MSVC: use 'unsigned int'
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@ -131,13 +131,13 @@ bool BKE_object_pose_context_check(const struct Object *ob);
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struct Object *BKE_object_pose_armature_get(struct Object *ob);
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struct Object *BKE_object_pose_armature_get_visible(struct Object *ob, struct ViewLayer *view_layer);
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struct Object **BKE_object_pose_array_get_ex(struct ViewLayer *view_layer, uint *r_objects_len, bool unique);
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struct Object **BKE_object_pose_array_get_unique(struct ViewLayer *view_layer, uint *r_objects_len);
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struct Object **BKE_object_pose_array_get(struct ViewLayer *view_layer, uint *r_objects_len);
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struct Object **BKE_object_pose_array_get_ex(struct ViewLayer *view_layer, unsigned int *r_objects_len, bool unique);
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struct Object **BKE_object_pose_array_get_unique(struct ViewLayer *view_layer, unsigned int *r_objects_len);
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struct Object **BKE_object_pose_array_get(struct ViewLayer *view_layer, unsigned int *r_objects_len);
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struct Base **BKE_object_pose_base_array_get_ex(struct ViewLayer *view_layer, uint *r_bases_len, bool unique);
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struct Base **BKE_object_pose_base_array_get_unique(struct ViewLayer *view_layer, uint *r_bases_len);
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struct Base **BKE_object_pose_base_array_get(struct ViewLayer *view_layer, uint *r_bases_len);
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struct Base **BKE_object_pose_base_array_get_ex(struct ViewLayer *view_layer, unsigned int *r_bases_len, bool unique);
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struct Base **BKE_object_pose_base_array_get_unique(struct ViewLayer *view_layer, unsigned int *r_bases_len);
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struct Base **BKE_object_pose_base_array_get(struct ViewLayer *view_layer, unsigned int *r_bases_len);
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void BKE_object_get_parent_matrix(
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struct Scene *scene, struct Object *ob,
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