Merge remote-tracking branch 'origin/blender-v3.2-release'

This commit is contained in:
Dalai Felinto 2022-05-23 15:57:33 +02:00
commit 3e4f84d10d
23 changed files with 331 additions and 97 deletions

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@ -241,10 +241,11 @@ void FallbackImpl::configGetDefaultLumaCoefs(OCIO_ConstConfigRcPtr * /*config*/,
rgb[2] = 0.0722f;
}
void FallbackImpl::configGetXYZtoRGB(OCIO_ConstConfigRcPtr * /*config*/, float xyz_to_rgb[3][3])
void FallbackImpl::configGetXYZtoSceneLinear(OCIO_ConstConfigRcPtr * /*config*/,
float xyz_to_scene_linear[3][3])
{
/* Default to ITU-BT.709. */
memcpy(xyz_to_rgb, OCIO_XYZ_TO_LINEAR_SRGB, sizeof(OCIO_XYZ_TO_LINEAR_SRGB));
memcpy(xyz_to_scene_linear, OCIO_XYZ_TO_REC709, sizeof(OCIO_XYZ_TO_REC709));
}
int FallbackImpl::configGetNumLooks(OCIO_ConstConfigRcPtr * /*config*/)

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@ -118,9 +118,9 @@ void OCIO_configGetDefaultLumaCoefs(OCIO_ConstConfigRcPtr *config, float *rgb)
impl->configGetDefaultLumaCoefs(config, rgb);
}
void OCIO_configGetXYZtoRGB(OCIO_ConstConfigRcPtr *config, float xyz_to_rgb[3][3])
void OCIO_configGetXYZtoSceneLinear(OCIO_ConstConfigRcPtr *config, float xyz_to_scene_linear[3][3])
{
impl->configGetXYZtoRGB(config, xyz_to_rgb);
impl->configGetXYZtoSceneLinear(config, xyz_to_scene_linear);
}
int OCIO_configGetNumLooks(OCIO_ConstConfigRcPtr *config)

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@ -31,10 +31,15 @@ OCIO_DECLARE_HANDLE(OCIO_ConstContextRcPtr);
OCIO_DECLARE_HANDLE(OCIO_PackedImageDesc);
OCIO_DECLARE_HANDLE(OCIO_ConstLookRcPtr);
/* Standard XYZ to linear sRGB transform, for fallback. */
static const float OCIO_XYZ_TO_LINEAR_SRGB[3][3] = {{3.2404542f, -0.9692660f, 0.0556434f},
{-1.5371385f, 1.8760108f, -0.2040259f},
{-0.4985314f, 0.0415560f, 1.0572252f}};
/* Standard XYZ (D65) to linear Rec.709 transform. */
static const float OCIO_XYZ_TO_REC709[3][3] = {{3.2404542f, -0.9692660f, 0.0556434f},
{-1.5371385f, 1.8760108f, -0.2040259f},
{-0.4985314f, 0.0415560f, 1.0572252f}};
/* Standard ACES to XYZ (D65) transform.
* Matches OpenColorIO builtin transform: UTILITY - ACES-AP0_to_CIE-XYZ-D65_BFD. */
static const float OCIO_ACES_TO_XYZ[3][3] = {{0.938280f, 0.337369f, 0.001174f},
{-0.004451f, 0.729522f, -0.003711f},
{0.016628f, -0.066890f, 1.091595f}};
/* This structure is used to pass curve mapping settings from
* blender's DNA structure stored in view transform settings
@ -130,7 +135,8 @@ const char *OCIO_configGetDisplayColorSpaceName(OCIO_ConstConfigRcPtr *config,
const char *view);
void OCIO_configGetDefaultLumaCoefs(OCIO_ConstConfigRcPtr *config, float *rgb);
void OCIO_configGetXYZtoRGB(OCIO_ConstConfigRcPtr *config, float xyz_to_rgb[3][3]);
void OCIO_configGetXYZtoSceneLinear(OCIO_ConstConfigRcPtr *config,
float xyz_to_scene_linear[3][3]);
int OCIO_configGetNumLooks(OCIO_ConstConfigRcPtr *config);
const char *OCIO_configGetLookNameByIndex(OCIO_ConstConfigRcPtr *config, int index);

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@ -311,13 +311,14 @@ static bool to_scene_linear_matrix(ConstConfigRcPtr &config,
return true;
}
void OCIOImpl::configGetXYZtoRGB(OCIO_ConstConfigRcPtr *config_, float xyz_to_rgb[3][3])
void OCIOImpl::configGetXYZtoSceneLinear(OCIO_ConstConfigRcPtr *config_,
float xyz_to_scene_linear[3][3])
{
ConstConfigRcPtr config = (*(ConstConfigRcPtr *)config_);
/* Default to ITU-BT.709 in case no appropriate transform found.
* Note XYZ is defined here as having a D65 white point. */
memcpy(xyz_to_rgb, OCIO_XYZ_TO_LINEAR_SRGB, sizeof(OCIO_XYZ_TO_LINEAR_SRGB));
memcpy(xyz_to_scene_linear, OCIO_XYZ_TO_REC709, sizeof(OCIO_XYZ_TO_REC709));
/* Get from OpenColorO config if it has the required roles. */
if (!config->hasRole(ROLE_SCENE_LINEAR)) {
@ -326,22 +327,17 @@ void OCIOImpl::configGetXYZtoRGB(OCIO_ConstConfigRcPtr *config_, float xyz_to_rg
if (config->hasRole("aces_interchange")) {
/* Standard OpenColorIO role, defined as ACES AP0 (ACES2065-1). */
float aces_to_rgb[3][3];
if (to_scene_linear_matrix(config, "aces_interchange", aces_to_rgb)) {
/* This is the OpenColorIO builtin transform:
* UTILITY - ACES-AP0_to_CIE-XYZ-D65_BFD. */
const float ACES_AP0_to_xyz_D65[3][3] = {{0.938280f, 0.337369f, 0.001174f},
{-0.004451f, 0.729522f, -0.003711f},
{0.016628f, -0.066890f, 1.091595f}};
float aces_to_scene_linear[3][3];
if (to_scene_linear_matrix(config, "aces_interchange", aces_to_scene_linear)) {
float xyz_to_aces[3][3];
invert_m3_m3(xyz_to_aces, ACES_AP0_to_xyz_D65);
invert_m3_m3(xyz_to_aces, OCIO_ACES_TO_XYZ);
mul_m3_m3m3(xyz_to_rgb, aces_to_rgb, xyz_to_aces);
mul_m3_m3m3(xyz_to_scene_linear, aces_to_scene_linear, xyz_to_aces);
}
}
else if (config->hasRole("XYZ")) {
/* Custom role used before the standard existed. */
to_scene_linear_matrix(config, "XYZ", xyz_to_rgb);
to_scene_linear_matrix(config, "XYZ", xyz_to_scene_linear);
}
}

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@ -48,7 +48,8 @@ class IOCIOImpl {
const char *view) = 0;
virtual void configGetDefaultLumaCoefs(OCIO_ConstConfigRcPtr *config, float *rgb) = 0;
virtual void configGetXYZtoRGB(OCIO_ConstConfigRcPtr *config, float xyz_to_rgb[3][3]) = 0;
virtual void configGetXYZtoSceneLinear(OCIO_ConstConfigRcPtr *config,
float xyz_to_scene_linear[3][3]) = 0;
virtual int configGetNumLooks(OCIO_ConstConfigRcPtr *config) = 0;
virtual const char *configGetLookNameByIndex(OCIO_ConstConfigRcPtr *config, int index) = 0;
@ -167,7 +168,7 @@ class FallbackImpl : public IOCIOImpl {
const char *view);
void configGetDefaultLumaCoefs(OCIO_ConstConfigRcPtr *config, float *rgb);
void configGetXYZtoRGB(OCIO_ConstConfigRcPtr *config, float xyz_to_rgb[3][3]);
void configGetXYZtoSceneLinear(OCIO_ConstConfigRcPtr *config, float xyz_to_scene_linear[3][3]);
int configGetNumLooks(OCIO_ConstConfigRcPtr *config);
const char *configGetLookNameByIndex(OCIO_ConstConfigRcPtr *config, int index);
@ -257,7 +258,7 @@ class OCIOImpl : public IOCIOImpl {
const char *view);
void configGetDefaultLumaCoefs(OCIO_ConstConfigRcPtr *config, float *rgb);
void configGetXYZtoRGB(OCIO_ConstConfigRcPtr *config, float xyz_to_rgb[3][3]);
void configGetXYZtoSceneLinear(OCIO_ConstConfigRcPtr *config, float xyz_to_scene_linear[3][3]);
int configGetNumLooks(OCIO_ConstConfigRcPtr *config);
const char *configGetLookNameByIndex(OCIO_ConstConfigRcPtr *config, int index);

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@ -6277,7 +6277,7 @@ static int ui_do_but_COLOR(bContext *C, uiBut *but, uiHandleButtonData *data, co
if (but->rnaprop && RNA_property_subtype(but->rnaprop) == PROP_COLOR_GAMMA) {
RNA_property_float_get_array(&but->rnapoin, but->rnaprop, target);
IMB_colormanagement_srgb_to_scene_linear_v3(target);
IMB_colormanagement_srgb_to_scene_linear_v3(target, target);
}
else if (but->rnaprop && RNA_property_subtype(but->rnaprop) == PROP_COLOR) {
RNA_property_float_get_array(&but->rnapoin, but->rnaprop, target);
@ -6294,7 +6294,7 @@ static int ui_do_but_COLOR(bContext *C, uiBut *but, uiHandleButtonData *data, co
}
else if (but->rnaprop && RNA_property_subtype(but->rnaprop) == PROP_COLOR) {
RNA_property_float_get_array(&but->rnapoin, but->rnaprop, color);
IMB_colormanagement_scene_linear_to_srgb_v3(color);
IMB_colormanagement_scene_linear_to_srgb_v3(color, color);
BKE_brush_color_set(scene, brush, color);
updated = true;
}

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@ -1895,14 +1895,14 @@ static int drop_color_invoke(bContext *C, wmOperator *op, const wmEvent *event)
if (RNA_property_subtype(but->rnaprop) == PROP_COLOR_GAMMA) {
if (!gamma) {
IMB_colormanagement_scene_linear_to_srgb_v3(color);
IMB_colormanagement_scene_linear_to_srgb_v3(color, color);
}
RNA_property_float_set_array(&but->rnapoin, but->rnaprop, color);
RNA_property_update(C, &but->rnapoin, but->rnaprop);
}
else if (RNA_property_subtype(but->rnaprop) == PROP_COLOR) {
if (gamma) {
IMB_colormanagement_srgb_to_scene_linear_v3(color);
IMB_colormanagement_srgb_to_scene_linear_v3(color, color);
}
RNA_property_float_set_array(&but->rnapoin, but->rnaprop, color);
RNA_property_update(C, &but->rnapoin, but->rnaprop);

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@ -116,7 +116,7 @@ void ui_scene_linear_to_perceptual_space(uiBut *but, float rgb[3])
* assuming it is more perceptually linear than the scene linear
* space for intuitive color picking. */
if (!ui_but_is_color_gamma(but)) {
IMB_colormanagement_scene_linear_to_color_picking_v3(rgb);
IMB_colormanagement_scene_linear_to_color_picking_v3(rgb, rgb);
ui_color_picker_rgb_round(rgb);
}
}
@ -124,7 +124,7 @@ void ui_scene_linear_to_perceptual_space(uiBut *but, float rgb[3])
void ui_perceptual_to_scene_linear_space(uiBut *but, float rgb[3])
{
if (!ui_but_is_color_gamma(but)) {
IMB_colormanagement_color_picking_to_scene_linear_v3(rgb);
IMB_colormanagement_color_picking_to_scene_linear_v3(rgb, rgb);
ui_color_picker_rgb_round(rgb);
}
}
@ -208,7 +208,7 @@ static void ui_update_color_picker_buts_rgb(uiBut *from_but,
* (coming from other applications, web, etc) */
copy_v3_v3(rgb_hex, rgb_scene_linear);
if (from_but && !ui_but_is_color_gamma(from_but)) {
IMB_colormanagement_scene_linear_to_srgb_v3(rgb_hex);
IMB_colormanagement_scene_linear_to_srgb_v3(rgb_hex, rgb_hex);
ui_color_picker_rgb_round(rgb_hex);
}
@ -291,7 +291,7 @@ static void ui_colorpicker_hex_rna_cb(bContext *UNUSED(C), void *bt1, void *hexc
/* Hex code is assumed to be in sRGB space (coming from other applications, web, etc) */
if (!ui_but_is_color_gamma(but)) {
IMB_colormanagement_srgb_to_scene_linear_v3(rgb);
IMB_colormanagement_srgb_to_scene_linear_v3(rgb, rgb);
ui_color_picker_rgb_round(rgb);
}
@ -777,7 +777,7 @@ static void ui_block_colorpicker(uiBlock *block,
copy_v3_v3(rgb_hex, rgba_scene_linear);
if (!ui_but_is_color_gamma(from_but)) {
IMB_colormanagement_scene_linear_to_srgb_v3(rgb_hex);
IMB_colormanagement_scene_linear_to_srgb_v3(rgb_hex, rgb_hex);
ui_color_picker_rgb_round(rgb_hex);
}

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@ -359,9 +359,7 @@ void paint_brush_color_get(struct Scene *scene,
}
/* Gradient / Color-band colors are not considered #PROP_COLOR_GAMMA.
* Brush colors are expected to be in sRGB though. */
IMB_colormanagement_scene_linear_to_srgb_v3(color_gr);
copy_v3_v3(color, color_gr);
IMB_colormanagement_scene_linear_to_srgb_v3(color, color_gr);
}
else {
copy_v3_v3(color, BKE_brush_color_get(scene, br));

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@ -331,8 +331,7 @@ static Color vpaint_get_current_col(Scene *scene, VPaint *vp, bool secondary)
float color[4];
const float *brush_color = secondary ? BKE_brush_secondary_color_get(scene, brush) :
BKE_brush_color_get(scene, brush);
copy_v3_v3(color, brush_color);
IMB_colormanagement_srgb_to_scene_linear_v3(color);
IMB_colormanagement_srgb_to_scene_linear_v3(color, brush_color);
color[3] = 1.0f; /* alpha isn't used, could even be removed to speedup paint a little */

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@ -2001,7 +2001,7 @@ static void sculpt_expand_cache_initial_config_set(bContext *C,
BKE_curvemapping_init(expand_cache->brush->curve);
copy_v4_fl(expand_cache->fill_color, 1.0f);
copy_v3_v3(expand_cache->fill_color, BKE_brush_color_get(ss->scene, expand_cache->brush));
IMB_colormanagement_srgb_to_scene_linear_v3(expand_cache->fill_color);
IMB_colormanagement_srgb_to_scene_linear_v3(expand_cache->fill_color, expand_cache->fill_color);
expand_cache->scene = CTX_data_scene(C);
expand_cache->mtex = &expand_cache->brush->mtex;

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@ -298,7 +298,7 @@ static int sculpt_color_filter_modal(bContext *C, wmOperator *op, const wmEvent
float fill_color[3];
RNA_float_get_array(op->ptr, "fill_color", fill_color);
IMB_colormanagement_srgb_to_scene_linear_v3(fill_color);
IMB_colormanagement_srgb_to_scene_linear_v3(fill_color, fill_color);
if (filter_strength < 0.0 && !ss->filter_cache->pre_smoothed_color) {
sculpt_color_presmooth_init(ss);

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@ -781,8 +781,7 @@ static int sculpt_sample_color_invoke(bContext *C, wmOperator *op, const wmEvent
}
float color_srgb[3];
copy_v3_v3(color_srgb, active_vertex_color);
IMB_colormanagement_scene_linear_to_srgb_v3(color_srgb);
IMB_colormanagement_scene_linear_to_srgb_v3(color_srgb, active_vertex_color);
BKE_brush_color_set(scene, brush, color_srgb);
WM_event_add_notifier(C, NC_BRUSH | NA_EDITED, brush);

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@ -124,7 +124,7 @@ static void do_paint_brush_task_cb_ex(void *__restrict userdata,
copy_v3_v3(brush_color,
ss->cache->invert ? BKE_brush_secondary_color_get(ss->scene, brush) :
BKE_brush_color_get(ss->scene, brush));
IMB_colormanagement_srgb_to_scene_linear_v3(brush_color);
IMB_colormanagement_srgb_to_scene_linear_v3(brush_color, brush_color);
BKE_pbvh_vertex_iter_begin (ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE) {
SCULPT_orig_vert_data_update(&orig_data, &vd);

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@ -348,8 +348,14 @@ static int node_add_group_exec(bContext *C, wmOperator *op)
ED_preview_kill_jobs(CTX_wm_manager(C), CTX_data_main(C));
const char *node_idname = node_group_idname(C);
if (node_idname[0] == '\0') {
BKE_report(op->reports, RPT_WARNING, "Could not determine type of group node");
return OPERATOR_CANCELLED;
}
bNode *group_node = node_add_node(*C,
node_group_idname(C),
node_idname,
(node_group->type == NTREE_CUSTOM) ? NODE_CUSTOM_GROUP :
NODE_GROUP,
snode->runtime->cursor[0],
@ -368,6 +374,21 @@ static int node_add_group_exec(bContext *C, wmOperator *op)
return OPERATOR_FINISHED;
}
static bool node_add_group_poll(bContext *C)
{
if (!ED_operator_node_editable(C)) {
return false;
}
const SpaceNode *snode = CTX_wm_space_node(C);
if (snode->edittree->type == NTREE_CUSTOM) {
CTX_wm_operator_poll_msg_set(C,
"This node editor displays a custom (Python defined) node tree. "
"Dropping node groups isn't supported for this.");
return false;
}
return true;
}
static int node_add_group_invoke(bContext *C, wmOperator *op, const wmEvent *event)
{
ARegion *region = CTX_wm_region(C);
@ -396,7 +417,7 @@ void NODE_OT_add_group(wmOperatorType *ot)
/* callbacks */
ot->exec = node_add_group_exec;
ot->invoke = node_add_group_invoke;
ot->poll = ED_operator_node_editable;
ot->poll = node_add_group_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO | OPTYPE_INTERNAL;

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@ -72,9 +72,21 @@ BLI_INLINE float IMB_colormanagement_get_luminance(const float rgb[3]);
* Byte equivalent of #IMB_colormanagement_get_luminance().
*/
BLI_INLINE unsigned char IMB_colormanagement_get_luminance_byte(const unsigned char[3]);
BLI_INLINE void IMB_colormanagement_xyz_to_rgb(float rgb[3], const float xyz[3]);
BLI_INLINE void IMB_colormanagement_rgb_to_xyz(float xyz[3], const float rgb[3]);
const float *IMB_colormanagement_get_xyz_to_rgb(void);
/**
* Conversion between scene linear and other color spaces.
*/
BLI_INLINE void IMB_colormanagement_xyz_to_scene_linear(float scene_linear[3], const float xyz[3]);
BLI_INLINE void IMB_colormanagement_scene_linear_to_xyz(float xyz[3], const float scene_linear[3]);
BLI_INLINE void IMB_colormanagement_rec709_to_scene_linear(float scene_linear[3],
const float rec709[3]);
BLI_INLINE void IMB_colormanagement_scene_linear_to_rec709(float rec709[3],
const float scene_linear[3]);
BLI_INLINE void IMB_colormanagement_aces_to_scene_linear(float scene_linear[3],
const float aces[3]);
BLI_INLINE void IMB_colormanagement_scene_linear_to_aces(float aces[3],
const float scene_linear[3]);
const float *IMB_colormanagement_get_xyz_to_scene_linear(void);
/** \} */
@ -188,15 +200,19 @@ void IMB_colormanagement_imbuf_to_float_texture(float *out_buffer,
* - Color picking values 0..1 map to scene linear values in the 0..1 range,
* so that picked albedo values are energy conserving.
*/
void IMB_colormanagement_scene_linear_to_color_picking_v3(float pixel[3]);
void IMB_colormanagement_color_picking_to_scene_linear_v3(float pixel[3]);
void IMB_colormanagement_scene_linear_to_color_picking_v3(float color_picking[3],
const float scene_linear[3]);
void IMB_colormanagement_color_picking_to_scene_linear_v3(float scene_linear[3],
const float color_picking[3]);
/**
* Conversion between sRGB, for rare cases like hex color or copy/pasting
* between UI theme and scene linear colors.
*/
void IMB_colormanagement_scene_linear_to_srgb_v3(float pixel[3]);
void IMB_colormanagement_srgb_to_scene_linear_v3(float pixel[3]);
BLI_INLINE void IMB_colormanagement_scene_linear_to_srgb_v3(float srgb[3],
const float scene_linear[3]);
BLI_INLINE void IMB_colormanagement_srgb_to_scene_linear_v3(float scene_linear[3],
const float srgb[3]);
/**
* Convert pixel from scene linear to display space using default view

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@ -18,8 +18,12 @@ struct ImBuf;
struct OCIO_ConstCPUProcessorRcPtr;
extern float imbuf_luma_coefficients[3];
extern float imbuf_xyz_to_rgb[3][3];
extern float imbuf_rgb_to_xyz[3][3];
extern float imbuf_scene_linear_to_xyz[3][3];
extern float imbuf_xyz_to_scene_linear[3][3];
extern float imbuf_scene_linear_to_aces[3][3];
extern float imbuf_aces_to_scene_linear[3][3];
extern float imbuf_scene_linear_to_rec709[3][3];
extern float imbuf_rec709_to_scene_linear[3][3];
#define MAX_COLORSPACE_NAME 64
#define MAX_COLORSPACE_DESCRIPTION 512

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@ -73,10 +73,12 @@ static int global_tot_looks = 0;
/* Luma coefficients and XYZ to RGB to be initialized by OCIO. */
float imbuf_luma_coefficients[3] = {0.0f};
float imbuf_xyz_to_rgb[3][3] = {{0.0f}};
float imbuf_rgb_to_xyz[3][3] = {{0.0f}};
static float imbuf_xyz_to_linear_srgb[3][3] = {{0.0f}};
static float imbuf_linear_srgb_to_xyz[3][3] = {{0.0f}};
float imbuf_scene_linear_to_xyz[3][3] = {{0.0f}};
float imbuf_xyz_to_scene_linear[3][3] = {{0.0f}};
float imbuf_scene_linear_to_rec709[3][3] = {{0.0f}};
float imbuf_rec709_to_scene_linear[3][3] = {{0.0f}};
float imbuf_scene_linear_to_aces[3][3] = {{0.0f}};
float imbuf_aces_to_scene_linear[3][3] = {{0.0f}};
/* lock used by pre-cached processors getters, so processor wouldn't
* be created several times
@ -573,10 +575,16 @@ static void colormanage_load_config(OCIO_ConstConfigRcPtr *config)
/* Load luminance coefficients. */
OCIO_configGetDefaultLumaCoefs(config, imbuf_luma_coefficients);
OCIO_configGetXYZtoRGB(config, imbuf_xyz_to_rgb);
invert_m3_m3(imbuf_rgb_to_xyz, imbuf_xyz_to_rgb);
copy_m3_m3(imbuf_xyz_to_linear_srgb, OCIO_XYZ_TO_LINEAR_SRGB);
invert_m3_m3(imbuf_linear_srgb_to_xyz, imbuf_xyz_to_linear_srgb);
/* Load standard color spaces. */
OCIO_configGetXYZtoSceneLinear(config, imbuf_xyz_to_scene_linear);
invert_m3_m3(imbuf_scene_linear_to_xyz, imbuf_xyz_to_scene_linear);
mul_m3_m3m3(imbuf_scene_linear_to_rec709, OCIO_XYZ_TO_REC709, imbuf_scene_linear_to_xyz);
invert_m3_m3(imbuf_rec709_to_scene_linear, imbuf_scene_linear_to_rec709);
mul_m3_m3m3(imbuf_aces_to_scene_linear, imbuf_xyz_to_scene_linear, OCIO_ACES_TO_XYZ);
invert_m3_m3(imbuf_scene_linear_to_aces, imbuf_aces_to_scene_linear);
}
static void colormanage_free_config(void)
@ -1418,9 +1426,9 @@ bool IMB_colormanagement_space_name_is_srgb(const char *name)
return (colorspace && IMB_colormanagement_space_is_srgb(colorspace));
}
const float *IMB_colormanagement_get_xyz_to_rgb()
const float *IMB_colormanagement_get_xyz_to_scene_linear()
{
return &imbuf_xyz_to_rgb[0][0];
return &imbuf_xyz_to_scene_linear[0][0];
}
/** \} */
@ -2313,7 +2321,8 @@ void IMB_colormanagement_imbuf_to_float_texture(float *out_buffer,
}
}
void IMB_colormanagement_scene_linear_to_color_picking_v3(float pixel[3])
void IMB_colormanagement_scene_linear_to_color_picking_v3(float color_picking[3],
const float scene_linear[3])
{
if (!global_color_picking_state.cpu_processor_to && !global_color_picking_state.failed) {
/* Create processor if none exists. */
@ -2335,12 +2344,15 @@ void IMB_colormanagement_scene_linear_to_color_picking_v3(float pixel[3])
BLI_mutex_unlock(&processor_lock);
}
copy_v3_v3(color_picking, scene_linear);
if (global_color_picking_state.cpu_processor_to) {
OCIO_cpuProcessorApplyRGB(global_color_picking_state.cpu_processor_to, pixel);
OCIO_cpuProcessorApplyRGB(global_color_picking_state.cpu_processor_to, color_picking);
}
}
void IMB_colormanagement_color_picking_to_scene_linear_v3(float pixel[3])
void IMB_colormanagement_color_picking_to_scene_linear_v3(float scene_linear[3],
const float color_picking[3])
{
if (!global_color_picking_state.cpu_processor_from && !global_color_picking_state.failed) {
/* Create processor if none exists. */
@ -2362,25 +2374,13 @@ void IMB_colormanagement_color_picking_to_scene_linear_v3(float pixel[3])
BLI_mutex_unlock(&processor_lock);
}
copy_v3_v3(scene_linear, color_picking);
if (global_color_picking_state.cpu_processor_from) {
OCIO_cpuProcessorApplyRGB(global_color_picking_state.cpu_processor_from, pixel);
OCIO_cpuProcessorApplyRGB(global_color_picking_state.cpu_processor_from, scene_linear);
}
}
void IMB_colormanagement_scene_linear_to_srgb_v3(float pixel[3])
{
mul_m3_v3(imbuf_rgb_to_xyz, pixel);
mul_m3_v3(imbuf_xyz_to_linear_srgb, pixel);
linearrgb_to_srgb_v3_v3(pixel, pixel);
}
void IMB_colormanagement_srgb_to_scene_linear_v3(float pixel[3])
{
srgb_to_linearrgb_v3_v3(pixel, pixel);
mul_m3_v3(imbuf_linear_srgb_to_xyz, pixel);
mul_m3_v3(imbuf_xyz_to_rgb, pixel);
}
void IMB_colormanagement_scene_linear_to_display_v3(float pixel[3], ColorManagedDisplay *display)
{
OCIO_ConstCPUProcessorRcPtr *processor = display_from_scene_linear_processor(display);

View File

@ -27,14 +27,46 @@ unsigned char IMB_colormanagement_get_luminance_byte(const unsigned char rgb[3])
return unit_float_to_uchar_clamp(val);
}
void IMB_colormanagement_xyz_to_rgb(float rgb[3], const float xyz[3])
void IMB_colormanagement_xyz_to_scene_linear(float scene_linear[3], const float xyz[3])
{
mul_v3_m3v3(rgb, imbuf_xyz_to_rgb, xyz);
mul_v3_m3v3(scene_linear, imbuf_xyz_to_scene_linear, xyz);
}
void IMB_colormanagement_rgb_to_xyz(float xyz[3], const float rgb[3])
void IMB_colormanagement_scene_linear_to_xyz(float xyz[3], const float scene_linear[3])
{
mul_v3_m3v3(xyz, imbuf_rgb_to_xyz, rgb);
mul_v3_m3v3(xyz, imbuf_scene_linear_to_xyz, scene_linear);
}
void IMB_colormanagement_rec709_to_scene_linear(float scene_linear[3], const float rec709[3])
{
mul_v3_m3v3(scene_linear, imbuf_rec709_to_scene_linear, rec709);
}
void IMB_colormanagement_scene_linear_to_rec709(float rec709[3], const float scene_linear[3])
{
mul_v3_m3v3(rec709, imbuf_scene_linear_to_rec709, scene_linear);
}
void IMB_colormanagement_scene_linear_to_srgb_v3(float srgb[3], const float scene_linear[3])
{
mul_v3_m3v3(srgb, imbuf_scene_linear_to_rec709, scene_linear);
linearrgb_to_srgb_v3_v3(srgb, srgb);
}
void IMB_colormanagement_srgb_to_scene_linear_v3(float scene_linear[3], const float srgb[3])
{
srgb_to_linearrgb_v3_v3(scene_linear, srgb);
mul_m3_v3(imbuf_rec709_to_scene_linear, scene_linear);
}
void IMB_colormanagement_aces_to_scene_linear(float scene_linear[3], const float aces[3])
{
mul_v3_m3v3(scene_linear, imbuf_aces_to_scene_linear, aces);
}
void IMB_colormanagement_scene_linear_to_aces(float aces[3], const float scene_linear[3])
{
mul_v3_m3v3(aces, imbuf_scene_linear_to_aces, scene_linear);
}
#endif /* __IMB_COLORMANAGEMENT_INLINE_H__ */

View File

@ -2197,7 +2197,7 @@ static void rna_def_mloopcol(BlenderRNA *brna)
RNA_def_property_range(prop, 0.0f, 1.0f);
RNA_def_property_float_funcs(
prop, "rna_MeshLoopColor_color_get", "rna_MeshLoopColor_color_set", NULL);
RNA_def_property_ui_text(prop, "Color", "");
RNA_def_property_ui_text(prop, "Color", "Color in sRGB color space");
RNA_def_property_update(prop, 0, "rna_Mesh_update_data_legacy_deg_tag_all");
}
@ -3212,7 +3212,9 @@ static void rna_def_mesh(BlenderRNA *brna)
NULL);
RNA_def_property_struct_type(prop, "MeshLoopColorLayer");
RNA_def_property_override_flag(prop, PROPOVERRIDE_IGNORE);
RNA_def_property_ui_text(prop, "Vertex Colors", "All vertex colors");
RNA_def_property_ui_text(prop,
"Vertex Colors",
"Legacy vertex color layers. Deprecated, use color attributes instead");
rna_def_loop_colors(brna, prop);
/* Sculpt Vertex colors */
@ -3230,7 +3232,9 @@ static void rna_def_mesh(BlenderRNA *brna)
NULL);
RNA_def_property_struct_type(prop, "MeshVertColorLayer");
RNA_def_property_override_flag(prop, PROPOVERRIDE_IGNORE);
RNA_def_property_ui_text(prop, "Sculpt Vertex Colors", "All vertex colors");
RNA_def_property_ui_text(prop,
"Sculpt Vertex Colors",
"Sculpt vertex color layers. Deprecated, use color attributes instead");
rna_def_vert_colors(brna, prop);
/* TODO: edge customdata layers (bmesh py api can access already). */

View File

@ -329,7 +329,7 @@ void node_shader_gpu_tex_mapping(GPUMaterial *mat,
void get_XYZ_to_RGB_for_gpu(XYZ_to_RGB *data)
{
const float *xyz_to_rgb = IMB_colormanagement_get_xyz_to_rgb();
const float *xyz_to_rgb = IMB_colormanagement_get_xyz_to_scene_linear();
data->r[0] = xyz_to_rgb[0];
data->r[1] = xyz_to_rgb[3];
data->r[2] = xyz_to_rgb[6];

View File

@ -4,6 +4,7 @@ set(INC
.
../../blenkernel
../../blenlib
../../imbuf
../../bmesh
../../depsgraph
../../makesdna
@ -42,6 +43,7 @@ set(SRC
set(LIB
bf_blenlib
bf_imbuf
bf_python_ext
${PYTHON_LINKFLAGS}

View File

@ -14,6 +14,8 @@
#include "../generic/py_capi_utils.h"
#include "../generic/python_utildefines.h"
#include "IMB_colormanagement.h"
#ifndef MATH_STANDALONE
# include "BLI_dynstr.h"
#endif
@ -76,6 +78,120 @@ static PyObject *Color_ToTupleExt(ColorObject *self, int ndigits)
return ret;
}
PyDoc_STRVAR(Color_from_scene_linear_to_srgb_doc,
".. function:: from_scene_linear_to_srgb()\n"
"\n"
" Convert from scene linear to sRGB color space.\n"
"\n"
" :return: A color in sRGB color space.\n"
" :rtype: :class:`Color`\n");
static PyObject *Color_from_scene_linear_to_srgb(ColorObject *self)
{
float col[3];
IMB_colormanagement_scene_linear_to_srgb_v3(col, self->col);
return Color_CreatePyObject(col, Py_TYPE(self));
}
PyDoc_STRVAR(Color_from_srgb_to_scene_linear_doc,
".. function:: from_srgb_to_scene_linear()\n"
"\n"
" Convert from sRGB to scene linear color space.\n"
"\n"
" :return: A color in scene linear color space.\n"
" :rtype: :class:`Color`\n");
static PyObject *Color_from_srgb_to_scene_linear(ColorObject *self)
{
float col[3];
IMB_colormanagement_srgb_to_scene_linear_v3(col, self->col);
return Color_CreatePyObject(col, Py_TYPE(self));
}
PyDoc_STRVAR(Color_from_scene_linear_to_xyz_d65_doc,
".. function:: from_scene_linear_to_xyz_d65()\n"
"\n"
" Convert from scene linear to CIE XYZ (Illuminant D65) color space.\n"
"\n"
" :return: A color in XYZ color space.\n"
" :rtype: :class:`Color`\n");
static PyObject *Color_from_scene_linear_to_xyz_d65(ColorObject *self)
{
float col[3];
IMB_colormanagement_scene_linear_to_xyz(col, self->col);
return Color_CreatePyObject(col, Py_TYPE(self));
}
PyDoc_STRVAR(Color_from_xyz_d65_to_scene_linear_doc,
".. function:: from_xyz_d65_to_scene_linear()\n"
"\n"
" Convert from CIE XYZ (Illuminant D65) to scene linear color space.\n"
"\n"
" :return: A color in scene linear color space.\n"
" :rtype: :class:`Color`\n");
static PyObject *Color_from_xyz_d65_to_scene_linear(ColorObject *self)
{
float col[3];
IMB_colormanagement_xyz_to_scene_linear(col, self->col);
return Color_CreatePyObject(col, Py_TYPE(self));
}
PyDoc_STRVAR(Color_from_scene_linear_to_aces_doc,
".. function:: from_scene_linear_to_aces()\n"
"\n"
" Convert from scene linear to ACES2065-1 linear color space.\n"
"\n"
" :return: A color in ACES2065-1 linear color space.\n"
" :rtype: :class:`Color`\n");
static PyObject *Color_from_scene_linear_to_aces(ColorObject *self)
{
float col[3];
IMB_colormanagement_scene_linear_to_aces(col, self->col);
return Color_CreatePyObject(col, Py_TYPE(self));
}
PyDoc_STRVAR(Color_from_aces_to_scene_linear_doc,
".. function:: from_aces_to_scene_linear()\n"
"\n"
" Convert from ACES2065-1 linear to scene linear color space.\n"
"\n"
" :return: A color in scene linear color space.\n"
" :rtype: :class:`Color`\n");
static PyObject *Color_from_aces_to_scene_linear(ColorObject *self)
{
float col[3];
IMB_colormanagement_aces_to_scene_linear(col, self->col);
return Color_CreatePyObject(col, Py_TYPE(self));
}
PyDoc_STRVAR(Color_from_scene_linear_to_rec709_linear_doc,
".. function:: from_scene_linear_to_rec709_linear()\n"
"\n"
" Convert from scene linear to Rec.709 linear color space.\n"
"\n"
" :return: A color in Rec.709 linear color space.\n"
" :rtype: :class:`Color`\n");
static PyObject *Color_from_scene_linear_to_rec709_linear(ColorObject *self)
{
float col[3];
IMB_colormanagement_scene_linear_to_rec709(col, self->col);
return Color_CreatePyObject(col, Py_TYPE(self));
}
PyDoc_STRVAR(Color_from_rec709_linear_to_scene_linear_doc,
".. function:: from_rec709_linear_to_scene_linear()\n"
"\n"
" Convert from Rec.709 linear color space to scene linear color space.\n"
"\n"
" :return: A color in scene linear color space.\n"
" :rtype: :class:`Color`\n");
static PyObject *Color_from_rec709_linear_to_scene_linear(ColorObject *self)
{
float col[3];
IMB_colormanagement_rec709_to_scene_linear(col, self->col);
return Color_CreatePyObject(col, Py_TYPE(self));
}
/* ---------------------------- Colorspace conversion -------------- */
PyDoc_STRVAR(Color_copy_doc,
".. function:: copy()\n"
"\n"
@ -869,17 +985,56 @@ static struct PyMethodDef Color_methods[] = {
/* base-math methods */
{"freeze", (PyCFunction)BaseMathObject_freeze, METH_NOARGS, BaseMathObject_freeze_doc},
/* Colorspace methods. */
{"from_scene_linear_to_srgb",
(PyCFunction)Color_from_scene_linear_to_srgb,
METH_NOARGS,
Color_from_scene_linear_to_srgb_doc},
{"from_srgb_to_scene_linear",
(PyCFunction)Color_from_srgb_to_scene_linear,
METH_NOARGS,
Color_from_srgb_to_scene_linear_doc},
{"from_scene_linear_to_xyz_d65",
(PyCFunction)Color_from_scene_linear_to_xyz_d65,
METH_NOARGS,
Color_from_scene_linear_to_xyz_d65_doc},
{"from_xyz_d65_to_scene_linear",
(PyCFunction)Color_from_xyz_d65_to_scene_linear,
METH_NOARGS,
Color_from_xyz_d65_to_scene_linear_doc},
{"from_scene_linear_to_aces",
(PyCFunction)Color_from_scene_linear_to_aces,
METH_NOARGS,
Color_from_scene_linear_to_aces_doc},
{"from_aces_to_scene_linear",
(PyCFunction)Color_from_aces_to_scene_linear,
METH_NOARGS,
Color_from_aces_to_scene_linear_doc},
{"from_scene_linear_to_rec709_linear",
(PyCFunction)Color_from_scene_linear_to_rec709_linear,
METH_NOARGS,
Color_from_scene_linear_to_rec709_linear_doc},
{"from_rec709_linear_to_scene_linear",
(PyCFunction)Color_from_rec709_linear_to_scene_linear,
METH_NOARGS,
Color_from_rec709_linear_to_scene_linear_doc},
{NULL, NULL, 0, NULL},
};
/* ------------------PY_OBECT DEFINITION-------------------------- */
PyDoc_STRVAR(color_doc,
".. class:: Color(rgb)\n"
"\n"
" This object gives access to Colors in Blender.\n"
"\n"
" :param rgb: (r, g, b) color values\n"
" :type rgb: 3d vector\n");
PyDoc_STRVAR(
color_doc,
".. class:: Color(rgb)\n"
"\n"
" This object gives access to Colors in Blender.\n"
"\n"
" Most colors returned by Blender APIs are in scene linear color space, as defined by "
" the OpenColorIO configuration. The notable exception is user interface theming colors, "
" which are in sRGB color space.\n"
"\n"
" :param rgb: (r, g, b) color values\n"
" :type rgb: 3d vector\n");
PyTypeObject color_Type = {
PyVarObject_HEAD_INIT(NULL, 0) "Color", /* tp_name */
sizeof(ColorObject), /* tp_basicsize */