Fix T85139: Force field texture missing depsgraph relation

If a force field was of type "Texture", any changes of that texture (e.g.
its type - as reported in T85139 - or also its properties) were not
properly updating rigid bodies and particle systems.

Now ensure that texture is actually in the depsgraph and set up relation
accordingly.

Also fixes T75198.

Maniphest Tasks: T85139

Differential Revision: https://developer.blender.org/D10234
This commit is contained in:
Philipp Oeser 2021-01-28 15:52:54 +01:00
parent ca4ac742f4
commit 3fb5e83867
Notes: blender-bot 2023-10-12 12:49:04 +02:00
Referenced by issue #85139, Changing texture field strength is sometimes needed to apply prior texture changes
Referenced by issue #75198, Can't get the image sequence to work together with force "Texture"
2 changed files with 22 additions and 0 deletions

View File

@ -650,6 +650,11 @@ void DepsgraphNodeBuilder::build_object(int base_index,
if (object->particlesystem.first != nullptr) {
build_particle_systems(object, is_visible);
}
/* Force field Texture. */
if ((object->pd != nullptr) && (object->pd->forcefield == PFIELD_TEXTURE) &&
(object->pd->tex != nullptr)) {
build_texture(object->pd->tex);
}
/* Proxy object to copy from. */
build_object_proxy_from(object, is_visible);
build_object_proxy_group(object, is_visible);

View File

@ -434,6 +434,13 @@ void DepsgraphRelationBuilder::add_particle_forcefield_relations(const Operation
add_relation(mod_key, key, name);
}
/* Force field Texture. */
if ((relation->pd != nullptr) && (relation->pd->forcefield == PFIELD_TEXTURE) &&
(relation->pd->tex != nullptr)) {
ComponentKey tex_key(&relation->pd->tex->id, NodeType::GENERIC_DATABLOCK);
add_relation(tex_key, key, "Force field Texture");
}
/* Smoke flow relations. */
if (relation->pd->forcefield == PFIELD_FLUIDFLOW && relation->pd->f_source) {
ComponentKey trf_key(&relation->pd->f_source->id, NodeType::TRANSFORM);
@ -712,6 +719,11 @@ void DepsgraphRelationBuilder::build_object(Object *object)
if (object->particlesystem.first != nullptr) {
build_particle_systems(object);
}
/* Force field Texture. */
if ((object->pd != nullptr) && (object->pd->forcefield == PFIELD_TEXTURE) &&
(object->pd->tex != nullptr)) {
build_texture(object->pd->tex);
}
/* Proxy object to copy from. */
build_object_proxy_from(object);
build_object_proxy_group(object);
@ -1725,6 +1737,11 @@ void DepsgraphRelationBuilder::build_rigidbody(Scene *scene)
ComponentKey effector_geometry_key(&effector_relation->ob->id, NodeType::GEOMETRY);
add_relation(effector_geometry_key, rb_init_key, "RigidBody Field");
}
if ((effector_relation->pd->forcefield == PFIELD_TEXTURE) &&
(effector_relation->pd->tex != nullptr)) {
ComponentKey tex_key(&effector_relation->pd->tex->id, NodeType::GENERIC_DATABLOCK);
add_relation(tex_key, rb_init_key, "Force field Texture");
}
}
}
/* Objects. */