Fix T85499: Crash on switching to edit mode with uv editor open
A fix for T83187 (rBf83aa830) assumed in the overlay code of the uv editor that the object was a mesh when it did not have to be - causing a crash. The fix makes sure that the object is a mesh. Reviewed By: jbakker, campbellbarton Maniphest Tasks: T85499, T85495 Differential Revision: https://developer.blender.org/D10369
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blender-bot
2023-02-14 05:37:19 +01:00
Referenced by issue #85495, Crash when entering Armature Edit mode in 3D Viewport aside a UV Editor split window Referenced by issue #85499, Edit Curve Crash
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@ -401,7 +401,8 @@ void OVERLAY_edit_uv_cache_init(OVERLAY_Data *vedata)
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/* HACK: When editing objects that share the same mesh we should only draw the
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* first one in the order that is used during uv editing. We can only trust that the first object
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* has the correct batches with the correct selection state. See T83187. */
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if (pd->edit_uv.do_uv_overlay || pd->edit_uv.do_uv_shadow_overlay) {
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if ((pd->edit_uv.do_uv_overlay || pd->edit_uv.do_uv_shadow_overlay) &&
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draw_ctx->obact->type == OB_MESH) {
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uint objects_len = 0;
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Object **objects = BKE_view_layer_array_from_objects_in_mode_unique_data(
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draw_ctx->view_layer, NULL, &objects_len, draw_ctx->object_mode);
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