Fix T49128: Ghost of Previous Mask appears in Double Edge Mask

Patch by Ted Schundler (tschundler), thanks!

Differential Revision: https://developer.blender.org/D2163
This commit is contained in:
Sergey Sharybin 2016-08-24 11:20:13 +02:00
parent 262adf7d91
commit 389b4feec1
Notes: blender-bot 2024-03-25 12:30:38 +01:00
Referenced by issue #49128, Ghost of Previous Mask appears in Double Edge Mask
1 changed files with 5 additions and 2 deletions

View File

@ -20,6 +20,8 @@
* Monique Dewanchand
*/
#include <stdlib.h>
#include "COM_DoubleEdgeMaskOperation.h"
#include "BLI_math.h"
#include "DNA_node_types.h"
@ -1151,12 +1153,13 @@ void DoubleEdgeMaskOperation::doDoubleEdgeMask(float *imask, float *omask, float
if (true) { // if both input sockets have some data coming in...
t = (this->getWidth() * this->getHeight()) - 1; // determine size of the frame
rw = this->getWidth(); // width of a row of pixels
t = (rw * this->getHeight()) - 1; // determine size of the frame
memset(res, 0, sizeof(float) * (t + 1)); // clear output buffer (not all pixels will be written later)
lres = (unsigned int *)res; // unsigned int pointer to output buffer (for bit level ops)
limask = (unsigned int *)imask; // unsigned int pointer to input mask (for bit level ops)
lomask = (unsigned int *)omask; // unsigned int pointer to output mask (for bit level ops)
rw = this->getWidth(); // width of a row of pixels
/*