Fix T102773 & T102777: Regressions in GPU Subdivision
Introduced in D16420. SHADER_BUFFER_TRIS and SHADER_BUFFER_TRIS_MULTIPLE_MATERIALS flags were accidentally swapped.
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blender-bot
2023-11-20 12:14:32 +01:00
Referenced by issue #102773, Regression: Scrambled assigned materials with Subdivision modifier levels
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@ -289,11 +289,11 @@ static GPUShader *get_subdiv_shader(int shader_type)
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if (ELEM(shader_type,
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SHADER_BUFFER_LINES,
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SHADER_BUFFER_LNOR,
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SHADER_BUFFER_TRIS,
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SHADER_BUFFER_TRIS_MULTIPLE_MATERIALS,
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SHADER_BUFFER_UV_STRETCH_AREA)) {
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defines = "#define SUBDIV_POLYGON_OFFSET\n";
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}
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else if (shader_type == SHADER_BUFFER_TRIS_MULTIPLE_MATERIALS) {
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else if (shader_type == SHADER_BUFFER_TRIS) {
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defines =
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"#define SUBDIV_POLYGON_OFFSET\n"
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"#define SINGLE_MATERIAL\n";
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