Cleanup: Use enums for View2D value defines
Makes the file much less cluttered and more structured. Also made some whitespace tweaks.
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@ -67,90 +67,101 @@ typedef struct View2D {
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/* animated smooth view */
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struct SmoothView2DStore *sms;
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struct wmTimer *smooth_timer;
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} View2D;
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/* ---------------------------------- */
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/* view zooming restrictions, per axis (v2d->keepzoom) */
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enum {
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/* zoom is clamped to lie within limits set by minzoom and maxzoom */
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#define V2D_LIMITZOOM 0x0001
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V2D_LIMITZOOM = (1 << 0),
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/* aspect ratio is maintained on view resize */
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#define V2D_KEEPASPECT 0x0002
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V2D_KEEPASPECT = (1 << 1),
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/* zoom is kept when the window resizes */
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#define V2D_KEEPZOOM 0x0004
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V2D_KEEPZOOM = (1 << 2),
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/* zooming on x-axis is not allowed */
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#define V2D_LOCKZOOM_X 0x0100
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V2D_LOCKZOOM_X = (1 << 8),
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/* zooming on y-axis is not allowed */
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#define V2D_LOCKZOOM_Y 0x0200
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V2D_LOCKZOOM_Y = (1 << 9),
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};
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/* view panning restrictions, per axis (v2d->keepofs) */
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enum {
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/* panning on x-axis is not allowed */
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#define V2D_LOCKOFS_X (1<<1)
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V2D_LOCKOFS_X = (1 << 1),
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/* panning on y-axis is not allowed */
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#define V2D_LOCKOFS_Y (1<<2)
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V2D_LOCKOFS_Y = (1 << 2),
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/* on resize, keep the x offset */
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#define V2D_KEEPOFS_X (1<<3)
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V2D_KEEPOFS_X = (1 << 3),
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/* on resize, keep the y offset */
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#define V2D_KEEPOFS_Y (1<<4)
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V2D_KEEPOFS_Y = (1 << 4),
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};
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/* view extent restrictions (v2d->keeptot) */
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enum {
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/* 'cur' view can be out of extents of 'tot' */
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#define V2D_KEEPTOT_FREE 0
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V2D_KEEPTOT_FREE = 0,
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/* 'cur' rect is adjusted so that it satisfies the extents of 'tot', with some compromises */
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#define V2D_KEEPTOT_BOUNDS 1
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V2D_KEEPTOT_BOUNDS = 1,
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/* 'cur' rect is moved so that the 'minimum' bounds of the 'tot' rect are always respected (particularly in x-axis) */
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#define V2D_KEEPTOT_STRICT 2
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V2D_KEEPTOT_STRICT = 2,
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};
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/* general refresh settings (v2d->flag) */
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enum {
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/* global view2d horizontal locking (for showing same time interval) */
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/* TODO: this flag may be set in old files but is not accessible currently, should be exposed from RNA - Campbell */
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#define V2D_VIEWSYNC_SCREEN_TIME (1<<0)
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V2D_VIEWSYNC_SCREEN_TIME = (1 << 0),
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/* within area (i.e. between regions) view2d vertical locking */
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#define V2D_VIEWSYNC_AREA_VERTICAL (1<<1)
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V2D_VIEWSYNC_AREA_VERTICAL = (1 << 1),
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/* apply pixel offsets on x-axis when setting view matrices */
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#define V2D_PIXELOFS_X (1<<2)
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V2D_PIXELOFS_X = (1 << 2),
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/* apply pixel offsets on y-axis when setting view matrices */
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#define V2D_PIXELOFS_Y (1<<3)
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V2D_PIXELOFS_Y = (1 << 3),
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/* view settings need to be set still... */
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#define V2D_IS_INITIALISED (1<<10)
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V2D_IS_INITIALISED = (1 << 10),
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};
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/* scroller flags for View2D (v2d->scroll) */
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enum {
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/* left scrollbar */
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#define V2D_SCROLL_LEFT (1<<0)
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#define V2D_SCROLL_RIGHT (1<<1)
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#define V2D_SCROLL_VERTICAL (V2D_SCROLL_LEFT|V2D_SCROLL_RIGHT)
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V2D_SCROLL_LEFT = (1 << 0),
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V2D_SCROLL_RIGHT = (1 << 1),
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V2D_SCROLL_VERTICAL = (V2D_SCROLL_LEFT | V2D_SCROLL_RIGHT),
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/* horizontal scrollbar */
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#define V2D_SCROLL_TOP (1<<2)
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#define V2D_SCROLL_BOTTOM (1<<3)
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/* UNUSED (1<<4) */
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#define V2D_SCROLL_HORIZONTAL (V2D_SCROLL_TOP|V2D_SCROLL_BOTTOM)
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V2D_SCROLL_TOP = (1 << 2),
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V2D_SCROLL_BOTTOM = (1 << 3),
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/* UNUSED = (1 << 4), */
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V2D_SCROLL_HORIZONTAL = (V2D_SCROLL_TOP | V2D_SCROLL_BOTTOM),
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/* scale markings - vertical */
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#define V2D_SCROLL_SCALE_VERTICAL (1<<5)
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V2D_SCROLL_SCALE_VERTICAL = (1 << 5),
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/* scale markings - horizontal */
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#define V2D_SCROLL_SCALE_HORIZONTAL (1<<6)
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V2D_SCROLL_SCALE_HORIZONTAL = (1 << 6),
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/* induce hiding of scrollbars - set by region drawing in response to size of region */
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#define V2D_SCROLL_VERTICAL_HIDE (1<<7)
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#define V2D_SCROLL_HORIZONTAL_HIDE (1<<8)
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V2D_SCROLL_VERTICAL_HIDE = (1 << 7),
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V2D_SCROLL_HORIZONTAL_HIDE = (1 << 8),
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/* scrollbar extends beyond its available window - set when calculating scrollbars for drawing */
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#define V2D_SCROLL_VERTICAL_FULLR (1<<9)
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#define V2D_SCROLL_HORIZONTAL_FULLR (1<<10)
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V2D_SCROLL_VERTICAL_FULLR = (1 << 9),
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V2D_SCROLL_HORIZONTAL_FULLR = (1 << 10),
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};
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/* scroll_ui, activate flag for drawing */
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#define V2D_SCROLL_H_ACTIVE (1<<0)
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#define V2D_SCROLL_V_ACTIVE (1<<1)
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enum {
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V2D_SCROLL_H_ACTIVE = (1 << 0),
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V2D_SCROLL_V_ACTIVE = (1 << 1),
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};
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/* alignment flags for totrect, flags use 'shading-out' convention (v2d->align) */
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enum {
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/* all quadrants free */
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#define V2D_ALIGN_FREE 0
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V2D_ALIGN_FREE = 0,
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/* horizontal restrictions */
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#define V2D_ALIGN_NO_POS_X (1<<0)
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#define V2D_ALIGN_NO_NEG_X (1<<1)
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V2D_ALIGN_NO_POS_X = (1 << 0),
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V2D_ALIGN_NO_NEG_X = (1 << 1),
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/* vertical restrictions */
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#define V2D_ALIGN_NO_POS_Y (1<<2)
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#define V2D_ALIGN_NO_NEG_Y (1<<3)
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V2D_ALIGN_NO_POS_Y = (1 << 2),
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V2D_ALIGN_NO_NEG_Y = (1 << 3),
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};
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#endif
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