Cycles: Fix instanced shadow catcher objects influencing each other

This commit is contained in:
Sergey Sharybin 2017-08-10 09:22:33 +02:00
parent 5a618ab737
commit 422fddab87
1 changed files with 2 additions and 2 deletions

View File

@ -865,7 +865,7 @@ BVHNode *BVHBuild::create_object_leaf_nodes(const BVHReference *ref, int start,
prim_time[start] = make_float2(ref->time_from(), ref->time_to());
}
uint visibility = objects[ref->prim_object()]->visibility;
const uint visibility = objects[ref->prim_object()]->visibility_for_tracing();
BVHNode *leaf_node = new LeafNode(ref->bounds(), visibility, start, start+1);
leaf_node->time_from = ref->time_from();
leaf_node->time_to = ref->time_to();
@ -939,7 +939,7 @@ BVHNode* BVHBuild::create_leaf_node(const BVHRange& range,
ref.time_to()));
bounds[type_index].grow(ref.bounds());
visibility[type_index] |= objects[ref.prim_object()]->visibility;
visibility[type_index] |= objects[ref.prim_object()]->visibility_for_tracing();
if(ref.prim_type() & PRIMITIVE_ALL_CURVE) {
visibility[type_index] |= PATH_RAY_CURVE;
}