Subdiv: Use better default UV interpolation
The default one is now UVs are smoothed, boundaries are kept sharp. After some time of experimentation seems this is better default from interoperability point of view. This fixes distortion reported in T83470. Differential Revision: https://developer.blender.org/D10111
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@ -781,7 +781,7 @@ static DerivedMesh *subsurf_dm_create_local(Scene *scene,
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smd.levels = smd.renderLevels = lvl;
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smd.quality = 3;
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if (!is_plain_uv) {
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smd.uv_smooth = SUBSURF_UV_SMOOTH_PRESERVE_CORNERS;
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smd.uv_smooth = SUBSURF_UV_SMOOTH_PRESERVE_BOUNDARIES;
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}
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else {
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smd.uv_smooth = SUBSURF_UV_SMOOTH_NONE;
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@ -440,7 +440,7 @@
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.renderlvl = 0, \
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.totlvl = 0, \
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.flags = eMultiresModifierFlag_UseCrease | eMultiresModifierFlag_ControlEdges, \
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.uv_smooth = SUBSURF_UV_SMOOTH_PRESERVE_CORNERS, \
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.uv_smooth = SUBSURF_UV_SMOOTH_PRESERVE_BOUNDARIES, \
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.quality = 4, \
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.boundary_smooth = SUBSURF_BOUNDARY_SMOOTH_ALL, \
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}
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@ -622,7 +622,7 @@
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.levels = 1, \
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.renderLevels = 2, \
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.flags = eSubsurfModifierFlag_UseCrease | eSubsurfModifierFlag_ControlEdges, \
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.uv_smooth = SUBSURF_UV_SMOOTH_PRESERVE_CORNERS, \
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.uv_smooth = SUBSURF_UV_SMOOTH_PRESERVE_BOUNDARIES, \
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.quality = 3, \
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.boundary_smooth = SUBSURF_BOUNDARY_SMOOTH_ALL, \
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.emCache = NULL, \
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@ -768,7 +768,7 @@ static void *init_heights_data(MultiresBakeRender *bkr, Image *ima)
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if (ss_lvl > 0) {
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smd.levels = smd.renderLevels = ss_lvl;
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smd.uv_smooth = SUBSURF_UV_SMOOTH_PRESERVE_CORNERS;
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smd.uv_smooth = SUBSURF_UV_SMOOTH_PRESERVE_BOUNDARIES;
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smd.quality = 3;
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height_data->ssdm = subsurf_make_derived_from_derived(
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