Fix T98594: missing uv editor redraw with geometry nodes modifier
If an object has a geometry nodes modifier, the UVs on that object might change in response to any change on any other object. Now we will redraw the UV editor on any object change, not just the active object. Differential Revision: https://developer.blender.org/D17124
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blender-bot
2023-02-14 08:06:33 +01:00
Referenced by issue #98594, Changing UV smoothing mode in Subdivision Surface in geometry node does not refresh UV Editor View
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@ -405,7 +405,10 @@ static void image_listener(const wmSpaceTypeListenerParams *params)
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ViewLayer *view_layer = WM_window_get_active_view_layer(win);
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BKE_view_layer_synced_ensure(scene, view_layer);
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Object *ob = BKE_view_layer_active_object_get(view_layer);
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if (ob && (ob == wmn->reference) && (ob->mode & OB_MODE_EDIT)) {
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/* \note With a geometry nodes modifier, the UVs on `ob` can change in response to
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* any change on `wmn->reference`. If we could track the upstream dependencies,
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* unnecessary redraws could be reduced. Until then, just redraw. See T98594. */
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if (ob && (ob->mode & OB_MODE_EDIT)) {
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if (sima->lock && (sima->flag & SI_DRAWSHADOW)) {
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ED_area_tag_refresh(area);
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ED_area_tag_redraw(area);
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