Py API Docs: use new bind context manager in gpu examples
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@ -19,8 +19,7 @@ from gpu_extras.presets import draw_circle_2d
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offscreen = gpu.types.GPUOffScreen(512, 512)
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offscreen.bind()
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try:
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with offscreen.bind():
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bgl.glClear(bgl.GL_COLOR_BUFFER_BIT)
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with gpu.matrix.push_pop():
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# reset matrices -> use normalized device coordinates [-1, 1]
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@ -31,8 +30,6 @@ try:
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for i in range(-amount, amount + 1):
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x_pos = i / amount
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draw_circle_2d((x_pos, 0.0), (1, 1, 1, 1), 0.5, 200)
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finally:
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offscreen.unbind()
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# Drawing the generated texture in 3D space
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@ -23,8 +23,7 @@ RING_AMOUNT = 10
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offscreen = gpu.types.GPUOffScreen(WIDTH, HEIGHT)
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offscreen.bind()
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try:
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with offscreen.bind():
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bgl.glClear(bgl.GL_COLOR_BUFFER_BIT)
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with gpu.matrix.push_pop():
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# reset matrices -> use normalized device coordinates [-1, 1]
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@ -40,9 +39,8 @@ try:
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buffer = bgl.Buffer(bgl.GL_BYTE, WIDTH * HEIGHT * 4)
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bgl.glReadBuffer(bgl.GL_BACK)
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bgl.glReadPixels(0, 0, WIDTH, HEIGHT, bgl.GL_RGBA, bgl.GL_UNSIGNED_BYTE, buffer)
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finally:
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offscreen.unbind()
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offscreen.free()
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offscreen.free()
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if not IMAGE_NAME in bpy.data.images:
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