Remove some residue of old legacy dependency graph
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@ -237,7 +237,6 @@ void BKE_scene_copy_data(Main *bmain, Scene *sce_dst, const Scene *sce_src, cons
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const int flag_subdata = flag | LIB_ID_CREATE_NO_USER_REFCOUNT;
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sce_dst->ed = NULL;
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sce_dst->theDag = NULL;
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sce_dst->depsgraph_legacy = NULL;
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sce_dst->obedit = NULL;
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sce_dst->fps_info = NULL;
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@ -6094,7 +6094,6 @@ static void direct_link_scene(FileData *fd, Scene *sce, Main *bmain)
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SceneLayer *sl;
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SceneRenderLayer *srl;
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sce->theDag = NULL;
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sce->depsgraph_legacy = NULL;
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sce->obedit = NULL;
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sce->fps_info = NULL;
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@ -1655,8 +1655,6 @@ typedef struct Scene {
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/* none of the dependency graph vars is mean to be saved */
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struct Depsgraph *depsgraph_legacy;
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void *pad1;
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struct DagForest *theDag;
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short dagflags;
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short pad3;
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