Object Mode: Outlines: Fix precision issue on intel GPU.

This commit is contained in:
Clément Foucault 2018-04-17 22:09:56 +02:00
parent 3f762dd764
commit 38399c0b10
1 changed files with 2 additions and 2 deletions

View File

@ -40,8 +40,8 @@ void main()
#ifdef GL_ARB_texture_gather
vec2 texel_size = 1.0 / vec2(textureSize(outlineId, 0).xy);
vec2 uv1 = gl_FragCoord.xy * texel_size - texel_size;
vec2 uv2 = gl_FragCoord.xy * texel_size;
vec2 uv1 = floor(gl_FragCoord.xy) * texel_size - texel_size;
vec2 uv2 = floor(gl_FragCoord.xy) * texel_size;
/* Samples order is CW starting from top left. */
uvec4 tmp1 = textureGather(outlineId, uv1);