Fix T44718: Cycles GLSL not working for NURBS objects.

This commit is contained in:
Brecht Van Lommel 2015-05-17 17:25:57 +02:00
parent 43ee3f4040
commit 3cff7768d5
Notes: blender-bot 2023-02-14 09:07:24 +01:00
Referenced by issue #44718, Cycles GLSL shading not working for NURBS witn nodal shader.
1 changed files with 5 additions and 4 deletions

View File

@ -301,11 +301,12 @@ bool draw_glsl_material(Scene *scene, Object *ob, View3D *v3d, const char dt)
if (v3d->flag2 & V3D_SHOW_SOLID_MATCAP)
return true;
if (BKE_scene_use_new_shading_nodes(scene))
if (v3d->drawtype == OB_TEXTURE)
return (scene->gm.matmode == GAME_MAT_GLSL && !BKE_scene_use_new_shading_nodes(scene));
else if (v3d->drawtype == OB_MATERIAL && dt > OB_SOLID)
return true;
else
return false;
return ((scene->gm.matmode == GAME_MAT_GLSL && v3d->drawtype == OB_TEXTURE) ||
(v3d->drawtype == OB_MATERIAL)) && (dt > OB_SOLID);
}
static bool check_alpha_pass(Base *base)