Node Editor: Change minimum zoom

Now with Geometry Nodes in Blender,
trees can become much bigger than before.
This changes the minimum zoom value in the node editor.

Differential Revision: https://developer.blender.org/D13254
This commit is contained in:
Erik Abrahamsson 2021-11-17 01:42:42 +01:00
parent b2d37c35d0
commit 3f288e9414
5 changed files with 23 additions and 4 deletions

@ -1 +1 @@
Subproject commit 6178bad247c69c9c4e1a98c5f35765752341b3ae
Subproject commit 8ee2942570f08d10484bb2328d0d1b0aaaa0367c

@ -1 +1 @@
Subproject commit f6107e2fd9a92b55ac110c7db941e287e2f6604a
Subproject commit f2a08d80ccd3c13af304525778df3905f95bd44d

View File

@ -2194,5 +2194,24 @@ void blo_do_versions_300(FileData *fd, Library *UNUSED(lib), Main *bmain)
}
}
}
/* Change minimum zoom to 0.05f in the node editor. */
LISTBASE_FOREACH (bScreen *, screen, &bmain->screens) {
LISTBASE_FOREACH (ScrArea *, area, &screen->areabase) {
LISTBASE_FOREACH (SpaceLink *, sl, &area->spacedata) {
if (sl->spacetype == SPACE_NODE) {
ListBase *regionbase = (sl == area->spacedata.first) ? &area->regionbase :
&sl->regionbase;
LISTBASE_FOREACH (ARegion *, region, regionbase) {
if (region->regiontype == RGN_TYPE_WINDOW) {
if (region->v2d.minzoom > 0.05f) {
region->v2d.minzoom = 0.05f;
}
}
}
}
}
}
}
}
}

View File

@ -285,7 +285,7 @@ static SpaceLink *node_create(const ScrArea *UNUSED(area), const Scene *UNUSED(s
region->v2d.max[0] = 32000.0f;
region->v2d.max[1] = 32000.0f;
region->v2d.minzoom = 0.09f;
region->v2d.minzoom = 0.05f;
region->v2d.maxzoom = 2.31f;
region->v2d.scroll = (V2D_SCROLL_RIGHT | V2D_SCROLL_BOTTOM);

@ -1 +1 @@
Subproject commit b22d19e47f4d0353082f3d9f30ee8d244c5266d5
Subproject commit 2e8c879248822c8e500ed49d79acc605e5aa75b9