Remove some residue of old legacy dependency graph

This commit is contained in:
Sergey Sharybin 2017-10-20 11:26:00 +02:00
parent c45b8a65b4
commit 3beea71b07
3 changed files with 0 additions and 4 deletions

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@ -237,7 +237,6 @@ void BKE_scene_copy_data(Main *bmain, Scene *sce_dst, const Scene *sce_src, cons
const int flag_subdata = flag | LIB_ID_CREATE_NO_USER_REFCOUNT;
sce_dst->ed = NULL;
sce_dst->theDag = NULL;
sce_dst->depsgraph_legacy = NULL;
sce_dst->obedit = NULL;
sce_dst->fps_info = NULL;

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@ -6094,7 +6094,6 @@ static void direct_link_scene(FileData *fd, Scene *sce, Main *bmain)
SceneLayer *sl;
SceneRenderLayer *srl;
sce->theDag = NULL;
sce->depsgraph_legacy = NULL;
sce->obedit = NULL;
sce->fps_info = NULL;

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@ -1655,8 +1655,6 @@ typedef struct Scene {
/* none of the dependency graph vars is mean to be saved */
struct Depsgraph *depsgraph_legacy;
void *pad1;
struct DagForest *theDag;
short dagflags;
short pad3;