Merge branch 'blender2.8' into blender2.8-workbench

This commit is contained in:
Jeroen Bakker 2018-04-17 14:59:37 +02:00
commit 3759b2aa59
33 changed files with 483 additions and 121 deletions

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@ -142,6 +142,14 @@ bool BKE_object_pose_context_check(const struct Object *ob);
struct Object *BKE_object_pose_armature_get(struct Object *ob);
struct Object *BKE_object_pose_armature_get_visible(struct Object *ob, struct ViewLayer *view_layer);
struct Object **BKE_object_pose_array_get_ex(struct ViewLayer *view_layer, uint *r_objects_len, bool unique);
struct Object **BKE_object_pose_array_get_unique(struct ViewLayer *view_layer, uint *r_objects_len);
struct Object **BKE_object_pose_array_get(struct ViewLayer *view_layer, uint *r_objects_len);
struct Base **BKE_object_pose_base_array_get_ex(struct ViewLayer *view_layer, uint *r_bases_len, bool unique);
struct Base **BKE_object_pose_base_array_get_unique(struct ViewLayer *view_layer, uint *r_bases_len);
struct Base **BKE_object_pose_base_array_get(struct ViewLayer *view_layer, uint *r_bases_len);
void BKE_object_get_parent_matrix(
struct Scene *scene, struct Object *ob,
struct Object *par, float parentmat[4][4]);

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@ -31,6 +31,7 @@ set(INC
../blentranslation
../depsgraph
../draw
../editors/include
../gpu
../ikplugin
../imbuf

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@ -81,9 +81,10 @@ static DerivedMesh *navmesh_dm_createNavMeshForVisualization(DerivedMesh *dm);
#include "GPU_shader.h"
#include "GPU_immediate.h"
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_query.h"
#ifdef WITH_OPENSUBDIV
# include "DEG_depsgraph.h"
# include "DEG_depsgraph_query.h"
# include "DNA_userdef_types.h"
#endif

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@ -1233,6 +1233,83 @@ Object *BKE_object_pose_armature_get_visible(Object *ob, ViewLayer *view_layer)
}
return NULL;
}
/**
* Access pose array with special check to get pose object when in weight paint mode.
*/
Object **BKE_object_pose_array_get_ex(ViewLayer *view_layer, uint *r_objects_len, bool unique)
{
Object *ob_active = OBACT(view_layer);
Object *ob_pose = BKE_object_pose_armature_get(ob_active);
Object **objects = NULL;
if (ob_pose == ob_active) {
objects = BKE_view_layer_array_from_objects_in_mode(
view_layer, r_objects_len, {
.object_mode = OB_MODE_POSE,
.no_dup_data = unique});
}
else if (ob_pose != NULL) {
*r_objects_len = 1;
objects = MEM_mallocN(sizeof(*objects), __func__);
objects[0] = ob_pose;
}
else {
*r_objects_len = 0;
objects = MEM_mallocN(0, __func__);
}
return objects;
}
Object **BKE_object_pose_array_get_unique(ViewLayer *view_layer, uint *r_objects_len)
{
return BKE_object_pose_array_get_ex(view_layer, r_objects_len, true);
}
Object **BKE_object_pose_array_get(ViewLayer *view_layer, uint *r_objects_len)
{
return BKE_object_pose_array_get_ex(view_layer, r_objects_len, false);
}
Base **BKE_object_pose_base_array_get_ex(ViewLayer *view_layer, uint *r_bases_len, bool unique)
{
Base *base_active = BASACT(view_layer);
Object *ob_pose = base_active ? BKE_object_pose_armature_get(base_active->object) : NULL;
Base *base_pose = NULL;
Base **bases = NULL;
if (base_active) {
if (ob_pose == base_active->object) {
base_pose = base_active;
}
else {
base_pose = BKE_view_layer_base_find(view_layer, ob_pose);
}
}
if (base_active && (base_pose == base_active)) {
bases = BKE_view_layer_array_from_bases_in_mode(
view_layer, r_bases_len, {
.object_mode = OB_MODE_POSE,
.no_dup_data = unique});
}
else if (base_pose != NULL) {
*r_bases_len = 1;
bases = MEM_mallocN(sizeof(*bases), __func__);
bases[0] = base_pose;
}
else {
*r_bases_len = 0;
bases = MEM_mallocN(0, __func__);
}
return bases;
}
Base **BKE_object_pose_base_array_get_unique(ViewLayer *view_layer, uint *r_bases_len)
{
return BKE_object_pose_base_array_get_ex(view_layer, r_bases_len, true);
}
Base **BKE_object_pose_base_array_get(ViewLayer *view_layer, uint *r_bases_len)
{
return BKE_object_pose_base_array_get_ex(view_layer, r_bases_len, false);
}
void BKE_object_transform_copy(Object *ob_tar, const Object *ob_src)
{
copy_v3_v3(ob_tar->loc, ob_src->loc);

View File

@ -2618,7 +2618,7 @@ void psys_cache_edit_paths(Depsgraph *depsgraph, Scene *scene, Object *ob, PTCac
if (!cache || edit->totpoint != edit->totcached) {
/* clear out old and create new empty path cache */
psys_free_path_cache(edit->psys, edit);
psys_free_path_cache(NULL, edit);
cache = edit->pathcache = psys_alloc_path_cache_buffers(&edit->pathcachebufs, totpart, segments + 1);
/* set flag for update (child particles check this too) */

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@ -96,6 +96,8 @@
#include "RE_shader_ext.h"
#include "ED_particle.h"
/* fluid sim particle import */
#ifdef WITH_MOD_FLUID
#include "DNA_object_fluidsim_types.h"
@ -2906,9 +2908,7 @@ static void psys_update_path_cache(ParticleSimulationData *sim, float cfra, cons
{
ParticleSystem *psys = sim->psys;
ParticleSettings *part = psys->part;
#if 0
ParticleEditSettings *pset = &sim->scene->toolsettings->particle;
#endif
int distr=0, alloc=0, skip=0;
if ((psys->part->childtype && psys->totchild != psys_get_tot_child(sim->scene, psys, use_render_params)) || psys->recalc&PSYS_RECALC_RESET)
@ -2944,14 +2944,14 @@ static void psys_update_path_cache(ParticleSimulationData *sim, float cfra, cons
else if (psys->pointcache->flag & PTCACHE_BAKING)
skip = 1; /* no need to cache paths while baking dynamics */
#if 0 /* TODO(mai): something is very wrong with these conditionals, they dont make sense and the cache isnt updating */
else if (psys_in_edit_mode(sim->depsgraph, psys)) {
if ((pset->flag & PE_DRAW_PART)==0)
skip = 1;
#if 0 /* TODO(mai): something is very wrong with these conditionals, they dont make sense and the cache isnt updating */
else if (part->childtype==0 && (psys->flag & PSYS_HAIR_DYNAMICS && psys->pointcache->flag & PTCACHE_BAKED)==0)
skip = 1; /* in edit mode paths are needed for child particles and dynamic hair */
}
#endif
}
}
@ -4384,6 +4384,22 @@ void particle_system_update(struct Depsgraph *depsgraph, Scene *scene, Object *o
/* save matrix for duplicators, at rendertime the actual dupliobject's matrix is used so don't update! */
invert_m4_m4(psys->imat, ob->obmat);
if (ob->mode & OB_MODE_PARTICLE_EDIT && ob == OBACT(DEG_get_evaluated_view_layer(depsgraph))) {
PTCacheEdit *edit = PE_create_current(depsgraph, scene, ob);
if (edit && edit->psys == psys) {
if (edit->psys && edit->psys->flag & PSYS_HAIR_UPDATED) {
PE_update_object(depsgraph, scene, ob, 0);
}
/* create path and child path cache if it doesn't exist already */
if (edit->pathcache == NULL) {
psys_cache_edit_paths(depsgraph, scene, ob, edit, DEG_get_ctime(depsgraph), DEG_get_mode(depsgraph) == DAG_EVAL_RENDER);
}
}
}
BKE_particle_batch_cache_dirty(psys, BKE_PARTICLE_BATCH_DIRTY_ALL);
}

View File

@ -91,8 +91,8 @@ private:
public:
AnimationExporter(Depsgraph *depsgraph, COLLADASW::StreamWriter *sw, const ExportSettings *export_settings):
depsgraph(depsgraph),
COLLADASW::LibraryAnimations(sw),
depsgraph(depsgraph),
export_settings(export_settings)
{
this->sw = sw;

View File

@ -44,8 +44,8 @@ class DocumentExporter
void exportScenes(const char *filename);
private:
const ExportSettings *export_settings;
Depsgraph *depsgraph;
const ExportSettings *export_settings;
};
#endif

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@ -26,8 +26,10 @@
*/
#include "BKE_object.h"
#include "BLI_math.h"
#include "BLI_sys_types.h"
#include "BKE_object.h"
#include "TransformWriter.h"

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@ -151,6 +151,9 @@ Object *DEG_get_evaluated_object(const Depsgraph *depsgraph, Object *object)
ID *DEG_get_evaluated_id(const Depsgraph *depsgraph, ID *id)
{
if (id == NULL) {
return NULL;
}
/* TODO(sergey): This is a duplicate of Depsgraph::get_cow_id(),
* but here we never do assert, since we don't know nature of the
* incoming ID datablock.

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@ -410,7 +410,7 @@ void deg_graph_id_tag_update(Main *bmain, Depsgraph *graph, ID *id, int flag)
}
deg_graph_id_tag_legacy_compat(bmain, id, (eDepsgraph_Tag)0);
}
id->recalc |= flag;
id->recalc |= (flag & PSYS_RECALC);
int current_flag = flag;
while (current_flag != 0) {
eDepsgraph_Tag tag =

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@ -649,7 +649,9 @@ ID *deg_update_copy_on_write_datablock(const Depsgraph *depsgraph,
* everything is done by node tree update function which
* only copies socket values.
*/
const int ignore_flag = (ID_RECALC_DRAW | ID_RECALC_ANIMATION);
const int ignore_flag = (ID_RECALC_DRAW |
ID_RECALC_ANIMATION |
ID_RECALC_COPY_ON_WRITE);
if ((id_cow->recalc & ~ignore_flag) == 0) {
return id_cow;
}

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@ -379,6 +379,8 @@ void DRW_shgroup_uniform_ivec2(DRWShadingGroup *shgroup, const char *name, const
void DRW_shgroup_uniform_ivec3(DRWShadingGroup *shgroup, const char *name, const int *value, int arraysize);
void DRW_shgroup_uniform_mat3(DRWShadingGroup *shgroup, const char *name, const float *value);
void DRW_shgroup_uniform_mat4(DRWShadingGroup *shgroup, const char *name, const float *value);
/* Store value instead of referencing it. */
void DRW_shgroup_uniform_int_copy(DRWShadingGroup *shgroup, const char *name, const int value);
/* Passes */
DRWPass *DRW_pass_create(const char *name, DRWState state);

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@ -332,6 +332,22 @@ DRWShadingGroup *shgroup_instance(DRWPass *pass, struct Gwn_Batch *geom)
return grp;
}
DRWShadingGroup *shgroup_instance_outline(DRWPass *pass, struct Gwn_Batch *geom, int *baseid)
{
GPUShader *sh_inst = GPU_shader_get_builtin_shader(GPU_SHADER_INSTANCE_VARIYING_ID_VARIYING_SIZE);
DRW_shgroup_instance_format(g_formats.instance_sized, {
{"callId" , DRW_ATTRIB_INT, 1},
{"size" , DRW_ATTRIB_FLOAT, 1},
{"InstanceModelMatrix", DRW_ATTRIB_FLOAT, 16}
});
DRWShadingGroup *grp = DRW_shgroup_instance_create(sh_inst, pass, geom, g_formats.instance_sized);
DRW_shgroup_uniform_int(grp, "baseId", baseid, 1);
return grp;
}
DRWShadingGroup *shgroup_camera_instance(DRWPass *pass, struct Gwn_Batch *geom)
{
GPUShader *sh_inst = GPU_shader_get_builtin_shader(GPU_SHADER_CAMERA);

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@ -114,6 +114,7 @@ struct DRWShadingGroup *shgroup_instance_axis_names(struct DRWPass *pass, struct
struct DRWShadingGroup *shgroup_instance_image_plane(struct DRWPass *pass, struct Gwn_Batch *geom);
struct DRWShadingGroup *shgroup_instance_scaled(struct DRWPass *pass, struct Gwn_Batch *geom);
struct DRWShadingGroup *shgroup_instance(struct DRWPass *pass, struct Gwn_Batch *geom);
struct DRWShadingGroup *shgroup_instance_outline(struct DRWPass *pass, struct Gwn_Batch *geom, int *baseid);
struct DRWShadingGroup *shgroup_camera_instance(struct DRWPass *pass, struct Gwn_Batch *geom);
struct DRWShadingGroup *shgroup_distance_lines_instance(struct DRWPass *pass, struct Gwn_Batch *geom);
struct DRWShadingGroup *shgroup_spot_instance(struct DRWPass *pass, struct Gwn_Batch *geom);

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@ -157,6 +157,7 @@ typedef enum {
DRW_UNIFORM_SHORT_TO_INT,
DRW_UNIFORM_SHORT_TO_FLOAT,
DRW_UNIFORM_INT,
DRW_UNIFORM_INT_COPY,
DRW_UNIFORM_FLOAT,
DRW_UNIFORM_TEXTURE,
DRW_UNIFORM_TEXTURE_PERSIST,

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@ -211,6 +211,12 @@ void DRW_shgroup_uniform_mat4(DRWShadingGroup *shgroup, const char *name, const
drw_shgroup_uniform(shgroup, name, DRW_UNIFORM_FLOAT, value, 16, 1);
}
/* Stores the int instead of a pointer. */
void DRW_shgroup_uniform_int_copy(DRWShadingGroup *shgroup, const char *name, const int value)
{
drw_shgroup_uniform(shgroup, name, DRW_UNIFORM_INT_COPY, SET_INT_IN_POINTER(value), 1, 1);
}
/** \} */
/* -------------------------------------------------------------------- */

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@ -873,7 +873,12 @@ static void draw_shgroup(DRWShadingGroup *shgroup, DRWState pass_state)
case DRW_UNIFORM_SHORT_TO_INT:
val = (int)*((short *)uni->value);
GPU_shader_uniform_vector_int(
shgroup->shader, uni->location, uni->length, uni->arraysize, (int *)&val);
shgroup->shader, uni->location, uni->length, uni->arraysize, &val);
break;
case DRW_UNIFORM_INT_COPY:
val = GET_INT_FROM_POINTER(uni->value);
GPU_shader_uniform_vector_int(
shgroup->shader, uni->location, uni->length, uni->arraysize, &val);
break;
case DRW_UNIFORM_SHORT_TO_FLOAT:
fval = (float)*((short *)uni->value);

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@ -86,6 +86,7 @@ extern char datatoc_object_particle_dot_frag_glsl[];
extern char datatoc_common_globals_lib_glsl[];
extern char datatoc_common_fxaa_lib_glsl[];
extern char datatoc_gpu_shader_flat_color_frag_glsl[];
extern char datatoc_gpu_shader_flat_id_frag_glsl[];
extern char datatoc_common_fullscreen_vert_glsl[];
extern char datatoc_gpu_shader_uniform_color_frag_glsl[];
@ -208,8 +209,17 @@ typedef struct OBJECT_PrivateData {
DRWShadingGroup *outlines_transform;
/* Lightprobes */
DRWShadingGroup *lightprobes_cube;
DRWShadingGroup *lightprobes_planar;
DRWShadingGroup *lightprobes_cube_select;
DRWShadingGroup *lightprobes_cube_select_group;
DRWShadingGroup *lightprobes_cube_active;
DRWShadingGroup *lightprobes_cube_active_group;
DRWShadingGroup *lightprobes_cube_transform;
DRWShadingGroup *lightprobes_planar_select;
DRWShadingGroup *lightprobes_planar_select_group;
DRWShadingGroup *lightprobes_planar_active;
DRWShadingGroup *lightprobes_planar_active_group;
DRWShadingGroup *lightprobes_planar_transform;
/* Wire */
DRWShadingGroup *wire;
@ -233,6 +243,11 @@ typedef struct OBJECT_PrivateData {
int id_ofs_select;
int id_ofs_select_group;
int id_ofs_transform;
int id_ofs_prb_active;
int id_ofs_prb_active_group;
int id_ofs_prb_select;
int id_ofs_prb_select_group;
int id_ofs_prb_transform;
} OBJECT_PrivateData; /* Transient data */
static struct {
@ -346,7 +361,7 @@ static void OBJECT_engine_init(void *vedata)
datatoc_common_fullscreen_vert_glsl, NULL,
datatoc_object_outline_detect_frag_glsl,
datatoc_common_globals_lib_glsl,
NULL);
"#extension GL_ARB_texture_gather : enable\n");
e_data.outline_fade_sh = DRW_shader_create_fullscreen(datatoc_object_outline_expand_frag_glsl, NULL);
@ -381,7 +396,7 @@ static void OBJECT_engine_init(void *vedata)
/* Lightprobes */
e_data.lightprobe_grid_sh = DRW_shader_create(
datatoc_object_lightprobe_grid_vert_glsl, NULL, datatoc_gpu_shader_uniform_color_frag_glsl, NULL);
datatoc_object_lightprobe_grid_vert_glsl, NULL, datatoc_gpu_shader_flat_id_frag_glsl, NULL);
}
{
@ -608,24 +623,96 @@ static DRWShadingGroup *shgroup_points(DRWPass *pass, const float col[4], GPUSha
return grp;
}
static DRWShadingGroup *shgroup_theme_id_to_outline_or(
OBJECT_StorageList *stl, int theme_id, DRWShadingGroup *fallback)
static int *shgroup_theme_id_to_probe_outline_counter(
OBJECT_StorageList *stl, int theme_id)
{
switch (theme_id) {
case TH_ACTIVE:
stl->g_data->id_ofs_active++;
return &stl->g_data->id_ofs_prb_active;
case TH_SELECT:
return &stl->g_data->id_ofs_prb_select;
case TH_GROUP:
return &stl->g_data->id_ofs_prb_select_group;
case TH_GROUP_ACTIVE:
return &stl->g_data->id_ofs_prb_active_group;
case TH_TRANSFORM:
default:
return &stl->g_data->id_ofs_prb_transform;
}
}
static int *shgroup_theme_id_to_outline_counter(
OBJECT_StorageList *stl, int theme_id)
{
switch (theme_id) {
case TH_ACTIVE:
return &stl->g_data->id_ofs_active;
case TH_SELECT:
return &stl->g_data->id_ofs_select;
case TH_GROUP:
return &stl->g_data->id_ofs_select_group;
case TH_GROUP_ACTIVE:
return &stl->g_data->id_ofs_active_group;
case TH_TRANSFORM:
default:
return &stl->g_data->id_ofs_transform;
}
}
static DRWShadingGroup *shgroup_theme_id_to_probe_planar_outline_shgrp(
OBJECT_StorageList *stl, int theme_id)
{
/* does not increment counter */
switch (theme_id) {
case TH_ACTIVE:
return stl->g_data->lightprobes_planar_active;
case TH_SELECT:
return stl->g_data->lightprobes_planar_select;
case TH_GROUP:
return stl->g_data->lightprobes_planar_select_group;
case TH_GROUP_ACTIVE:
return stl->g_data->lightprobes_planar_active_group;
case TH_TRANSFORM:
default:
return stl->g_data->lightprobes_planar_transform;
}
}
static DRWShadingGroup *shgroup_theme_id_to_probe_cube_outline_shgrp(
OBJECT_StorageList *stl, int theme_id)
{
/* does not increment counter */
switch (theme_id) {
case TH_ACTIVE:
return stl->g_data->lightprobes_cube_active;
case TH_SELECT:
return stl->g_data->lightprobes_cube_select;
case TH_GROUP:
return stl->g_data->lightprobes_cube_select_group;
case TH_GROUP_ACTIVE:
return stl->g_data->lightprobes_cube_active_group;
case TH_TRANSFORM:
default:
return stl->g_data->lightprobes_cube_transform;
}
}
static DRWShadingGroup *shgroup_theme_id_to_outline_or(
OBJECT_StorageList *stl, int theme_id, DRWShadingGroup *fallback)
{
int *counter = shgroup_theme_id_to_outline_counter(stl, theme_id);
*counter += 1;
switch (theme_id) {
case TH_ACTIVE:
return stl->g_data->outlines_active;
case TH_SELECT:
stl->g_data->id_ofs_select++;
return stl->g_data->outlines_select;
case TH_GROUP:
stl->g_data->id_ofs_select_group++;
return stl->g_data->outlines_select_group;
case TH_GROUP_ACTIVE:
stl->g_data->id_ofs_active_group++;
return stl->g_data->outlines_active_group;
case TH_TRANSFORM:
stl->g_data->id_ofs_transform++;
return stl->g_data->outlines_transform;
default:
return fallback;
@ -798,12 +885,15 @@ static void OBJECT_cache_init(void *vedata)
OBJECT_PassList *psl = ((OBJECT_Data *)vedata)->psl;
OBJECT_StorageList *stl = ((OBJECT_Data *)vedata)->stl;
DefaultTextureList *dtxl = DRW_viewport_texture_list_get();
OBJECT_PrivateData *g_data;
if (!stl->g_data) {
/* Alloc transient pointers */
stl->g_data = MEM_mallocN(sizeof(*stl->g_data), __func__);
}
g_data = stl->g_data;
{
DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS | DRW_STATE_WIRE;
psl->outlines = DRW_pass_create("Outlines Depth Pass", state);
@ -811,32 +901,48 @@ static void OBJECT_cache_init(void *vedata)
GPUShader *sh = e_data.outline_prepass_sh;
/* Select */
stl->g_data->outlines_select = shgroup_outline(psl->outlines, &stl->g_data->id_ofs_select, sh);
stl->g_data->outlines_select_group = shgroup_outline(psl->outlines, &stl->g_data->id_ofs_select_group, sh);
g_data->outlines_select = shgroup_outline(psl->outlines, &g_data->id_ofs_select, sh);
g_data->outlines_select_group = shgroup_outline(psl->outlines, &g_data->id_ofs_select_group, sh);
/* Transform */
stl->g_data->outlines_transform = shgroup_outline(psl->outlines, &stl->g_data->id_ofs_transform, sh);
g_data->outlines_transform = shgroup_outline(psl->outlines, &g_data->id_ofs_transform, sh);
/* Active */
stl->g_data->outlines_active = shgroup_outline(psl->outlines, &stl->g_data->id_ofs_active, sh);
stl->g_data->outlines_active_group = shgroup_outline(psl->outlines, &stl->g_data->id_ofs_active_group, sh);
g_data->outlines_active = shgroup_outline(psl->outlines, &g_data->id_ofs_active, sh);
g_data->outlines_active_group = shgroup_outline(psl->outlines, &g_data->id_ofs_active_group, sh);
stl->g_data->id_ofs_select = 0;
stl->g_data->id_ofs_select_group = 0;
stl->g_data->id_ofs_active = 0;
stl->g_data->id_ofs_active_group = 0;
stl->g_data->id_ofs_transform = 0;
g_data->id_ofs_select = 0;
g_data->id_ofs_select_group = 0;
g_data->id_ofs_active = 0;
g_data->id_ofs_active_group = 0;
g_data->id_ofs_transform = 0;
}
{
DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS;
psl->lightprobes = DRW_pass_create("Object Probe Pass", state);
DRWPass *pass = psl->lightprobes = DRW_pass_create("Object Probe Pass", state);
struct Gwn_Batch *sphere = DRW_cache_sphere_get();
struct Gwn_Batch *quad = DRW_cache_quad_get();
/* Cubemap */
stl->g_data->lightprobes_cube = shgroup_instance(psl->lightprobes, DRW_cache_sphere_get());
g_data->lightprobes_cube_select = shgroup_instance_outline(pass, sphere, &g_data->id_ofs_prb_select);
g_data->lightprobes_cube_select_group = shgroup_instance_outline(pass, sphere, &g_data->id_ofs_prb_select_group);
g_data->lightprobes_cube_active = shgroup_instance_outline(pass, sphere, &g_data->id_ofs_prb_active);
g_data->lightprobes_cube_active_group = shgroup_instance_outline(pass, sphere, &g_data->id_ofs_prb_active_group);
g_data->lightprobes_cube_transform = shgroup_instance_outline(pass, sphere, &g_data->id_ofs_prb_transform);
/* Planar */
stl->g_data->lightprobes_planar = shgroup_instance(psl->lightprobes, DRW_cache_quad_get());
g_data->lightprobes_planar_select = shgroup_instance_outline(pass, quad, &g_data->id_ofs_prb_select);
g_data->lightprobes_planar_select_group = shgroup_instance_outline(pass, quad, &g_data->id_ofs_prb_select_group);
g_data->lightprobes_planar_active = shgroup_instance_outline(pass, quad, &g_data->id_ofs_prb_active);
g_data->lightprobes_planar_active_group = shgroup_instance_outline(pass, quad, &g_data->id_ofs_prb_active_group);
g_data->lightprobes_planar_transform = shgroup_instance_outline(pass, quad, &g_data->id_ofs_prb_transform);
g_data->id_ofs_prb_select = 0;
g_data->id_ofs_prb_select_group = 0;
g_data->id_ofs_prb_active = 0;
g_data->id_ofs_prb_active_group = 0;
g_data->id_ofs_prb_transform = 0;
}
{
@ -1596,7 +1702,7 @@ static void DRW_shgroup_lightprobe(OBJECT_StorageList *stl, OBJECT_PassList *psl
static float one = 1.0f;
LightProbe *prb = (LightProbe *)ob->data;
bool do_outlines = ((ob->base_flag & BASE_SELECTED) != 0);
DRW_object_wire_theme_get(ob, view_layer, &color);
int theme_id = DRW_object_wire_theme_get(ob, view_layer, &color);
OBJECT_LightProbeEngineData *prb_data =
(OBJECT_LightProbeEngineData *)DRW_object_engine_data_ensure(
@ -1607,6 +1713,7 @@ static void DRW_shgroup_lightprobe(OBJECT_StorageList *stl, OBJECT_PassList *psl
NULL);
if ((DRW_state_is_select() || do_outlines) && ((prb->flag & LIGHTPROBE_FLAG_SHOW_DATA) != 0)) {
int *call_id = shgroup_theme_id_to_probe_outline_counter(stl, theme_id);
if (prb->type == LIGHTPROBE_TYPE_GRID) {
/* Update transforms */
@ -1643,7 +1750,8 @@ static void DRW_shgroup_lightprobe(OBJECT_StorageList *stl, OBJECT_PassList *psl
prb_data->cell_count = prb->grid_resolution_x * prb->grid_resolution_y * prb->grid_resolution_z;
DRWShadingGroup *grp = DRW_shgroup_create(e_data.lightprobe_grid_sh, psl->lightprobes);
DRW_shgroup_uniform_vec4(grp, "color", color, 1);
DRW_shgroup_uniform_int_copy(grp, "call_id", *call_id);
DRW_shgroup_uniform_int(grp, "baseId", call_id, 1); /* that's correct */
DRW_shgroup_uniform_vec3(grp, "corner", prb_data->corner, 1);
DRW_shgroup_uniform_vec3(grp, "increment_x", prb_data->increment_x, 1);
DRW_shgroup_uniform_vec3(grp, "increment_y", prb_data->increment_y, 1);
@ -1656,12 +1764,18 @@ static void DRW_shgroup_lightprobe(OBJECT_StorageList *stl, OBJECT_PassList *psl
prb_data->draw_size = prb->data_draw_size * 0.1f;
unit_m4(prb_data->probe_cube_mat);
copy_v3_v3(prb_data->probe_cube_mat[3], ob->obmat[3]);
DRW_shgroup_call_dynamic_add(stl->g_data->lightprobes_cube, color, &prb_data->draw_size, prb_data->probe_cube_mat);
DRWShadingGroup *grp = shgroup_theme_id_to_probe_cube_outline_shgrp(stl, theme_id);
DRW_shgroup_call_dynamic_add(grp, call_id, &prb_data->draw_size, prb_data->probe_cube_mat);
}
else {
prb_data->draw_size = 1.0f;
DRW_shgroup_call_dynamic_add(stl->g_data->lightprobes_planar, color, &prb_data->draw_size, ob->obmat);
DRWShadingGroup *grp = shgroup_theme_id_to_probe_planar_outline_shgrp(stl, theme_id);
DRW_shgroup_call_dynamic_add(grp, call_id, &prb_data->draw_size, ob->obmat);
}
*call_id += 1;
}
switch (prb->type) {
@ -2072,21 +2186,37 @@ static void OBJECT_draw_scene(void *vedata)
DefaultFramebufferList *dfbl = DRW_viewport_framebuffer_list_get();
DefaultTextureList *dtxl = DRW_viewport_texture_list_get();
int id_ct_select = g_data->id_ofs_select;
int id_ct_select_group = g_data->id_ofs_select_group;
int id_ct_active = g_data->id_ofs_active;
int id_ct_active_group = g_data->id_ofs_active_group;
int id_ct_transform = g_data->id_ofs_transform;
int id_ct_prb_select = g_data->id_ofs_prb_select;
int id_ct_prb_select_group = g_data->id_ofs_prb_select_group;
int id_ct_prb_active = g_data->id_ofs_prb_active;
int id_ct_prb_active_group = g_data->id_ofs_prb_active_group;
int id_ct_prb_transform = g_data->id_ofs_prb_transform;
int outline_calls = id_ct_select + id_ct_select_group + id_ct_active + id_ct_active_group + id_ct_transform;
outline_calls += id_ct_prb_select + id_ct_prb_select_group + id_ct_prb_active + id_ct_prb_active_group + id_ct_prb_transform;
float clearcol[4] = {0.0f, 0.0f, 0.0f, 0.0f};
if (DRW_state_is_fbo()) {
if (DRW_state_is_fbo() && outline_calls > 0) {
DRW_stats_group_start("Outlines");
int id_ct_select = g_data->id_ofs_select;
int id_ct_select_group = g_data->id_ofs_select_group;
int id_ct_active = g_data->id_ofs_active;
int id_ct_active_group = g_data->id_ofs_active_group;
g_data->id_ofs_active = 1;
g_data->id_ofs_active_group = g_data->id_ofs_active + id_ct_active + 1;
g_data->id_ofs_select = g_data->id_ofs_active_group + id_ct_active_group + 1;
g_data->id_ofs_select_group = g_data->id_ofs_select + id_ct_select + 1;
g_data->id_ofs_transform = g_data->id_ofs_select_group + id_ct_select_group + 1;
g_data->id_ofs_active_group = g_data->id_ofs_active + id_ct_active + id_ct_prb_active + 1;
g_data->id_ofs_select = g_data->id_ofs_active_group + id_ct_active_group + id_ct_prb_active_group + 1;
g_data->id_ofs_select_group = g_data->id_ofs_select + id_ct_select + id_ct_prb_select + 1;
g_data->id_ofs_transform = g_data->id_ofs_select_group + id_ct_select_group + id_ct_prb_select_group + 1;
g_data->id_ofs_prb_active = g_data->id_ofs_active + id_ct_active;
g_data->id_ofs_prb_active_group = g_data->id_ofs_active_group + id_ct_active_group;
g_data->id_ofs_prb_select = g_data->id_ofs_select + id_ct_select;
g_data->id_ofs_prb_select_group = g_data->id_ofs_select_group + id_ct_select_group;
g_data->id_ofs_prb_transform = g_data->id_ofs_transform + id_ct_transform;
/* Render filled polygon on a separate framebuffer */
GPU_framebuffer_bind(fbl->outlines_fb);
@ -2137,7 +2267,9 @@ static void OBJECT_draw_scene(void *vedata)
}
/* Combine with scene buffer last */
DRW_draw_pass(psl->outlines_resolve);
if (outline_calls > 0) {
DRW_draw_pass(psl->outlines_resolve);
}
}
/* This has to be freed only after drawing empties! */

View File

@ -11,6 +11,11 @@ uniform vec3 increment_x;
uniform vec3 increment_y;
uniform vec3 increment_z;
uniform int call_id; /* we don't want the builtin callId which would be 0. */
uniform int baseId;
flat out uint finalId;
void main()
{
vec3 ls_cell_location;
@ -25,4 +30,6 @@ void main()
increment_z * ls_cell_location.z);
gl_Position = ViewProjectionMatrix * vec4(pos * 0.02 * sphere_size + ws_cell_location, 1.0);
finalId = uint(baseId + call_id);
}

View File

@ -34,25 +34,28 @@ vec4 convert_id_to_color(int id)
}
}
const ivec2 ofs[4] = ivec2[4](
ivec2( 1, 0), ivec2( 0, 1),
ivec2(-1, 0), ivec2( 0, -1)
);
void main()
{
ivec2 texel = ivec2(gl_FragCoord.xy);
vec2 uv = gl_FragCoord.xy / vec2(textureSize(outlineId, 0).xy);
#ifdef GL_ARB_texture_gather
vec2 texel_size = 1.0 / vec2(textureSize(outlineId, 0).xy);
vec2 uv1 = gl_FragCoord.xy * texel_size - texel_size;
vec2 uv2 = gl_FragCoord.xy * texel_size;
/* Samples order is CW starting from top left. */
uvec4 tmp1 = textureGather(outlineId, uv1);
uvec4 tmp2 = textureGather(outlineId, uv2);
uint ref_id = tmp1.y;
uvec4 id = uvec4(tmp1.xz, tmp2.xz);
#else
uvec4 id;
uint ref_id = texelFetch(outlineId, texel, 0).r;
#if 0 /* commented out until being tested */
id = textureGatherOffsets(outlineId, uv, ofs);
#else
id.x = texelFetchOffset(outlineId, texel, 0, ofs[0]).r;
id.y = texelFetchOffset(outlineId, texel, 0, ofs[1]).r;
id.z = texelFetchOffset(outlineId, texel, 0, ofs[2]).r;
id.w = texelFetchOffset(outlineId, texel, 0, ofs[3]).r;
id.x = texelFetchOffset(outlineId, texel, 0, ivec2( 1, 0)).r;
id.y = texelFetchOffset(outlineId, texel, 0, ivec2( 0, 1)).r;
id.z = texelFetchOffset(outlineId, texel, 0, ivec2(-1, 0)).r;
id.w = texelFetchOffset(outlineId, texel, 0, ivec2( 0, -1)).r;
#endif
float ref_depth = texelFetch(outlineDepth, texel, 0).r;

View File

@ -41,6 +41,7 @@
#include "BKE_context.h"
#include "BKE_action.h"
#include "BKE_object.h"
#include "BKE_report.h"
#include "BKE_layer.h"
@ -259,10 +260,16 @@ void *get_nearest_bone(
if (hits > 0) {
uint bases_len = 0;
Base **bases = BKE_view_layer_array_from_bases_in_mode(
vc.view_layer, &bases_len, {
.object_mode = vc.obedit ? OB_MODE_EDIT : OB_MODE_POSE,
.no_dup_data = true});
Base **bases;
if (vc.obedit != NULL) {
bases = BKE_view_layer_array_from_bases_in_mode(
vc.view_layer, &bases_len, {
.object_mode = OB_MODE_EDIT});
}
else {
bases = BKE_object_pose_base_array_get(vc.view_layer, &bases_len);
}
void *bone = get_bone_from_selectbuffer(
bases, bases_len, vc.obedit != NULL, buffer, hits, findunsel, true, r_base);

View File

@ -31,6 +31,8 @@
* \ingroup edarmature
*/
#include "MEM_guardedalloc.h"
#include "BLI_math.h"
#include "BLI_blenlib.h"
@ -1057,55 +1059,54 @@ void ARMATURE_OT_bone_layers(wmOperatorType *ot)
/* ********************************************** */
/* Show/Hide Bones */
static int hide_selected_pose_bone_cb(Object *ob, Bone *bone, void *UNUSED(ptr))
static int hide_pose_bone_fn(Object *ob, Bone *bone, void *ptr)
{
bArmature *arm = ob->data;
const bool hide_select = (bool)GET_INT_FROM_POINTER(ptr);
int count = 0;
if (arm->layer & bone->layer) {
if (bone->flag & BONE_SELECTED) {
if (((bone->flag & BONE_SELECTED) != 0) == hide_select) {
bone->flag |= BONE_HIDDEN_P;
/* only needed when 'hide_select' is true, but harmless. */
bone->flag &= ~BONE_SELECTED;
if (arm->act_bone == bone)
if (arm->act_bone == bone) {
arm->act_bone = NULL;
}
count += 1;
}
}
return 0;
}
static int hide_unselected_pose_bone_cb(Object *ob, Bone *bone, void *UNUSED(ptr))
{
bArmature *arm = ob->data;
if (arm->layer & bone->layer) {
/* hrm... typo here? */
if ((bone->flag & BONE_SELECTED) == 0) {
bone->flag |= BONE_HIDDEN_P;
if (arm->act_bone == bone)
arm->act_bone = NULL;
}
}
return 0;
return count;
}
/* active object is armature in posemode, poll checked */
static int pose_hide_exec(bContext *C, wmOperator *op)
static int pose_hide_exec(bContext *C, wmOperator *op)
{
Object *ob = BKE_object_pose_armature_get(CTX_data_active_object(C));
bArmature *arm = ob->data;
ViewLayer *view_layer = CTX_data_view_layer(C);
uint objects_len;
Object **objects = BKE_object_pose_array_get_unique(view_layer, &objects_len);
bool changed_multi = false;
if (ob->proxy != NULL) {
BKE_report(op->reports, RPT_INFO, "Undo of hiding can only be done with Reveal Selected");
const int hide_select = !RNA_boolean_get(op->ptr, "unselected");
void *hide_select_p = SET_INT_IN_POINTER(hide_select);
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
Object *ob_iter = objects[ob_index];
bArmature *arm = ob_iter->data;
if (ob_iter->proxy != NULL) {
BKE_report(op->reports, RPT_INFO, "Undo of hiding can only be done with Reveal Selected");
}
bool changed = bone_looper(ob_iter, arm->bonebase.first, hide_select_p, hide_pose_bone_fn) != 0;
if (changed) {
/* note, notifier might evolve */
WM_event_add_notifier(C, NC_OBJECT | ND_BONE_SELECT, ob_iter);
changed_multi = true;
}
}
MEM_freeN(objects);
if (RNA_boolean_get(op->ptr, "unselected"))
bone_looper(ob, arm->bonebase.first, NULL, hide_unselected_pose_bone_cb);
else
bone_looper(ob, arm->bonebase.first, NULL, hide_selected_pose_bone_cb);
/* note, notifier might evolve */
WM_event_add_notifier(C, NC_OBJECT | ND_BONE_SELECT, ob);
return OPERATOR_FINISHED;
return changed_multi ? OPERATOR_FINISHED : OPERATOR_CANCELLED;
}
void POSE_OT_hide(wmOperatorType *ot)
@ -1131,32 +1132,44 @@ static int show_pose_bone_cb(Object *ob, Bone *bone, void *data)
const bool select = GET_INT_FROM_POINTER(data);
bArmature *arm = ob->data;
int count = 0;
if (arm->layer & bone->layer) {
if (bone->flag & BONE_HIDDEN_P) {
if (!(bone->flag & BONE_UNSELECTABLE)) {
SET_FLAG_FROM_TEST(bone->flag, select, BONE_SELECTED);
}
bone->flag &= ~BONE_HIDDEN_P;
count += 1;
}
}
return 0;
return count;
}
/* active object is armature in posemode, poll checked */
static int pose_reveal_exec(bContext *C, wmOperator *op)
static int pose_reveal_exec(bContext *C, wmOperator *op)
{
Object *ob = BKE_object_pose_armature_get(CTX_data_active_object(C));
bArmature *arm = ob->data;
ViewLayer *view_layer = CTX_data_view_layer(C);
uint objects_len;
Object **objects = BKE_object_pose_array_get_unique(view_layer, &objects_len);
bool changed_multi = false;
const bool select = RNA_boolean_get(op->ptr, "select");
bone_looper(ob, arm->bonebase.first, SET_INT_IN_POINTER(select), show_pose_bone_cb);
/* note, notifier might evolve */
WM_event_add_notifier(C, NC_OBJECT | ND_BONE_SELECT, ob);
void *select_p = SET_INT_IN_POINTER(select);
return OPERATOR_FINISHED;
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
Object *ob_iter = objects[ob_index];
bArmature *arm = ob_iter->data;
bool changed = bone_looper(ob_iter, arm->bonebase.first, select_p, show_pose_bone_cb);
if (changed) {
/* note, notifier might evolve */
WM_event_add_notifier(C, NC_OBJECT | ND_BONE_SELECT, ob_iter);
changed_multi = true;
}
}
MEM_freeN(objects);
return changed_multi ? OPERATOR_FINISHED : OPERATOR_CANCELLED;
}
void POSE_OT_reveal(wmOperatorType *ot)

View File

@ -171,7 +171,7 @@ bool ED_armature_pose_select_pick_with_buffer(
if (!extend && !deselect && !toggle) {
{
uint objects_len = 0;
Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data(view_layer, &objects_len);
Object **objects = BKE_object_pose_array_get_unique(view_layer, &objects_len);
ED_pose_deselect_all_multi(objects, objects_len, SEL_DESELECT, true);
MEM_SAFE_FREE(objects);
}

View File

@ -2842,10 +2842,17 @@ static int viewselected_exec(bContext *C, wmOperator *op)
ok = WM_manipulatormap_minmax(ar->manipulator_map, true, true, min, max);
}
else if (obedit) {
ok = ED_view3d_minmax_verts(obedit, min, max); /* only selected */
/* only selected */
FOREACH_OBJECT_IN_MODE_BEGIN (view_layer, obedit->mode, ob_iter) {
ok |= ED_view3d_minmax_verts(ob_iter, min, max);
}
FOREACH_OBJECT_IN_MODE_END;
}
else if (ob && (ob->mode & OB_MODE_POSE)) {
ok = BKE_pose_minmax(ob, min, max, true, true);
FOREACH_OBJECT_IN_MODE_BEGIN (view_layer, ob->mode, ob_iter) {
ok |= BKE_pose_minmax(ob_iter, min, max, true, true);
}
FOREACH_OBJECT_IN_MODE_END;
}
else if (BKE_paint_select_face_test(ob)) {
ok = paintface_minmax(ob, min, max);

View File

@ -131,6 +131,7 @@ data_to_c_simple(shaders/gpu_shader_simple_lighting_smooth_color_frag.glsl SRC)
data_to_c_simple(shaders/gpu_shader_simple_lighting_smooth_color_alpha_frag.glsl SRC)
data_to_c_simple(shaders/gpu_shader_flat_color_frag.glsl SRC)
data_to_c_simple(shaders/gpu_shader_flat_color_alpha_test_0_frag.glsl SRC)
data_to_c_simple(shaders/gpu_shader_flat_id_frag.glsl SRC)
data_to_c_simple(shaders/gpu_shader_2D_vert.glsl SRC)
data_to_c_simple(shaders/gpu_shader_2D_widget_base_vert.glsl SRC)
data_to_c_simple(shaders/gpu_shader_2D_widget_base_frag.glsl SRC)
@ -172,6 +173,7 @@ data_to_c_simple(shaders/gpu_shader_3D_clipped_uniform_color_vert.glsl SRC)
data_to_c_simple(shaders/gpu_shader_instance_vert.glsl SRC)
data_to_c_simple(shaders/gpu_shader_instance_variying_size_variying_color_vert.glsl SRC)
data_to_c_simple(shaders/gpu_shader_instance_variying_size_variying_id_vert.glsl SRC)
data_to_c_simple(shaders/gpu_shader_instance_objectspace_variying_color_vert.glsl SRC)
data_to_c_simple(shaders/gpu_shader_instance_screenspace_variying_color_vert.glsl SRC)
data_to_c_simple(shaders/gpu_shader_instance_screen_aligned_vert.glsl SRC)

View File

@ -168,6 +168,7 @@ typedef enum GPUBuiltinShader {
GPU_SHADER_3D_INSTANCE_SCREEN_ALIGNED,
/* instance */
GPU_SHADER_INSTANCE_UNIFORM_COLOR,
GPU_SHADER_INSTANCE_VARIYING_ID_VARIYING_SIZE, /* Uniformly scaled */
GPU_SHADER_INSTANCE_VARIYING_COLOR_VARIYING_SIZE, /* Uniformly scaled */
GPU_SHADER_INSTANCE_VARIYING_COLOR_VARIYING_SCALE,
GPU_SHADER_INSTANCE_EDGES_VARIYING_COLOR,

View File

@ -60,6 +60,7 @@ extern char datatoc_gpu_shader_simple_lighting_smooth_color_frag_glsl[];
extern char datatoc_gpu_shader_simple_lighting_smooth_color_alpha_frag_glsl[];
extern char datatoc_gpu_shader_flat_color_frag_glsl[];
extern char datatoc_gpu_shader_flat_color_alpha_test_0_frag_glsl[];
extern char datatoc_gpu_shader_flat_id_frag_glsl[];
extern char datatoc_gpu_shader_2D_vert_glsl[];
extern char datatoc_gpu_shader_2D_flat_color_vert_glsl[];
extern char datatoc_gpu_shader_2D_smooth_color_vert_glsl[];
@ -98,6 +99,7 @@ extern char datatoc_gpu_shader_3D_clipped_uniform_color_vert_glsl[];
extern char datatoc_gpu_shader_instance_vert_glsl[];
extern char datatoc_gpu_shader_instance_variying_size_variying_color_vert_glsl[];
extern char datatoc_gpu_shader_instance_variying_size_variying_id_vert_glsl[];
extern char datatoc_gpu_shader_instance_objectspace_variying_color_vert_glsl[];
extern char datatoc_gpu_shader_instance_screenspace_variying_color_vert_glsl[];
extern char datatoc_gpu_shader_instance_screen_aligned_vert_glsl[];
@ -792,6 +794,9 @@ GPUShader *GPU_shader_get_builtin_shader(GPUBuiltinShader shader)
datatoc_gpu_shader_point_uniform_color_outline_aa_frag_glsl },
[GPU_SHADER_INSTANCE_UNIFORM_COLOR] = { datatoc_gpu_shader_instance_vert_glsl, datatoc_gpu_shader_uniform_color_frag_glsl },
[GPU_SHADER_INSTANCE_VARIYING_ID_VARIYING_SIZE] =
{ datatoc_gpu_shader_instance_variying_size_variying_id_vert_glsl,
datatoc_gpu_shader_flat_id_frag_glsl },
[GPU_SHADER_INSTANCE_VARIYING_COLOR_VARIYING_SIZE] =
{ datatoc_gpu_shader_instance_variying_size_variying_color_vert_glsl,
datatoc_gpu_shader_flat_color_frag_glsl },
@ -833,6 +838,7 @@ GPUShader *GPU_shader_get_builtin_shader(GPUBuiltinShader shader)
case GPU_SHADER_SMOKE_COBA:
defines = "#define USE_COBA\n";
break;
case GPU_SHADER_INSTANCE_VARIYING_ID_VARIYING_SIZE:
case GPU_SHADER_INSTANCE_VARIYING_COLOR_VARIYING_SIZE:
defines = "#define UNIFORM_SCALE\n";
break;

View File

@ -0,0 +1,8 @@
flat in uint finalId;
out uint fragId;
void main()
{
fragId = finalId;
}

View File

@ -0,0 +1,23 @@
uniform mat4 ViewProjectionMatrix;
uniform int baseId;
/* ---- Instanciated Attribs ---- */
in vec3 pos;
/* ---- Per instance Attribs ---- */
in mat4 InstanceModelMatrix;
#ifdef UNIFORM_SCALE
in float size;
#else
in vec3 size;
#endif
in int callId;
flat out uint finalId;
void main()
{
gl_Position = ViewProjectionMatrix * InstanceModelMatrix * vec4(pos * size, 1.0);
finalId = uint(baseId + callId);
}

View File

@ -460,6 +460,7 @@ enum {
LIB_TAG_NOT_ALLOCATED = 1 << 16,
};
/* WARNING - when adding flags check on PSYS_RECALC */
enum {
/* RESET_AFTER_USE, used by update code (depsgraph). */
ID_RECALC_NONE = 0,

View File

@ -284,8 +284,9 @@ IDProperty *RNA_struct_idprops(PointerRNA *ptr, bool create)
{
StructRNA *type = ptr->type;
if (type && type->idproperties)
if (type && type->idproperties) {
return type->idproperties(ptr, create);
}
return NULL;
}
@ -299,8 +300,16 @@ static IDProperty *rna_idproperty_find(PointerRNA *ptr, const char *name)
{
IDProperty *group = RNA_struct_idprops(ptr, 0);
if (group)
return IDP_GetPropertyFromGroup(group, name);
if (group) {
if (group->type == IDP_GROUP) {
return IDP_GetPropertyFromGroup(group, name);
}
else {
/* Not sure why that happens sometimes, with nested properties... */
/* Seems to be actually array prop, name is usually "0"... To be sorted out later. */
// printf("Got unexpected IDProp container when trying to retrieve %s: %d\n", name, group->type);
}
}
return NULL;
}

View File

@ -484,6 +484,8 @@ void ED_fsmenu_entry_set_name(struct FSMenuEntry *fsentry, const char *name) RET
struct PTCacheEdit *PE_get_current(struct Scene *scene, struct Object *ob) RET_NULL
void PE_current_changed(struct Depsgraph *depsgraph, struct Scene *scene, struct Object *ob) RET_NONE
struct PTCacheEdit *PE_create_current(struct Depsgraph *depsgraph, struct Scene *scene, struct Object *ob) RET_NULL
void PE_update_object( struct Depsgraph *depsgraph, struct Scene *scene, struct Object *ob, int useflag) RET_NONE
/* rna keymap */
struct wmKeyMap *WM_keymap_active(struct wmWindowManager *wm, struct wmKeyMap *keymap) RET_NULL