Mantaflow [Part 3]: Customized UI for Manta fluids
With Mantaflow the current smoke modifier UI will accommodate both smoke and liquids. In addition, there is now an option for Mantaflow liquids in the quick effects section ("Quick Liquid"). Reviewed By: sergey Maniphest Tasks: T59995 Differential Revision: https://developer.blender.org/D3852
This commit is contained in:
parent
2aa4301c88
commit
4235fe37d6
Notes:
blender-bot
2024-02-21 10:20:09 +01:00
Referenced by pull request #117404, Cleanup: remove references to FLUID from point_cache_ui
Referenced by commit a2a03252c6
, Cleanup: remove references to FLUID from point_cache_ui
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@ -1,3 +1,3 @@
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import bpy
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bpy.context.fluid.settings.viscosity_base = 2.0
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bpy.context.fluid.settings.viscosity_exponent = 3
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bpy.context.fluid.domain_settings.viscosity_base = 2.0
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bpy.context.fluid.domain_settings.viscosity_exponent = 3
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@ -1,3 +1,3 @@
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import bpy
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bpy.context.fluid.settings.viscosity_base = 5.0
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bpy.context.fluid.settings.viscosity_exponent = 5
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bpy.context.fluid.domain_settings.viscosity_base = 5.0
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bpy.context.fluid.domain_settings.viscosity_exponent = 5
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@ -1,3 +1,3 @@
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import bpy
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bpy.context.fluid.settings.viscosity_base = 1.0
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bpy.context.fluid.settings.viscosity_exponent = 6
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bpy.context.fluid.domain_settings.viscosity_base = 1.0
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bpy.context.fluid.domain_settings.viscosity_exponent = 6
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@ -349,8 +349,8 @@ class QuickSmoke(ObjectModeOperator, Operator):
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)
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def execute(self, context):
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if not bpy.app.build_options.mod_smoke:
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self.report({'ERROR'}, "Built without Smoke modifier support")
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if not bpy.app.build_options.fluid:
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self.report({'ERROR'}, "Built without Fluid modifier")
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return {'CANCELLED'}
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fake_context = context.copy()
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@ -366,11 +366,17 @@ class QuickSmoke(ObjectModeOperator, Operator):
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for obj in mesh_objects:
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fake_context["object"] = obj
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# make each selected object a smoke flow
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bpy.ops.object.modifier_add(fake_context, type='SMOKE')
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obj.modifiers[-1].smoke_type = 'FLOW'
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bpy.ops.object.modifier_add(fake_context, type='FLUID')
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obj.modifiers[-1].fluid_type = 'FLOW'
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# set type
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obj.modifiers[-1].flow_settings.smoke_flow_type = self.style
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obj.modifiers[-1].flow_settings.flow_type = self.style
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# set flow behavior
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obj.modifiers[-1].flow_settings.flow_behavior = 'INFLOW'
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# use some surface distance for smoke emission
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obj.modifiers[-1].flow_settings.surface_distance = 1.5
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if not self.show_flows:
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obj.display_type = 'WIRE'
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@ -388,10 +394,13 @@ class QuickSmoke(ObjectModeOperator, Operator):
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obj.scale = 0.5 * (max_co - min_co) + Vector((1.0, 1.0, 2.0))
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# setup smoke domain
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bpy.ops.object.modifier_add(type='SMOKE')
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obj.modifiers[-1].smoke_type = 'DOMAIN'
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bpy.ops.object.modifier_add(type='FLUID')
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obj.modifiers[-1].fluid_type = 'DOMAIN'
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if self.style == 'FIRE' or self.style == 'BOTH':
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obj.modifiers[-1].domain_settings.use_high_resolution = True
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obj.modifiers[-1].domain_settings.use_noise = True
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# set correct cache file format for smoke
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obj.modifiers[-1].domain_settings.cache_data_format = 'UNI'
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# Setup material
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@ -431,47 +440,25 @@ class QuickSmoke(ObjectModeOperator, Operator):
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return {'FINISHED'}
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class QuickFluid(ObjectModeOperator, Operator):
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"""Use selected objects in a fluid simulation"""
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bl_idname = "object.quick_fluid"
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bl_label = "Quick Fluid"
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class QuickLiquid(Operator):
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bl_idname = "object.quick_liquid"
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bl_label = "Quick Liquid"
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bl_options = {'REGISTER', 'UNDO'}
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style: EnumProperty(
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name="Fluid Style",
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items=(
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('INFLOW', "Inflow", ""),
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('BASIC', "Basic", ""),
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),
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default='BASIC',
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)
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initial_velocity: FloatVectorProperty(
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name="Initial Velocity",
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description="Initial velocity of the fluid",
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min=-100.0, max=100.0,
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default=(0.0, 0.0, 0.0),
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subtype='VELOCITY',
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)
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show_flows: BoolProperty(
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name="Render Fluid Objects",
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description="Keep the fluid objects visible during rendering",
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default=False,
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)
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start_baking: BoolProperty(
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name="Start Fluid Bake",
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description=("Start baking the fluid immediately "
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"after creating the domain object"),
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default=False,
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)
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name="Render Liquid Objects",
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description="Keep the liquid objects visible during rendering",
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default=False,
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)
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def execute(self, context):
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if not bpy.app.build_options.mod_fluid:
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self.report({'ERROR'}, "Built without Fluid modifier support")
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if not bpy.app.build_options.fluid:
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self.report({'ERROR'}, "Built without Fluid modifier")
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return {'CANCELLED'}
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fake_context = context.copy()
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mesh_objects = [obj for obj in context.selected_objects
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if (obj.type == 'MESH' and 0.0 not in obj.dimensions)]
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if obj.type == 'MESH']
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min_co = Vector((100000.0, 100000.0, 100000.0))
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max_co = -min_co
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@ -481,47 +468,51 @@ class QuickFluid(ObjectModeOperator, Operator):
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for obj in mesh_objects:
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fake_context["object"] = obj
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# make each selected object a fluid
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bpy.ops.object.modifier_add(fake_context, type='FLUID_SIMULATION')
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# make each selected object a liquid flow
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bpy.ops.object.modifier_add(fake_context, type='FLUID')
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obj.modifiers[-1].fluid_type = 'FLOW'
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# fluid has to be before constructive modifiers,
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# so it might not be the last modifier
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for mod in obj.modifiers:
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if mod.type == 'FLUID_SIMULATION':
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break
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# set type
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obj.modifiers[-1].flow_settings.flow_type = 'LIQUID'
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if self.style == 'INFLOW':
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mod.settings.type = 'INFLOW'
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mod.settings.inflow_velocity = self.initial_velocity
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else:
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mod.settings.type = 'FLUID'
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mod.settings.initial_velocity = self.initial_velocity
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# set flow behavior
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obj.modifiers[-1].flow_settings.flow_behavior = 'GEOMETRY'
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# use some surface distance for smoke emission
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obj.modifiers[-1].flow_settings.surface_distance = 0.0
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obj.hide_render = not self.show_flows
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if not self.show_flows:
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obj.display_type = 'WIRE'
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# store bounding box min/max for the domain object
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obj_bb_minmax(obj, min_co, max_co)
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# add the fluid domain object
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# add the liquid domain object
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bpy.ops.mesh.primitive_cube_add()
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obj = context.active_object
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obj.name = "Fluid Domain"
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obj.name = "Liquid Domain"
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# give the fluid some room below the flows
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# and scale with initial velocity
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v = 0.5 * self.initial_velocity
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obj.location = 0.5 * (max_co + min_co) + Vector((0.0, 0.0, -1.0)) + v
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obj.scale = (
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0.5 * (max_co - min_co) +
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Vector((1.0, 1.0, 2.0)) +
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Vector((abs(v[0]), abs(v[1]), abs(v[2])))
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)
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# give the liquid some room above the flows
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obj.location = 0.5 * (max_co + min_co) + Vector((0.0, 0.0, -1.0))
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obj.scale = 0.5 * (max_co - min_co) + Vector((1.0, 1.0, 2.0))
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# setup smoke domain
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bpy.ops.object.modifier_add(type='FLUID_SIMULATION')
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obj.modifiers[-1].settings.type = 'DOMAIN'
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# setup liquid domain
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bpy.ops.object.modifier_add(type='FLUID')
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obj.modifiers[-1].fluid_type = 'DOMAIN'
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obj.modifiers[-1].domain_settings.domain_type = 'LIQUID'
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# set all domain borders to obstacle
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obj.modifiers[-1].domain_settings.use_collision_border_front = True
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obj.modifiers[-1].domain_settings.use_collision_border_back = True
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obj.modifiers[-1].domain_settings.use_collision_border_right = True
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obj.modifiers[-1].domain_settings.use_collision_border_left = True
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obj.modifiers[-1].domain_settings.use_collision_border_top = True
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obj.modifiers[-1].domain_settings.use_collision_border_bottom = True
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# set correct cache file format for liquid
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obj.modifiers[-1].domain_settings.cache_mesh_format = 'BOBJECT'
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# allocate and show particle system for FLIP
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obj.modifiers[-1].domain_settings.use_flip_particles = True
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# make the domain smooth so it renders nicely
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bpy.ops.object.shade_smooth()
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@ -529,7 +520,7 @@ class QuickFluid(ObjectModeOperator, Operator):
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# create a ray-transparent material for the domain
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bpy.ops.object.material_slot_add()
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mat = bpy.data.materials.new("Fluid Domain Material")
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mat = bpy.data.materials.new("Liquid Domain Material")
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obj.material_slots[0].material = mat
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# Make sure we use nodes
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@ -560,15 +551,12 @@ class QuickFluid(ObjectModeOperator, Operator):
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links.new(node_absorption.outputs["Volume"], node_out.inputs["Volume"])
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node_absorption.inputs["Color"].default_value = (0.8, 0.9, 1.0, 1.0)
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if self.start_baking:
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bpy.ops.fluid.bake('INVOKE_DEFAULT')
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return {'FINISHED'}
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classes = (
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QuickExplode,
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QuickFluid,
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QuickFur,
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QuickSmoke,
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QuickLiquid,
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)
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@ -382,16 +382,16 @@ class AddPresetFluid(AddPresetBase, Operator):
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"""Add or remove a Fluid Preset"""
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bl_idname = "fluid.preset_add"
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bl_label = "Add Fluid Preset"
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preset_menu = "FLUID_PT_presets"
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preset_menu = "FLUID_MT_presets"
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preset_defines = [
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"fluid = bpy.context.fluid"
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]
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]
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preset_values = [
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"fluid.settings.viscosity_base",
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"fluid.settings.viscosity_exponent",
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]
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"fluid.domain_settings.viscosity_base",
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"fluidanta.domain_settings.viscosity_exponent",
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]
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preset_subdir = "fluid"
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@ -54,10 +54,9 @@ _modules = [
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"properties_physics_common",
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"properties_physics_dynamicpaint",
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"properties_physics_field",
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"properties_physics_fluid",
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"properties_physics_rigidbody",
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"properties_physics_rigidbody_constraint",
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"properties_physics_smoke",
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"properties_physics_fluid",
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"properties_physics_softbody",
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"properties_render",
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"properties_output",
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@ -945,7 +945,7 @@ class DATA_PT_modifiers(ModifierButtonsPanel, Panel):
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col.prop(md, "angle")
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col.prop(md, "limits", slider=True)
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def SMOKE(self, layout, _ob, _md):
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def FLUID(self, layout, _ob, _md):
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layout.label(text="Settings are inside the Physics tab")
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def SMOOTH(self, layout, ob, md):
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@ -55,7 +55,7 @@ def particle_panel_poll(cls, context):
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if not settings:
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return False
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return settings.is_fluid is False and (engine in cls.COMPAT_ENGINES)
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return (settings.is_fluid is False) and (engine in cls.COMPAT_ENGINES)
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def particle_get_settings(context):
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@ -207,7 +207,7 @@ class PARTICLE_PT_context_particles(ParticleButtonsPanel, Panel):
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col = layout.column()
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if part.is_fluid is False:
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if (part.is_fluid is False):
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row = col.row()
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row.enabled = particle_panel_enabled(context, psys)
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row.template_ID(psys, "settings", new="particle.new")
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@ -99,8 +99,7 @@ class PHYSICS_PT_add(PhysicButtonsPanel, Panel):
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physics_add(col, context.soft_body, "Soft Body", 'SOFT_BODY', 'MOD_SOFT', True)
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if obj.type == 'MESH':
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physics_add(col, context.fluid, "Fluid", 'FLUID_SIMULATION', 'MOD_FLUIDSIM', True)
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physics_add(col, context.smoke, "Smoke", 'SMOKE', 'MOD_SMOKE', True)
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physics_add(col, context.fluid, "Fluid", 'FLUID', 'MOD_FLUIDSIM', True)
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physics_add_special(
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col, obj.rigid_body, "Rigid Body",
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@ -118,7 +117,7 @@ class PHYSICS_PT_add(PhysicButtonsPanel, Panel):
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)
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# cache-type can be 'PSYS' 'HAIR' 'SMOKE' etc.
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# cache-type can be 'PSYS' 'HAIR' 'FLUID' etc.
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def point_cache_ui(self, cache, enabled, cachetype):
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layout = self.layout
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@ -141,10 +140,10 @@ def point_cache_ui(self, cache, enabled, cachetype):
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col.operator("ptcache.add", icon='ADD', text="")
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col.operator("ptcache.remove", icon='REMOVE', text="")
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if cachetype in {'PSYS', 'HAIR', 'SMOKE'}:
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if cachetype in {'PSYS', 'HAIR', 'FLUID'}:
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col = layout.column()
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if cachetype == 'SMOKE':
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if cachetype == 'FLUID':
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col.prop(cache, "use_library_path", text="Use Library Path")
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col.prop(cache, "use_external")
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@ -160,14 +159,14 @@ def point_cache_ui(self, cache, enabled, cachetype):
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col.alignment = 'RIGHT'
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col.label(text=cache_info)
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else:
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if cachetype in {'SMOKE', 'DYNAMIC_PAINT'}:
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if cachetype in {'FLUID', 'DYNAMIC_PAINT'}:
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if not is_saved:
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col = layout.column(align=True)
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col.alignment = 'RIGHT'
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col.label(text="Cache is disabled until the file is saved")
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layout.enabled = False
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if not cache.use_external or cachetype == 'SMOKE':
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if not cache.use_external or cachetype == 'FLUID':
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col = layout.column(align=True)
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if cachetype not in {'PSYS', 'DYNAMIC_PAINT'}:
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@ -175,18 +174,18 @@ def point_cache_ui(self, cache, enabled, cachetype):
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col.prop(cache, "frame_start", text="Simulation Start")
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col.prop(cache, "frame_end")
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if cachetype not in {'SMOKE', 'CLOTH', 'DYNAMIC_PAINT', 'RIGID_BODY'}:
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if cachetype not in {'FLUID', 'CLOTH', 'DYNAMIC_PAINT', 'RIGID_BODY'}:
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col.prop(cache, "frame_step")
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cache_info = cache.info
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if cachetype != 'SMOKE' and cache_info: # avoid empty space.
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if cachetype != 'FLUID' and cache_info: # avoid empty space.
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col = layout.column(align=True)
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col.alignment = 'RIGHT'
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col.label(text=cache_info)
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can_bake = True
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if cachetype not in {'SMOKE', 'DYNAMIC_PAINT', 'RIGID_BODY'}:
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if cachetype not in {'FLUID', 'DYNAMIC_PAINT', 'RIGID_BODY'}:
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if not is_saved:
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col = layout.column(align=True)
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col.alignment = 'RIGHT'
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|
@ -269,7 +268,7 @@ def effector_weights_ui(self, weights, weight_type):
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col.prop(weights, "curve_guide", slider=True)
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col.prop(weights, "texture", slider=True)
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if weight_type != 'SMOKE':
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if weight_type != 'FLUID':
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col.prop(weights, "smokeflow", slider=True)
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col = flow.column()
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|
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File diff suppressed because it is too large
Load Diff
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@ -1,692 +0,0 @@
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# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
|
||||
# modify it under the terms of the GNU General Public License
|
||||
# as published by the Free Software Foundation; either version 2
|
||||
# of the License, or (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program; if not, write to the Free Software Foundation,
|
||||
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
#
|
||||
# ##### END GPL LICENSE BLOCK #####
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||||
|
||||
# <pep8 compliant>
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||||
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import bpy
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from bpy.types import (
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Panel,
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||||
)
|
||||
from bl_ui.properties_physics_common import (
|
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point_cache_ui,
|
||||
effector_weights_ui,
|
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)
|
||||
|
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|
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class PhysicButtonsPanel:
|
||||
bl_space_type = 'PROPERTIES'
|
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bl_region_type = 'WINDOW'
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bl_context = "physics"
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@staticmethod
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def poll_smoke(context):
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ob = context.object
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if not ((ob and ob.type == 'MESH') and (context.smoke)):
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return False
|
||||
|
||||
md = context.smoke
|
||||
return md and (context.smoke.smoke_type != 'NONE') and (bpy.app.build_options.mod_smoke)
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@staticmethod
|
||||
def poll_smoke_domain(context):
|
||||
if not PhysicButtonsPanel.poll_smoke(context):
|
||||
return False
|
||||
|
||||
md = context.smoke
|
||||
return md and (md.smoke_type == 'DOMAIN')
|
||||
|
||||
|
||||
class PHYSICS_PT_smoke(PhysicButtonsPanel, Panel):
|
||||
bl_label = "Smoke"
|
||||
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
ob = context.object
|
||||
return (ob and ob.type == 'MESH') and (context.engine in cls.COMPAT_ENGINES) and (context.smoke)
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
layout.use_property_split = True
|
||||
|
||||
if not bpy.app.build_options.mod_smoke:
|
||||
col = layout.column(align=True)
|
||||
col.alignment = 'RIGHT'
|
||||
col.label(text="Built without Smoke modifier")
|
||||
return
|
||||
|
||||
md = context.smoke
|
||||
|
||||
layout.prop(md, "smoke_type")
|
||||
|
||||
|
||||
class PHYSICS_PT_smoke_settings(PhysicButtonsPanel, Panel):
|
||||
bl_label = "Settings"
|
||||
bl_parent_id = 'PHYSICS_PT_smoke'
|
||||
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
if not PhysicButtonsPanel.poll_smoke(context):
|
||||
return False
|
||||
|
||||
return (context.engine in cls.COMPAT_ENGINES)
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
layout.use_property_split = True
|
||||
|
||||
md = context.smoke
|
||||
ob = context.object
|
||||
|
||||
if md.smoke_type == 'DOMAIN':
|
||||
domain = md.domain_settings
|
||||
|
||||
flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
|
||||
|
||||
col = flow.column()
|
||||
col.enabled = (not domain.point_cache.is_baked)
|
||||
col.prop(domain, "resolution_max", text="Resolution Divisions")
|
||||
col.prop(domain, "time_scale", text="Time Scale")
|
||||
|
||||
col.separator()
|
||||
|
||||
col = flow.column()
|
||||
sub = col.row()
|
||||
sub.enabled = (not domain.point_cache.is_baked)
|
||||
sub.prop(domain, "collision_extents", text="Border Collisions")
|
||||
|
||||
# This can be tweaked after baking, for render.
|
||||
col.prop(domain, "clipping", text="Empty Space")
|
||||
|
||||
elif md.smoke_type == 'FLOW':
|
||||
flow_smoke = md.flow_settings
|
||||
|
||||
col = layout.column()
|
||||
col.prop(flow_smoke, "smoke_flow_type", expand=False)
|
||||
|
||||
col.separator()
|
||||
|
||||
flow = layout.grid_flow(row_major=False, columns=0, even_columns=True, even_rows=False, align=True)
|
||||
col = flow.column()
|
||||
|
||||
if flow_smoke.smoke_flow_type != 'OUTFLOW':
|
||||
col.prop(flow_smoke, "smoke_flow_source", expand=False, text="Flow Source")
|
||||
|
||||
if flow_smoke.smoke_flow_source == 'PARTICLES':
|
||||
col.prop_search(
|
||||
flow_smoke, "particle_system", ob, "particle_systems",
|
||||
text="Particle System"
|
||||
)
|
||||
else:
|
||||
col.prop(flow_smoke, "surface_distance")
|
||||
col.prop(flow_smoke, "volume_density")
|
||||
|
||||
col = flow.column()
|
||||
col.prop(flow_smoke, "use_absolute")
|
||||
|
||||
if flow_smoke.smoke_flow_type in {'SMOKE', 'BOTH'}:
|
||||
col.prop(flow_smoke, "density")
|
||||
col.prop(flow_smoke, "temperature", text="Temperature Diff.")
|
||||
|
||||
col.separator()
|
||||
|
||||
col = flow.column()
|
||||
col.prop(flow_smoke, "smoke_color")
|
||||
|
||||
if flow_smoke.smoke_flow_type in {'FIRE', 'BOTH'}:
|
||||
col.prop(flow_smoke, "fuel_amount")
|
||||
|
||||
col.prop(flow_smoke, "subframes", text="Sampling Subframes")
|
||||
|
||||
col.separator()
|
||||
|
||||
col.prop_search(flow_smoke, "density_vertex_group", ob, "vertex_groups", text="Vertex Group")
|
||||
|
||||
elif md.smoke_type == 'COLLISION':
|
||||
coll = md.coll_settings
|
||||
|
||||
col = layout.column()
|
||||
col.prop(coll, "collision_type")
|
||||
|
||||
|
||||
class PHYSICS_PT_smoke_settings_initial_velocity(PhysicButtonsPanel, Panel):
|
||||
bl_label = "Initial Velocity"
|
||||
bl_parent_id = 'PHYSICS_PT_smoke_settings'
|
||||
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
if not PhysicButtonsPanel.poll_smoke(context):
|
||||
return False
|
||||
|
||||
md = context.smoke
|
||||
return (md and (md.smoke_type == 'FLOW')
|
||||
and md.flow_settings and md.flow_settings.smoke_flow_type != 'OUTFLOW'
|
||||
and context.engine in cls.COMPAT_ENGINES)
|
||||
|
||||
def draw_header(self, context):
|
||||
md = context.smoke
|
||||
flow_smoke = md.flow_settings
|
||||
|
||||
self.layout.prop(flow_smoke, "use_initial_velocity", text="")
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
layout.use_property_split = True
|
||||
flow = layout.grid_flow(row_major=False, columns=0, even_columns=True, even_rows=False, align=True)
|
||||
|
||||
md = context.smoke
|
||||
flow_smoke = md.flow_settings
|
||||
|
||||
flow.active = flow_smoke.use_initial_velocity
|
||||
|
||||
col = flow.column(align=True)
|
||||
col.prop(flow_smoke, "velocity_factor")
|
||||
|
||||
if flow_smoke.smoke_flow_source == 'MESH':
|
||||
col = flow.column()
|
||||
col.prop(flow_smoke, "velocity_normal")
|
||||
# sub.prop(flow_smoke, "velocity_random")
|
||||
|
||||
|
||||
class PHYSICS_PT_smoke_settings_particle_size(PhysicButtonsPanel, Panel):
|
||||
bl_label = "Particle Size"
|
||||
bl_parent_id = 'PHYSICS_PT_smoke_settings'
|
||||
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
if not PhysicButtonsPanel.poll_smoke(context):
|
||||
return False
|
||||
|
||||
md = context.smoke
|
||||
return (md and (md.smoke_type == 'FLOW')
|
||||
and md.flow_settings and md.flow_settings.smoke_flow_type != 'OUTFLOW'
|
||||
and md.flow_settings.smoke_flow_source == 'PARTICLES'
|
||||
and context.engine in cls.COMPAT_ENGINES)
|
||||
|
||||
def draw_header(self, context):
|
||||
md = context.smoke
|
||||
flow_smoke = md.flow_settings
|
||||
|
||||
self.layout.prop(flow_smoke, "use_particle_size", text="")
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
layout.use_property_split = True
|
||||
|
||||
md = context.smoke
|
||||
flow_smoke = md.flow_settings
|
||||
|
||||
layout.active = flow_smoke.use_particle_size
|
||||
|
||||
layout.prop(flow_smoke, "particle_size")
|
||||
|
||||
|
||||
class PHYSICS_PT_smoke_behavior(PhysicButtonsPanel, Panel):
|
||||
bl_label = "Behavior"
|
||||
bl_parent_id = 'PHYSICS_PT_smoke_settings'
|
||||
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
if not PhysicButtonsPanel.poll_smoke_domain(context):
|
||||
return False
|
||||
|
||||
return (context.engine in cls.COMPAT_ENGINES)
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
layout.use_property_split = True
|
||||
|
||||
md = context.smoke
|
||||
domain = md.domain_settings
|
||||
|
||||
flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
|
||||
flow.enabled = (not domain.point_cache.is_baked)
|
||||
|
||||
col = flow.column()
|
||||
col.prop(domain, "alpha")
|
||||
col.prop(domain, "beta", text="Temperature Diff.")
|
||||
col = flow.column()
|
||||
col.prop(domain, "vorticity")
|
||||
|
||||
|
||||
class PHYSICS_PT_smoke_behavior_dissolve(PhysicButtonsPanel, Panel):
|
||||
bl_label = "Dissolve"
|
||||
bl_parent_id = 'PHYSICS_PT_smoke_behavior'
|
||||
bl_options = {'DEFAULT_CLOSED'}
|
||||
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
if not PhysicButtonsPanel.poll_smoke_domain(context):
|
||||
return False
|
||||
|
||||
return (context.engine in cls.COMPAT_ENGINES)
|
||||
|
||||
def draw_header(self, context):
|
||||
md = context.smoke
|
||||
domain = md.domain_settings
|
||||
|
||||
self.layout.prop(domain, "use_dissolve_smoke", text="")
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
layout.use_property_split = True
|
||||
|
||||
md = context.smoke
|
||||
domain = md.domain_settings
|
||||
|
||||
flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
|
||||
flow.enabled = (not domain.point_cache.is_baked)
|
||||
|
||||
layout.active = domain.use_dissolve_smoke
|
||||
|
||||
col = flow.column()
|
||||
col.prop(domain, "dissolve_speed", text="Time")
|
||||
|
||||
col = flow.column()
|
||||
col.prop(domain, "use_dissolve_smoke_log", text="Slow")
|
||||
|
||||
|
||||
class PHYSICS_PT_smoke_flow_texture(PhysicButtonsPanel, Panel):
|
||||
bl_label = "Texture"
|
||||
bl_parent_id = 'PHYSICS_PT_smoke'
|
||||
bl_options = {'DEFAULT_CLOSED'}
|
||||
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
if not PhysicButtonsPanel.poll_smoke(context):
|
||||
return False
|
||||
|
||||
md = context.smoke
|
||||
return (md and (md.smoke_type == 'FLOW')
|
||||
and (md.flow_settings.smoke_flow_source == 'MESH')
|
||||
and (context.engine in cls.COMPAT_ENGINES))
|
||||
|
||||
def draw_header(self, context):
|
||||
md = context.smoke
|
||||
flow_smoke = md.flow_settings
|
||||
|
||||
self.layout.prop(flow_smoke, "use_texture", text="")
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
layout.use_property_split = True
|
||||
flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
|
||||
|
||||
ob = context.object
|
||||
flow_smoke = context.smoke.flow_settings
|
||||
|
||||
sub = flow.column()
|
||||
sub.active = flow_smoke.use_texture
|
||||
sub.prop(flow_smoke, "noise_texture")
|
||||
sub.prop(flow_smoke, "texture_map_type", text="Mapping")
|
||||
|
||||
col = flow.column()
|
||||
sub = col.column()
|
||||
sub.active = flow_smoke.use_texture
|
||||
|
||||
if flow_smoke.texture_map_type == 'UV':
|
||||
sub.prop_search(flow_smoke, "uv_layer", ob.data, "uv_layers")
|
||||
|
||||
if flow_smoke.texture_map_type == 'AUTO':
|
||||
sub.prop(flow_smoke, "texture_size")
|
||||
|
||||
sub.prop(flow_smoke, "texture_offset")
|
||||
|
||||
|
||||
class PHYSICS_PT_smoke_fire(PhysicButtonsPanel, Panel):
|
||||
bl_label = "Flames"
|
||||
bl_parent_id = 'PHYSICS_PT_smoke'
|
||||
bl_options = {'DEFAULT_CLOSED'}
|
||||
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
if not PhysicButtonsPanel.poll_smoke_domain(context):
|
||||
return False
|
||||
|
||||
return (context.engine in cls.COMPAT_ENGINES)
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
layout.use_property_split = True
|
||||
|
||||
domain = context.smoke.domain_settings
|
||||
|
||||
flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
|
||||
flow.enabled = (not domain.point_cache.is_baked)
|
||||
|
||||
col = flow.column()
|
||||
col.prop(domain, "burning_rate", text="Reaction Speed")
|
||||
col.prop(domain, "flame_smoke")
|
||||
col.prop(domain, "flame_vorticity")
|
||||
|
||||
col.separator()
|
||||
|
||||
col = flow.column(align=True)
|
||||
col.prop(domain, "flame_ignition", text="Temperature Ignition")
|
||||
col.prop(domain, "flame_max_temp")
|
||||
|
||||
col.separator()
|
||||
|
||||
sub = col.column()
|
||||
sub.prop(domain, "flame_smoke_color")
|
||||
|
||||
|
||||
class PHYSICS_PT_smoke_adaptive_domain(PhysicButtonsPanel, Panel):
|
||||
bl_label = "Adaptive Domain"
|
||||
bl_parent_id = 'PHYSICS_PT_smoke'
|
||||
bl_options = {'DEFAULT_CLOSED'}
|
||||
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
if not PhysicButtonsPanel.poll_smoke_domain(context):
|
||||
return False
|
||||
|
||||
return (context.engine in cls.COMPAT_ENGINES)
|
||||
|
||||
def draw_header(self, context):
|
||||
md = context.smoke.domain_settings
|
||||
|
||||
self.layout.prop(md, "use_adaptive_domain", text="")
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
layout.use_property_split = True
|
||||
|
||||
domain = context.smoke.domain_settings
|
||||
layout.active = domain.use_adaptive_domain
|
||||
|
||||
flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
|
||||
flow.enabled = (not domain.point_cache.is_baked)
|
||||
|
||||
col = flow.column()
|
||||
col.prop(domain, "additional_res", text="Add Resolution")
|
||||
col.prop(domain, "adapt_margin")
|
||||
|
||||
col.separator()
|
||||
|
||||
col = flow.column()
|
||||
col.prop(domain, "adapt_threshold", text="Threshold")
|
||||
|
||||
|
||||
class PHYSICS_PT_smoke_highres(PhysicButtonsPanel, Panel):
|
||||
bl_label = "High Resolution"
|
||||
bl_parent_id = 'PHYSICS_PT_smoke'
|
||||
bl_options = {'DEFAULT_CLOSED'}
|
||||
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
if not PhysicButtonsPanel.poll_smoke_domain(context):
|
||||
return False
|
||||
|
||||
return (context.engine in cls.COMPAT_ENGINES)
|
||||
|
||||
def draw_header(self, context):
|
||||
md = context.smoke.domain_settings
|
||||
|
||||
self.layout.prop(md, "use_high_resolution", text="")
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
layout.use_property_split = True
|
||||
|
||||
md = context.smoke.domain_settings
|
||||
layout.active = md.use_high_resolution
|
||||
|
||||
flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
|
||||
|
||||
col = flow.column()
|
||||
col.enabled = not md.point_cache.is_baked
|
||||
col.prop(md, "amplify", text="Resolution Divisions")
|
||||
col.prop(md, "highres_sampling", text="Flow Sampling")
|
||||
|
||||
col.separator()
|
||||
|
||||
col = flow.column()
|
||||
col.enabled = not md.point_cache.is_baked
|
||||
col.prop(md, "noise_type", text="Noise Method")
|
||||
col.prop(md, "strength")
|
||||
|
||||
layout.prop(md, "show_high_resolution")
|
||||
|
||||
|
||||
class PHYSICS_PT_smoke_collections(PhysicButtonsPanel, Panel):
|
||||
bl_label = "Collections"
|
||||
bl_parent_id = 'PHYSICS_PT_smoke'
|
||||
bl_options = {'DEFAULT_CLOSED'}
|
||||
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
if not PhysicButtonsPanel.poll_smoke_domain(context):
|
||||
return False
|
||||
|
||||
return (context.engine in cls.COMPAT_ENGINES)
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
layout.use_property_split = True
|
||||
|
||||
domain = context.smoke.domain_settings
|
||||
|
||||
col = layout.column()
|
||||
col.prop(domain, "fluid_collection", text="Flow")
|
||||
|
||||
# col = layout.column()
|
||||
# col.prop(domain, "effector_collection", text="Effector")
|
||||
col.prop(domain, "collision_collection", text="Collision")
|
||||
|
||||
|
||||
class PHYSICS_PT_smoke_cache(PhysicButtonsPanel, Panel):
|
||||
bl_label = "Cache"
|
||||
bl_parent_id = 'PHYSICS_PT_smoke'
|
||||
bl_options = {'DEFAULT_CLOSED'}
|
||||
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
if not PhysicButtonsPanel.poll_smoke_domain(context):
|
||||
return False
|
||||
|
||||
return (context.engine in cls.COMPAT_ENGINES)
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
layout.use_property_split = True
|
||||
flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
|
||||
|
||||
domain = context.smoke.domain_settings
|
||||
cache_file_format = domain.cache_file_format
|
||||
|
||||
col = flow.column()
|
||||
col.prop(domain, "cache_file_format")
|
||||
|
||||
if cache_file_format == 'POINTCACHE':
|
||||
col = flow.column()
|
||||
col.prop(domain, "point_cache_compress_type", text="Compression")
|
||||
col.separator()
|
||||
|
||||
elif cache_file_format == 'OPENVDB':
|
||||
if not bpy.app.build_options.openvdb:
|
||||
row = layout.row(align=True)
|
||||
row.alignment = 'RIGHT'
|
||||
row.label(text="Built without OpenVDB support")
|
||||
return
|
||||
|
||||
col = flow.column()
|
||||
col.prop(domain, "openvdb_cache_compress_type", text="Compression")
|
||||
col.prop(domain, "data_depth", text="Data Depth")
|
||||
col.separator()
|
||||
|
||||
cache = domain.point_cache
|
||||
point_cache_ui(self, cache, (cache.is_baked is False), 'SMOKE')
|
||||
|
||||
|
||||
class PHYSICS_PT_smoke_field_weights(PhysicButtonsPanel, Panel):
|
||||
bl_label = "Field Weights"
|
||||
bl_parent_id = 'PHYSICS_PT_smoke'
|
||||
bl_options = {'DEFAULT_CLOSED'}
|
||||
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
if not PhysicButtonsPanel.poll_smoke_domain(context):
|
||||
return False
|
||||
|
||||
return (context.engine in cls.COMPAT_ENGINES)
|
||||
|
||||
def draw(self, context):
|
||||
domain = context.smoke.domain_settings
|
||||
effector_weights_ui(self, domain.effector_weights, 'SMOKE')
|
||||
|
||||
|
||||
class PHYSICS_PT_smoke_viewport_display(PhysicButtonsPanel, Panel):
|
||||
bl_label = "Viewport Display"
|
||||
bl_parent_id = 'PHYSICS_PT_smoke'
|
||||
bl_options = {'DEFAULT_CLOSED'}
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
return (PhysicButtonsPanel.poll_smoke_domain(context))
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
layout.use_property_split = True
|
||||
flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
|
||||
|
||||
domain = context.smoke.domain_settings
|
||||
|
||||
col = flow.column()
|
||||
col.prop(domain, "display_thickness")
|
||||
|
||||
col.separator()
|
||||
|
||||
col.prop(domain, "slice_method", text="Slicing")
|
||||
|
||||
slice_method = domain.slice_method
|
||||
axis_slice_method = domain.axis_slice_method
|
||||
|
||||
do_axis_slicing = (slice_method == 'AXIS_ALIGNED')
|
||||
do_full_slicing = (axis_slice_method == 'FULL')
|
||||
|
||||
col = col.column()
|
||||
col.enabled = do_axis_slicing
|
||||
col.prop(domain, "axis_slice_method")
|
||||
|
||||
col = flow.column()
|
||||
sub = col.column()
|
||||
sub.enabled = not do_full_slicing and do_axis_slicing
|
||||
sub.prop(domain, "slice_axis")
|
||||
sub.prop(domain, "slice_depth")
|
||||
|
||||
row = col.row()
|
||||
row.enabled = do_full_slicing or not do_axis_slicing
|
||||
row.prop(domain, "slice_per_voxel")
|
||||
|
||||
col.prop(domain, "display_interpolation")
|
||||
|
||||
|
||||
class PHYSICS_PT_smoke_viewport_display_color(PhysicButtonsPanel, Panel):
|
||||
bl_label = "Color Mapping"
|
||||
bl_parent_id = 'PHYSICS_PT_smoke_viewport_display'
|
||||
bl_options = {'DEFAULT_CLOSED'}
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
return (PhysicButtonsPanel.poll_smoke_domain(context))
|
||||
|
||||
def draw_header(self, context):
|
||||
md = context.smoke.domain_settings
|
||||
|
||||
self.layout.prop(md, "use_color_ramp", text="")
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
layout.use_property_split = True
|
||||
|
||||
domain = context.smoke.domain_settings
|
||||
col = layout.column()
|
||||
col.enabled = domain.use_color_ramp
|
||||
|
||||
col.prop(domain, "coba_field")
|
||||
|
||||
col.use_property_split = False
|
||||
|
||||
col = col.column()
|
||||
col.template_color_ramp(domain, "color_ramp", expand=True)
|
||||
|
||||
|
||||
class PHYSICS_PT_smoke_viewport_display_debug(PhysicButtonsPanel, Panel):
|
||||
bl_label = "Debug Velocity"
|
||||
bl_parent_id = 'PHYSICS_PT_smoke_viewport_display'
|
||||
bl_options = {'DEFAULT_CLOSED'}
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
return (PhysicButtonsPanel.poll_smoke_domain(context))
|
||||
|
||||
def draw_header(self, context):
|
||||
md = context.smoke.domain_settings
|
||||
|
||||
self.layout.prop(md, "show_velocity", text="")
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
layout.use_property_split = True
|
||||
flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
|
||||
|
||||
domain = context.smoke.domain_settings
|
||||
|
||||
col = flow.column()
|
||||
col.enabled = domain.show_velocity
|
||||
col.prop(domain, "vector_display_type", text="Display As")
|
||||
col.prop(domain, "vector_scale")
|
||||
|
||||
|
||||
classes = (
|
||||
PHYSICS_PT_smoke,
|
||||
PHYSICS_PT_smoke_settings,
|
||||
PHYSICS_PT_smoke_settings_initial_velocity,
|
||||
PHYSICS_PT_smoke_settings_particle_size,
|
||||
PHYSICS_PT_smoke_behavior,
|
||||
PHYSICS_PT_smoke_behavior_dissolve,
|
||||
PHYSICS_PT_smoke_adaptive_domain,
|
||||
PHYSICS_PT_smoke_cache,
|
||||
PHYSICS_PT_smoke_field_weights,
|
||||
PHYSICS_PT_smoke_fire,
|
||||
PHYSICS_PT_smoke_flow_texture,
|
||||
PHYSICS_PT_smoke_collections,
|
||||
PHYSICS_PT_smoke_highres,
|
||||
PHYSICS_PT_smoke_viewport_display,
|
||||
PHYSICS_PT_smoke_viewport_display_color,
|
||||
PHYSICS_PT_smoke_viewport_display_debug,
|
||||
)
|
||||
|
||||
|
||||
if __name__ == "__main__": # only for live edit.
|
||||
from bpy.utils import register_class
|
||||
for cls in classes:
|
||||
register_class(cls)
|
|
@ -2195,7 +2195,6 @@ class USERPREF_PT_experimental_ui(ExperimentalPanel, Panel):
|
|||
col = split.column()
|
||||
col.operator("wm.url_open", text=task, icon='URL').url = self.url_prefix + task
|
||||
|
||||
|
||||
"""
|
||||
# Example panel, leave it here so we always have a template to follow even
|
||||
# after the features are gone from the experimental panel.
|
||||
|
|
|
@ -2647,7 +2647,7 @@ class VIEW3D_MT_object_quick_effects(Menu):
|
|||
layout.operator("object.quick_fur")
|
||||
layout.operator("object.quick_explode")
|
||||
layout.operator("object.quick_smoke")
|
||||
layout.operator("object.quick_fluid")
|
||||
layout.operator("object.quick_liquid")
|
||||
|
||||
|
||||
class VIEW3D_MT_object_showhide(Menu):
|
||||
|
|
Loading…
Reference in New Issue