Eevee: Subsurface: Release separate albedo texture if not used.
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@ -102,7 +102,10 @@ int EEVEE_subsurface_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
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txl->sss_albedo = DRW_texture_create_2D((int)viewport_size[0], (int)viewport_size[1],
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DRW_TEX_RGB_11_11_10, 0, NULL);
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}
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else {
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/* Cleanup to release memory */
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DRW_TEXTURE_FREE_SAFE(txl->sss_albedo);
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}
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return EFFECT_SSS;
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}
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