Py API Docs: use new bind context manager in gpu examples

This commit is contained in:
Jacques Lucke 2018-11-19 14:32:30 +01:00
parent 51711fdcaa
commit 422992a135
2 changed files with 4 additions and 9 deletions

View File

@ -19,8 +19,7 @@ from gpu_extras.presets import draw_circle_2d
offscreen = gpu.types.GPUOffScreen(512, 512)
offscreen.bind()
try:
with offscreen.bind():
bgl.glClear(bgl.GL_COLOR_BUFFER_BIT)
with gpu.matrix.push_pop():
# reset matrices -> use normalized device coordinates [-1, 1]
@ -31,8 +30,6 @@ try:
for i in range(-amount, amount + 1):
x_pos = i / amount
draw_circle_2d((x_pos, 0.0), (1, 1, 1, 1), 0.5, 200)
finally:
offscreen.unbind()
# Drawing the generated texture in 3D space

View File

@ -23,8 +23,7 @@ RING_AMOUNT = 10
offscreen = gpu.types.GPUOffScreen(WIDTH, HEIGHT)
offscreen.bind()
try:
with offscreen.bind():
bgl.glClear(bgl.GL_COLOR_BUFFER_BIT)
with gpu.matrix.push_pop():
# reset matrices -> use normalized device coordinates [-1, 1]
@ -40,9 +39,8 @@ try:
buffer = bgl.Buffer(bgl.GL_BYTE, WIDTH * HEIGHT * 4)
bgl.glReadBuffer(bgl.GL_BACK)
bgl.glReadPixels(0, 0, WIDTH, HEIGHT, bgl.GL_RGBA, bgl.GL_UNSIGNED_BYTE, buffer)
finally:
offscreen.unbind()
offscreen.free()
offscreen.free()
if not IMAGE_NAME in bpy.data.images: