Fix T82074: Volume to Mesh normals are inverted
OpenVDB seems to have a different winding order convention. Reviewers: brecht Differential Revision: https://developer.blender.org/D9434
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blender-bot
2023-02-14 06:47:29 +01:00
Referenced by issue #82074, Mesh to Volume flip normals for mesh when exported and wrong dislpace modifier texture coordinates
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@ -237,7 +237,8 @@ static Mesh *new_mesh_from_openvdb_data(Span<openvdb::Vec3s> verts,
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mesh->mpoly[i].loopstart = 3 * i;
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mesh->mpoly[i].totloop = 3;
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for (int j = 0; j < 3; j++) {
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mesh->mloop[3 * i + j].v = tris[i][j];
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/* Reverse vertex order to get correct normals. */
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mesh->mloop[3 * i + j].v = tris[i][2 - j];
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}
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}
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@ -248,7 +249,8 @@ static Mesh *new_mesh_from_openvdb_data(Span<openvdb::Vec3s> verts,
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mesh->mpoly[poly_offset + i].loopstart = loop_offset + 4 * i;
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mesh->mpoly[poly_offset + i].totloop = 4;
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for (int j = 0; j < 4; j++) {
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mesh->mloop[loop_offset + 4 * i + j].v = quads[i][j];
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/* Reverse vertex order to get correct normals. */
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mesh->mloop[loop_offset + 4 * i + j].v = quads[i][3 - j];
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}
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}
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