This is
different than varying data which is interpolated linearly.

Fixes T96596: wrong generated texture coordinates with GPU subdivision. In that
bug lazy subdivision would not interpolate orcos.

Later on, this implementation can also be used to remove the modifier stack
mechanism where modifiers are evaluated a second time for orcos, which is messy
and inefficient. But that's a more risky change, this is just the part to fix
the bug in 3.2.

Differential Revision: https://developer.blender.org/D14973
This commit is contained in:
Brecht Van Lommel 2021-01-14 16:33:52 +01:00
parent f517b3a295
commit 342e12d6d9
Notes: blender-bot 2023-03-14 07:33:54 +01:00
Referenced by issue #103972, Regression: Crash when setting cloth simulation rest shape key with subdivision modifier
Referenced by issue #102215, Generated Texture Coordinate Node In Shader Creates Broken Pattern Upon Applying Subdivision After Armature Modifier
Referenced by issue #98449, Regression: Crash on frame change while in Cycles render preview
Referenced by issue #96596, GPU subdivision causes problems in generated Texture Coordinate with Cycles
Referenced by issue #105749, Regression: GPU Subdivision: EEVEE  doesn't refresh viewport correctly with Armature modifier
14 changed files with 263 additions and 14 deletions

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@ -46,6 +46,8 @@ class EvalOutputAPI::EvalOutput {
virtual void updateVaryingData(const float *src, int start_vertex, int num_vertices) = 0;
virtual void updateVertexData(const float *src, int start_vertex, int num_vertices) = 0;
virtual void updateFaceVaryingData(const int face_varying_channel,
const float *src,
int start_vertex,
@ -70,6 +72,11 @@ class EvalOutputAPI::EvalOutput {
const int num_patch_coords,
float *varying) = 0;
// NOTE: vertex_data must point to a memory of at least float*num_vertex_data.
virtual void evalPatchesVertexData(const PatchCoord *patch_coord,
const int num_patch_coords,
float *vertex_data) = 0;
virtual void evalPatchesFaceVarying(const int face_varying_channel,
const PatchCoord *patch_coord,
const int num_patch_coords,
@ -331,11 +338,13 @@ class VolatileEvalOutput : public EvalOutputAPI::EvalOutput {
const StencilTable *varying_stencils,
const vector<const StencilTable *> &all_face_varying_stencils,
const int face_varying_width,
const int vertex_data_width,
const PatchTable *patch_table,
EvaluatorCache *evaluator_cache = NULL,
DEVICE_CONTEXT *device_context = NULL)
: src_desc_(0, 3, 3),
src_varying_desc_(0, 3, 3),
src_vertex_data_desc_(0, vertex_data_width, vertex_data_width),
face_varying_width_(face_varying_width),
evaluator_cache_(evaluator_cache),
device_context_(device_context)
@ -352,6 +361,16 @@ class VolatileEvalOutput : public EvalOutputAPI::EvalOutput {
device_context_);
varying_stencils_ = convertToCompatibleStencilTable<STENCIL_TABLE>(varying_stencils,
device_context_);
// Optionally allocate additional data to be subdivided like vertex coordinates.
if (vertex_data_width > 0) {
src_vertex_data_ = SRC_VERTEX_BUFFER::Create(
vertex_data_width, num_total_vertices, device_context_);
}
else {
src_vertex_data_ = NULL;
}
// Create evaluators for every face varying channel.
face_varying_evaluators.reserve(all_face_varying_stencils.size());
int face_varying_channel = 0;
@ -370,6 +389,7 @@ class VolatileEvalOutput : public EvalOutputAPI::EvalOutput {
{
delete src_data_;
delete src_varying_data_;
delete src_vertex_data_;
delete patch_table_;
delete vertex_stencils_;
delete varying_stencils_;
@ -390,6 +410,11 @@ class VolatileEvalOutput : public EvalOutputAPI::EvalOutput {
src_varying_data_->UpdateData(src, start_vertex, num_vertices, device_context_);
}
void updateVertexData(const float *src, int start_vertex, int num_vertices) override
{
src_vertex_data_->UpdateData(src, start_vertex, num_vertices, device_context_);
}
void updateFaceVaryingData(const int face_varying_channel,
const float *src,
int start_vertex,
@ -426,6 +451,22 @@ class VolatileEvalOutput : public EvalOutputAPI::EvalOutput {
vertex_stencils_,
eval_instance,
device_context_);
// Evaluate smoothly interpolated vertex data.
if (src_vertex_data_) {
BufferDescriptor dst_vertex_data_desc = src_vertex_data_desc_;
dst_vertex_data_desc.offset += num_coarse_vertices_ * src_vertex_data_desc_.stride;
const EVALUATOR *eval_instance = OpenSubdiv::Osd::GetEvaluator<EVALUATOR>(
evaluator_cache_, src_vertex_data_desc_, dst_vertex_data_desc, device_context_);
EVALUATOR::EvalStencils(src_vertex_data_,
src_vertex_data_desc_,
src_vertex_data_,
dst_vertex_data_desc,
vertex_stencils_,
eval_instance,
device_context_);
}
// Evaluate varying data.
if (hasVaryingData()) {
BufferDescriptor dst_varying_desc = src_varying_desc_;
@ -521,6 +562,27 @@ class VolatileEvalOutput : public EvalOutputAPI::EvalOutput {
device_context_);
}
// NOTE: data must point to a memory of at least float*num_vertex_data.
void evalPatchesVertexData(const PatchCoord *patch_coord,
const int num_patch_coords,
float *data) override
{
RawDataWrapperBuffer<float> vertex_data(data);
BufferDescriptor vertex_desc(0, src_vertex_data_desc_.length, src_vertex_data_desc_.length);
ConstPatchCoordWrapperBuffer patch_coord_buffer(patch_coord, num_patch_coords);
const EVALUATOR *eval_instance = OpenSubdiv::Osd::GetEvaluator<EVALUATOR>(
evaluator_cache_, src_vertex_data_desc_, vertex_desc, device_context_);
EVALUATOR::EvalPatches(src_vertex_data_,
src_vertex_data_desc_,
&vertex_data,
vertex_desc,
patch_coord_buffer.GetNumVertices(),
&patch_coord_buffer,
patch_table_,
eval_instance,
device_context_);
}
void evalPatchesFaceVarying(const int face_varying_channel,
const PatchCoord *patch_coord,
const int num_patch_coords,
@ -560,9 +622,11 @@ class VolatileEvalOutput : public EvalOutputAPI::EvalOutput {
private:
SRC_VERTEX_BUFFER *src_data_;
SRC_VERTEX_BUFFER *src_varying_data_;
SRC_VERTEX_BUFFER *src_vertex_data_;
PATCH_TABLE *patch_table_;
BufferDescriptor src_desc_;
BufferDescriptor src_varying_desc_;
BufferDescriptor src_vertex_data_desc_;
int num_coarse_vertices_;

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@ -44,6 +44,7 @@ class CpuEvalOutput : public VolatileEvalOutput<CpuVertexBuffer,
const StencilTable *varying_stencils,
const vector<const StencilTable *> &all_face_varying_stencils,
const int face_varying_width,
const int vertex_data_width,
const PatchTable *patch_table,
EvaluatorCache *evaluator_cache = NULL)
: VolatileEvalOutput<CpuVertexBuffer,
@ -54,6 +55,7 @@ class CpuEvalOutput : public VolatileEvalOutput<CpuVertexBuffer,
varying_stencils,
all_face_varying_stencils,
face_varying_width,
vertex_data_width,
patch_table,
evaluator_cache)
{

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@ -45,6 +45,7 @@ GpuEvalOutput::GpuEvalOutput(const StencilTable *vertex_stencils,
const StencilTable *varying_stencils,
const vector<const StencilTable *> &all_face_varying_stencils,
const int face_varying_width,
const int vertex_data_width,
const PatchTable *patch_table,
VolatileEvalOutput::EvaluatorCache *evaluator_cache)
: VolatileEvalOutput<GLVertexBuffer,
@ -55,6 +56,7 @@ GpuEvalOutput::GpuEvalOutput(const StencilTable *vertex_stencils,
varying_stencils,
all_face_varying_stencils,
face_varying_width,
vertex_data_width,
patch_table,
evaluator_cache)
{

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@ -40,6 +40,7 @@ class GpuEvalOutput : public VolatileEvalOutput<GLVertexBuffer,
const StencilTable *varying_stencils,
const vector<const StencilTable *> &all_face_varying_stencils,
const int face_varying_width,
const int vertex_data_width,
const PatchTable *patch_table,
EvaluatorCache *evaluator_cache = NULL);

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@ -36,6 +36,14 @@ void setCoarsePositions(OpenSubdiv_Evaluator *evaluator,
evaluator->impl->eval_output->setCoarsePositions(positions, start_vertex_index, num_vertices);
}
void setVertexData(OpenSubdiv_Evaluator *evaluator,
const float *vertex_data,
const int start_vertex_index,
const int num_vertices)
{
evaluator->impl->eval_output->setVertexData(vertex_data, start_vertex_index, num_vertices);
}
void setVaryingData(OpenSubdiv_Evaluator *evaluator,
const float *varying_data,
const int start_vertex_index,
@ -115,6 +123,15 @@ void evaluatePatchesLimit(OpenSubdiv_Evaluator *evaluator,
patch_coords, num_patch_coords, P, dPdu, dPdv);
}
void evaluateVertexData(OpenSubdiv_Evaluator *evaluator,
const int ptex_face_index,
float face_u,
float face_v,
float vertex_data[3])
{
evaluator->impl->eval_output->evaluateVertexData(ptex_face_index, face_u, face_v, vertex_data);
}
void evaluateVarying(OpenSubdiv_Evaluator *evaluator,
const int ptex_face_index,
float face_u,
@ -206,6 +223,7 @@ void wrapFVarSrcBuffer(struct OpenSubdiv_Evaluator *evaluator,
void assignFunctionPointers(OpenSubdiv_Evaluator *evaluator)
{
evaluator->setCoarsePositions = setCoarsePositions;
evaluator->setVertexData = setVertexData;
evaluator->setVaryingData = setVaryingData;
evaluator->setFaceVaryingData = setFaceVaryingData;
@ -217,6 +235,7 @@ void assignFunctionPointers(OpenSubdiv_Evaluator *evaluator)
evaluator->evaluateLimit = evaluateLimit;
evaluator->evaluateVarying = evaluateVarying;
evaluator->evaluateVertexData = evaluateVertexData;
evaluator->evaluateFaceVarying = evaluateFaceVarying;
evaluator->evaluatePatchesLimit = evaluatePatchesLimit;
@ -239,12 +258,16 @@ void assignFunctionPointers(OpenSubdiv_Evaluator *evaluator)
OpenSubdiv_Evaluator *openSubdiv_createEvaluatorFromTopologyRefiner(
OpenSubdiv_TopologyRefiner *topology_refiner,
eOpenSubdivEvaluator evaluator_type,
OpenSubdiv_EvaluatorCache *evaluator_cache)
OpenSubdiv_EvaluatorCache *evaluator_cache,
const OpenSubdiv_EvaluatorSettings *settings)
{
OpenSubdiv_Evaluator *evaluator = MEM_new<OpenSubdiv_Evaluator>(__func__);
assignFunctionPointers(evaluator);
evaluator->impl = openSubdiv_createEvaluatorInternal(
topology_refiner, evaluator_type, evaluator_cache ? evaluator_cache->impl : nullptr);
evaluator->impl = openSubdiv_createEvaluatorInternal(topology_refiner,
evaluator_type,
evaluator_cache ? evaluator_cache->impl :
nullptr,
settings);
evaluator->type = evaluator->impl ? evaluator_type : static_cast<eOpenSubdivEvaluator>(0);
return evaluator;
}

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@ -182,6 +182,14 @@ void EvalOutputAPI::setVaryingData(const float *varying_data,
implementation_->updateVaryingData(varying_data, start_vertex_index, num_vertices);
}
void EvalOutputAPI::setVertexData(const float *vertex_data,
const int start_vertex_index,
const int num_vertices)
{
// TODO(sergey): Add sanity check on indices.
implementation_->updateVertexData(vertex_data, start_vertex_index, num_vertices);
}
void EvalOutputAPI::setFaceVaryingData(const int face_varying_channel,
const float *face_varying_data,
const int start_vertex_index,
@ -286,6 +294,20 @@ void EvalOutputAPI::evaluateVarying(const int ptex_face_index,
implementation_->evalPatchesVarying(&patch_coord, 1, varying);
}
void EvalOutputAPI::evaluateVertexData(const int ptex_face_index,
float face_u,
float face_v,
float vertex_data[])
{
assert(face_u >= 0.0f);
assert(face_u <= 1.0f);
assert(face_v >= 0.0f);
assert(face_v <= 1.0f);
const PatchTable::PatchHandle *handle = patch_map_->FindPatch(ptex_face_index, face_u, face_v);
PatchCoord patch_coord(*handle, face_u, face_v);
implementation_->evalPatchesVertexData(&patch_coord, 1, vertex_data);
}
void EvalOutputAPI::evaluateFaceVarying(const int face_varying_channel,
const int ptex_face_index,
float face_u,
@ -403,7 +425,8 @@ OpenSubdiv_EvaluatorImpl::~OpenSubdiv_EvaluatorImpl()
OpenSubdiv_EvaluatorImpl *openSubdiv_createEvaluatorInternal(
OpenSubdiv_TopologyRefiner *topology_refiner,
eOpenSubdivEvaluator evaluator_type,
OpenSubdiv_EvaluatorCacheImpl *evaluator_cache_descr)
OpenSubdiv_EvaluatorCacheImpl *evaluator_cache_descr,
const OpenSubdiv_EvaluatorSettings *settings)
{
// Only CPU and GLCompute are implemented at the moment.
if (evaluator_type != OPENSUBDIV_EVALUATOR_CPU &&
@ -422,6 +445,7 @@ OpenSubdiv_EvaluatorImpl *openSubdiv_createEvaluatorInternal(
const bool has_face_varying_data = (num_face_varying_channels != 0);
const int level = topology_refiner->getSubdivisionLevel(topology_refiner);
const bool is_adaptive = topology_refiner->getIsAdaptive(topology_refiner);
const int vertex_data_width = settings->num_vertex_data;
// Common settings for stencils and patches.
const bool stencil_generate_intermediate_levels = is_adaptive;
const bool stencil_generate_offsets = true;
@ -526,12 +550,17 @@ OpenSubdiv_EvaluatorImpl *openSubdiv_createEvaluatorInternal(
varying_stencils,
all_face_varying_stencils,
2,
vertex_data_width,
patch_table,
evaluator_cache);
}
else {
eval_output = new blender::opensubdiv::CpuEvalOutput(
vertex_stencils, varying_stencils, all_face_varying_stencils, 2, patch_table);
eval_output = new blender::opensubdiv::CpuEvalOutput(vertex_stencils,
varying_stencils,
all_face_varying_stencils,
2,
vertex_data_width,
patch_table);
}
blender::opensubdiv::PatchMap *patch_map = new blender::opensubdiv::PatchMap(*patch_table);

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@ -32,6 +32,7 @@
struct OpenSubdiv_Buffer;
struct OpenSubdiv_EvaluatorCacheImpl;
struct OpenSubdiv_EvaluatorSettings;
struct OpenSubdiv_PatchCoord;
struct OpenSubdiv_TopologyRefiner;
@ -60,6 +61,8 @@ class EvalOutputAPI {
void setCoarsePositions(const float *positions,
const int start_vertex_index,
const int num_vertices);
// Set vertex data from a continuous array of data.
void setVertexData(const float *data, const int start_vertex_index, const int num_vertices);
// Set varying data from a continuous array of data.
void setVaryingData(const float *varying_data,
const int start_vertex_index,
@ -114,6 +117,9 @@ class EvalOutputAPI {
float dPdu[3],
float dPdv[3]);
// Evaluate varying data at a given bilinear coordinate of given ptex face.
void evaluateVertexData(const int ptes_face_index, float face_u, float face_v, float data[]);
// Evaluate varying data at a given bilinear coordinate of given ptex face.
void evaluateVarying(const int ptes_face_index, float face_u, float face_v, float varying[3]);
@ -198,7 +204,8 @@ struct OpenSubdiv_EvaluatorImpl {
OpenSubdiv_EvaluatorImpl *openSubdiv_createEvaluatorInternal(
struct OpenSubdiv_TopologyRefiner *topology_refiner,
eOpenSubdivEvaluator evaluator_type,
OpenSubdiv_EvaluatorCacheImpl *evaluator_cache_descr);
OpenSubdiv_EvaluatorCacheImpl *evaluator_cache_descr,
const OpenSubdiv_EvaluatorSettings *settings);
void openSubdiv_deleteEvaluatorInternal(OpenSubdiv_EvaluatorImpl *evaluator);

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@ -69,6 +69,11 @@ typedef struct OpenSubdiv_Evaluator {
const float *positions,
const int start_vertex_index,
const int num_vertices);
// Set vertex data from a continuous array of coordinates.
void (*setVertexData)(struct OpenSubdiv_Evaluator *evaluator,
const float *data,
const int start_vertex_index,
const int num_vertices);
// Set varying data from a continuous array of data.
void (*setVaryingData)(struct OpenSubdiv_Evaluator *evaluator,
const float *varying_data,
@ -129,6 +134,13 @@ typedef struct OpenSubdiv_Evaluator {
float dPdu[3],
float dPdv[3]);
// Evaluate vertex data at a given bilinear coordinate of given ptex face.
void (*evaluateVertexData)(struct OpenSubdiv_Evaluator *evaluator,
const int ptex_face_index,
float face_u,
float face_v,
float data[]);
// Evaluate varying data at a given bilinear coordinate of given ptex face.
void (*evaluateVarying)(struct OpenSubdiv_Evaluator *evaluator,
const int ptex_face_index,
@ -215,10 +227,16 @@ typedef struct OpenSubdiv_EvaluatorCache {
struct OpenSubdiv_EvaluatorCacheImpl *impl;
} OpenSubdiv_EvaluatorCache;
typedef struct OpenSubdiv_EvaluatorSettings {
// Number of smoothly interpolated vertex data channels.
int num_vertex_data;
} OpenSubdiv_EvaluatorSettings;
OpenSubdiv_Evaluator *openSubdiv_createEvaluatorFromTopologyRefiner(
struct OpenSubdiv_TopologyRefiner *topology_refiner,
eOpenSubdivEvaluator evaluator_type,
OpenSubdiv_EvaluatorCache *evaluator_cache);
OpenSubdiv_EvaluatorCache *evaluator_cache,
const OpenSubdiv_EvaluatorSettings *settings);
void openSubdiv_deleteEvaluator(OpenSubdiv_Evaluator *evaluator);

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@ -23,7 +23,8 @@
OpenSubdiv_Evaluator *openSubdiv_createEvaluatorFromTopologyRefiner(
struct OpenSubdiv_TopologyRefiner * /*topology_refiner*/,
eOpenSubdivEvaluator /*evaluator_type*/,
OpenSubdiv_EvaluatorCache * /*evaluator_cache*/)
OpenSubdiv_EvaluatorCache * /*evaluator_cache*/,
const OpenSubdiv_EvaluatorSettings * /*settings*/)
{
return NULL;
}

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@ -15,6 +15,7 @@ extern "C" {
struct Mesh;
struct OpenSubdiv_EvaluatorCache;
struct OpenSubdiv_EvaluatorSettings;
struct Subdiv;
typedef enum eSubdivEvaluatorType {
@ -25,7 +26,8 @@ typedef enum eSubdivEvaluatorType {
/* Returns true if evaluator is ready for use. */
bool BKE_subdiv_eval_begin(struct Subdiv *subdiv,
eSubdivEvaluatorType evaluator_type,
struct OpenSubdiv_EvaluatorCache *evaluator_cache);
struct OpenSubdiv_EvaluatorCache *evaluator_cache,
const struct OpenSubdiv_EvaluatorSettings *settings);
/* coarse_vertex_cos is an optional argument which allows to override coordinates of the coarse
* mesh. */
@ -60,6 +62,13 @@ void BKE_subdiv_eval_limit_point_and_derivatives(struct Subdiv *subdiv,
void BKE_subdiv_eval_limit_point_and_normal(
struct Subdiv *subdiv, int ptex_face_index, float u, float v, float r_P[3], float r_N[3]);
/* Evaluate smoothly interpolated vertex data (such as orco). */
void BKE_subdiv_eval_vertex_data(struct Subdiv *subdiv,
const int ptex_face_index,
const float u,
const float v,
float r_vertex_data[]);
/* Evaluate face-varying layer (such as UV). */
void BKE_subdiv_eval_face_varying(struct Subdiv *subdiv,
int face_varying_channel,

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@ -1180,6 +1180,10 @@ static void mesh_calc_modifiers(struct Depsgraph *depsgraph,
BKE_id_free(nullptr, mesh_orco_cloth);
}
/* Remove temporary data layer only needed for modifier evaluation.
* Save some memory, and ensure GPU subdivision does not need to deal with this. */
CustomData_free_layers(&mesh_final->vdata, CD_CLOTH_ORCO, mesh_final->totvert);
/* Compute normals. */
if (is_own_mesh) {
mesh_calc_modifier_final_normals(mesh_input, &final_datamask, sculpt_dyntopo, mesh_final);

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@ -1073,7 +1073,9 @@ static void reshape_subdiv_create(MultiresReshapeSmoothContext *reshape_smooth_c
converter_init(reshape_smooth_context, &converter);
Subdiv *reshape_subdiv = BKE_subdiv_new_from_converter(settings, &converter);
BKE_subdiv_eval_begin(reshape_subdiv, SUBDIV_EVALUATOR_TYPE_CPU, NULL);
OpenSubdiv_EvaluatorSettings evaluator_settings = {0};
BKE_subdiv_eval_begin(reshape_subdiv, SUBDIV_EVALUATOR_TYPE_CPU, NULL, &evaluator_settings);
reshape_smooth_context->reshape_subdiv = reshape_subdiv;

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@ -44,7 +44,8 @@ static eOpenSubdivEvaluator opensubdiv_evalutor_from_subdiv_evaluator_type(
bool BKE_subdiv_eval_begin(Subdiv *subdiv,
eSubdivEvaluatorType evaluator_type,
OpenSubdiv_EvaluatorCache *evaluator_cache)
OpenSubdiv_EvaluatorCache *evaluator_cache,
const OpenSubdiv_EvaluatorSettings *settings)
{
BKE_subdiv_stats_reset(&subdiv->stats, SUBDIV_STATS_EVALUATOR_CREATE);
if (subdiv->topology_refiner == NULL) {
@ -57,7 +58,7 @@ bool BKE_subdiv_eval_begin(Subdiv *subdiv,
opensubdiv_evalutor_from_subdiv_evaluator_type(evaluator_type);
BKE_subdiv_stats_begin(&subdiv->stats, SUBDIV_STATS_EVALUATOR_CREATE);
subdiv->evaluator = openSubdiv_createEvaluatorFromTopologyRefiner(
subdiv->topology_refiner, opensubdiv_evaluator_type, evaluator_cache);
subdiv->topology_refiner, opensubdiv_evaluator_type, evaluator_cache, settings);
BKE_subdiv_stats_end(&subdiv->stats, SUBDIV_STATS_EVALUATOR_CREATE);
if (subdiv->evaluator == NULL) {
return false;
@ -179,13 +180,52 @@ static void set_face_varying_data_from_uv(Subdiv *subdiv,
MEM_freeN(buffer);
}
static void set_vertex_data_from_orco(Subdiv *subdiv, const Mesh *mesh)
{
const float(*orco)[3] = CustomData_get_layer(&mesh->vdata, CD_ORCO);
const float(*cloth_orco)[3] = CustomData_get_layer(&mesh->vdata, CD_CLOTH_ORCO);
if (orco || cloth_orco) {
OpenSubdiv_TopologyRefiner *topology_refiner = subdiv->topology_refiner;
OpenSubdiv_Evaluator *evaluator = subdiv->evaluator;
const int num_verts = topology_refiner->getNumVertices(topology_refiner);
if (orco && cloth_orco) {
/* Set one by one if have both. */
for (int i = 0; i < num_verts; i++) {
float data[6];
copy_v3_v3(data, orco[i]);
copy_v3_v3(data + 3, cloth_orco[i]);
evaluator->setVertexData(evaluator, data, i, 1);
}
}
else {
/* Faster single call if we have either. */
if (orco) {
evaluator->setVertexData(evaluator, orco[0], 0, num_verts);
}
else if (cloth_orco) {
evaluator->setVertexData(evaluator, cloth_orco[0], 0, num_verts);
}
}
}
}
static void get_mesh_evaluator_settings(OpenSubdiv_EvaluatorSettings *settings, const Mesh *mesh)
{
settings->num_vertex_data = (CustomData_has_layer(&mesh->vdata, CD_ORCO) ? 3 : 0) +
(CustomData_has_layer(&mesh->vdata, CD_CLOTH_ORCO) ? 3 : 0);
}
bool BKE_subdiv_eval_begin_from_mesh(Subdiv *subdiv,
const Mesh *mesh,
const float (*coarse_vertex_cos)[3],
eSubdivEvaluatorType evaluator_type,
OpenSubdiv_EvaluatorCache *evaluator_cache)
{
if (!BKE_subdiv_eval_begin(subdiv, evaluator_type, evaluator_cache)) {
OpenSubdiv_EvaluatorSettings settings = {0};
get_mesh_evaluator_settings(&settings, mesh);
if (!BKE_subdiv_eval_begin(subdiv, evaluator_type, evaluator_cache, &settings)) {
return false;
}
return BKE_subdiv_eval_refine_from_mesh(subdiv, mesh, coarse_vertex_cos);
@ -208,6 +248,8 @@ bool BKE_subdiv_eval_refine_from_mesh(Subdiv *subdiv,
const MLoopUV *mloopuv = CustomData_get_layer_n(&mesh->ldata, CD_MLOOPUV, layer_index);
set_face_varying_data_from_uv(subdiv, mesh, mloopuv, layer_index);
}
/* Set vertex data to orco. */
set_vertex_data_from_orco(subdiv, mesh);
/* Update evaluator to the new coarse geometry. */
BKE_subdiv_stats_begin(&subdiv->stats, SUBDIV_STATS_EVALUATOR_REFINE);
subdiv->evaluator->refine(subdiv->evaluator);
@ -281,6 +323,12 @@ void BKE_subdiv_eval_limit_point_and_normal(Subdiv *subdiv,
normalize_v3(r_N);
}
void BKE_subdiv_eval_vertex_data(
Subdiv *subdiv, const int ptex_face_index, const float u, const float v, float r_vertex_data[])
{
subdiv->evaluator->evaluateVertexData(subdiv->evaluator, ptex_face_index, u, v, r_vertex_data);
}
void BKE_subdiv_eval_face_varying(Subdiv *subdiv,
const int face_varying_channel,
const int ptex_face_index,

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@ -44,6 +44,9 @@ typedef struct SubdivMeshContext {
/* UV layers interpolation. */
int num_uv_layers;
MLoopUV *uv_layers[MAX_MTFACE];
/* Orco interpolation. */
float (*orco)[3];
float (*cloth_orco)[3];
/* Per-subdivided vertex counter of averaged values. */
int *accumulated_counters;
bool have_displacement;
@ -69,6 +72,9 @@ static void subdiv_mesh_ctx_cache_custom_data_layers(SubdivMeshContext *ctx)
ctx->poly_origindex = CustomData_get_layer(&subdiv_mesh->pdata, CD_ORIGINDEX);
/* UV layers interpolation. */
subdiv_mesh_ctx_cache_uv_layers(ctx);
/* Orco interpolation. */
ctx->orco = CustomData_get_layer(&subdiv_mesh->vdata, CD_ORCO);
ctx->cloth_orco = CustomData_get_layer(&subdiv_mesh->vdata, CD_CLOTH_ORCO);
}
static void subdiv_mesh_prepare_accumulator(SubdivMeshContext *ctx, int num_vertices)
@ -416,6 +422,34 @@ static void subdiv_mesh_tls_free(void *tls_v)
/** \} */
/* -------------------------------------------------------------------- */
/** \name Evaluation helper functions
* \{ */
static void subdiv_vertex_orco_evaluate(const SubdivMeshContext *ctx,
const int ptex_face_index,
const float u,
const float v,
const int subdiv_vertex_index)
{
if (ctx->orco || ctx->cloth_orco) {
float vertex_data[6];
BKE_subdiv_eval_vertex_data(ctx->subdiv, ptex_face_index, u, v, vertex_data);
if (ctx->orco) {
copy_v3_v3(ctx->orco[subdiv_vertex_index], vertex_data);
if (ctx->cloth_orco) {
copy_v3_v3(ctx->orco[subdiv_vertex_index], vertex_data + 3);
}
}
else if (ctx->cloth_orco) {
copy_v3_v3(ctx->orco[subdiv_vertex_index], vertex_data);
}
}
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Accumulation helpers
* \{ */
@ -530,6 +564,8 @@ static void evaluate_vertex_and_apply_displacement_copy(const SubdivMeshContext
BKE_subdiv_eval_limit_point(ctx->subdiv, ptex_face_index, u, v, subdiv_vert->co);
/* Apply displacement. */
add_v3_v3(subdiv_vert->co, D);
/* Evaluate undeformed texture coordinate. */
subdiv_vertex_orco_evaluate(ctx, ptex_face_index, u, v, subdiv_vertex_index);
/* Remove facedot flag. This can happen if there is more than one subsurf modifier. */
BLI_BITMAP_DISABLE(ctx->subdiv_mesh->runtime.subsurf_face_dot_tags, subdiv_vertex_index);
}
@ -556,6 +592,8 @@ static void evaluate_vertex_and_apply_displacement_interpolate(
BKE_subdiv_eval_limit_point(ctx->subdiv, ptex_face_index, u, v, subdiv_vert->co);
/* Apply displacement. */
add_v3_v3(subdiv_vert->co, D);
/* Evaluate undeformed texture coordinate. */
subdiv_vertex_orco_evaluate(ctx, ptex_face_index, u, v, subdiv_vertex_index);
}
static void subdiv_mesh_vertex_displacement_every_corner_or_edge(
@ -723,6 +761,7 @@ static void subdiv_mesh_vertex_inner(const SubdivForeachContext *foreach_context
subdiv_vertex_data_interpolate(ctx, subdiv_vert, &tls->vertex_interpolation, u, v);
BKE_subdiv_eval_final_point(subdiv, ptex_face_index, u, v, subdiv_vert->co);
subdiv_mesh_tag_center_vertex(coarse_poly, subdiv_vertex_index, u, v, subdiv_mesh);
subdiv_vertex_orco_evaluate(ctx, ptex_face_index, u, v, subdiv_vertex_index);
}
/** \} */