Workbench: Volumes: Fix volumetrics rendering twices

This commit is contained in:
Clément Foucault 2018-11-12 21:12:34 +01:00
parent d941f40c21
commit 3eb7928406
1 changed files with 0 additions and 1 deletions

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@ -188,7 +188,6 @@ void workbench_volume_cache_populate(WORKBENCH_Data *vedata, Scene *scene, Objec
}
DRW_shgroup_uniform_texture_ref(grp, "depthBuffer", &dtxl->depth);
DRW_shgroup_uniform_float_copy(grp, "densityScale", 10.0f * sds->display_thickness);
DRW_shgroup_state_disable(grp, DRW_STATE_CULL_FRONT);
if (use_slice) {
DRW_shgroup_call_object_add(grp, DRW_cache_quad_get(), ob);