UI: Fix node socket alignment in some cases

The patch fixes some misalignments in the nodes' sockets/options
recently introduced in 26d2caee3b, while maintaining the original
fix for T92268.

The original fix made the top padding always of the same size; while
that works when the first row of the other node is `Socket | Socket`,
it doesn't for other more common cases, `like Socket | Node Option`,
where the text results misaligned.

Differential Revision: https://developer.blender.org/D13451
This commit is contained in:
Alessio Monti di Sopra 2021-12-17 08:03:47 -06:00 committed by Hans Goudey
parent b386f960f6
commit 3b965ba10b
1 changed files with 6 additions and 2 deletions

View File

@ -365,6 +365,10 @@ static void node_update_basis(const bContext &C, bNodeTree &ntree, bNode &node,
PointerRNA nodeptr;
RNA_pointer_create(&ntree.id, &RNA_Node, &node, &nodeptr);
const bool node_options = node.typeinfo->draw_buttons && (node.flag & NODE_OPTIONS);
const bool inputs_first = node.inputs.first &&
!(node.outputs.first || (node.flag & NODE_PREVIEW) || node_options);
/* Get "global" coordinates. */
float2 loc = node_to_view(node, float2(0));
/* Round the node origin because text contents are always pixel-aligned. */
@ -377,7 +381,7 @@ static void node_update_basis(const bContext &C, bNodeTree &ntree, bNode &node,
dy -= NODE_DY;
/* Add a little bit of padding above the top socket. */
if (node.outputs.first || node.inputs.first) {
if (node.outputs.first || inputs_first) {
dy -= NODE_DYS / 2;
}
@ -478,7 +482,7 @@ static void node_update_basis(const bContext &C, bNodeTree &ntree, bNode &node,
}
/* Buttons rect? */
if (node.typeinfo->draw_buttons && (node.flag & NODE_OPTIONS)) {
if (node_options) {
dy -= NODE_DYS / 2;
uiLayout *layout = UI_block_layout(&block,