Cycles: show viewport hair settings when using Cycles
Before this patch, users had to switch render engines just to change how the hair should be displayed in solid and material preview viewport shading modes. Differential Revision: https://developer.blender.org/D14290
This commit is contained in:
parent
3902bebf18
commit
3b28c785d4
|
@ -11,6 +11,7 @@ from bl_ui.utils import PresetPanel
|
|||
from bpy.types import Panel
|
||||
|
||||
from bl_ui.properties_grease_pencil_common import GreasePencilSimplifyPanel
|
||||
from bl_ui.properties_render import draw_hair_settings
|
||||
from bl_ui.properties_view_layer import ViewLayerCryptomattePanel, ViewLayerAOVPanel
|
||||
|
||||
class CyclesPresetPanel(PresetPanel, Panel):
|
||||
|
@ -355,6 +356,13 @@ class CYCLES_RENDER_PT_hair(CyclesButtonsPanel, Panel):
|
|||
if ccscene.shape == 'RIBBONS':
|
||||
col.prop(ccscene, "subdivisions", text="Curve Subdivisions")
|
||||
|
||||
class CYCLES_RENDER_PT_hair_viewport_display(CyclesButtonsPanel, Panel):
|
||||
bl_label = "Viewport Display"
|
||||
bl_parent_id = "CYCLES_RENDER_PT_hair"
|
||||
bl_options = {'DEFAULT_CLOSED'}
|
||||
|
||||
def draw(self, context):
|
||||
draw_hair_settings(self, context)
|
||||
|
||||
class CYCLES_RENDER_PT_volumes(CyclesButtonsPanel, Panel):
|
||||
bl_label = "Volumes"
|
||||
|
@ -2153,6 +2161,7 @@ classes = (
|
|||
CYCLES_RENDER_PT_volumes,
|
||||
CYCLES_RENDER_PT_subdivision,
|
||||
CYCLES_RENDER_PT_hair,
|
||||
CYCLES_RENDER_PT_hair_viewport_display,
|
||||
CYCLES_RENDER_PT_simplify,
|
||||
CYCLES_RENDER_PT_simplify_viewport,
|
||||
CYCLES_RENDER_PT_simplify_render,
|
||||
|
|
|
@ -484,6 +484,18 @@ class RENDER_PT_eevee_film(RenderButtonsPanel, Panel):
|
|||
sub.prop(props, "overscan_size", text="")
|
||||
|
||||
|
||||
def draw_hair_settings(self, context):
|
||||
layout = self.layout
|
||||
scene = context.scene
|
||||
rd = scene.render
|
||||
|
||||
layout.use_property_split = True
|
||||
layout.use_property_decorate = False # No animation.
|
||||
|
||||
layout.prop(rd, "hair_type", text="Shape", expand=True)
|
||||
layout.prop(rd, "hair_subdiv")
|
||||
|
||||
|
||||
class RENDER_PT_eevee_hair(RenderButtonsPanel, Panel):
|
||||
bl_label = "Hair"
|
||||
bl_options = {'DEFAULT_CLOSED'}
|
||||
|
@ -494,14 +506,7 @@ class RENDER_PT_eevee_hair(RenderButtonsPanel, Panel):
|
|||
return (context.engine in cls.COMPAT_ENGINES)
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
scene = context.scene
|
||||
rd = scene.render
|
||||
|
||||
layout.use_property_split = True
|
||||
|
||||
layout.prop(rd, "hair_type", expand=True)
|
||||
layout.prop(rd, "hair_subdiv")
|
||||
draw_hair_settings(self, context)
|
||||
|
||||
|
||||
class RENDER_PT_eevee_performance(RenderButtonsPanel, Panel):
|
||||
|
@ -519,6 +524,7 @@ class RENDER_PT_eevee_performance(RenderButtonsPanel, Panel):
|
|||
rd = scene.render
|
||||
|
||||
layout.use_property_split = True
|
||||
layout.use_property_decorate = False # No animation.
|
||||
|
||||
layout.prop(rd, "use_high_quality_normals")
|
||||
|
||||
|
|
Loading…
Reference in New Issue