UI: Custom FPS not showing properly if editor is narrow

This commit is contained in:
Pablo Vazquez 2018-07-29 22:49:49 +02:00
parent 5672d92311
commit 40ad0de002
Notes: blender-bot 2023-02-14 05:30:27 +01:00
Referenced by issue #56152, Crash on face/edge rotate around normal axis if individual origins set
Referenced by issue #56156, Mapping-Node doesn't work
1 changed files with 6 additions and 5 deletions

View File

@ -120,7 +120,7 @@ class RENDER_PT_dimensions(RenderButtonsPanel, Panel):
return args
@staticmethod
def draw_framerate(sub, rd):
def draw_framerate(layout, sub, rd):
if RENDER_PT_dimensions._preset_class is None:
RENDER_PT_dimensions._preset_class = bpy.types.RENDER_MT_framerate_presets
@ -130,8 +130,9 @@ class RENDER_PT_dimensions(RenderButtonsPanel, Panel):
sub.menu("RENDER_MT_framerate_presets", text=fps_label_text)
if show_framerate:
sub.prop(rd, "fps")
sub.prop(rd, "fps_base", text="/")
col = layout.column(align=True)
col.prop(rd, "fps")
col.prop(rd, "fps_base", text="Base")
def draw(self, context):
layout = self.layout
@ -161,10 +162,10 @@ class RENDER_PT_dimensions(RenderButtonsPanel, Panel):
col.prop(scene, "frame_end", text="End")
col.prop(scene, "frame_step", text="Step")
col = layout.split(percentage=0.5)
col = layout.split()
col.alignment = 'RIGHT'
col.label(text="Frame Rate")
self.draw_framerate(col, rd)
self.draw_framerate(layout, col, rd)
class RENDER_PT_frame_remapping(RenderButtonsPanel, Panel):