Fix part of T62917: selected edge not highlighted with black and white overlays
Differential Revision: https://developer.blender.org/D5369
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@ -367,33 +367,33 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit, Depsgraph *
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break;
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}
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case SI_UVDT_BLACK:
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case SI_UVDT_WHITE: {
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GPU_line_width(1.0f);
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GPU_batch_program_set_builtin(edges, GPU_SHADER_2D_UNIFORM_COLOR);
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if (sima->dt_uv == SI_UVDT_WHITE) {
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GPU_batch_uniform_4f(edges, "color", 1.0f, 1.0f, 1.0f, 1.0f);
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}
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else {
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GPU_batch_uniform_4f(edges, "color", 0.0f, 0.0f, 0.0f, 1.0f);
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}
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GPU_batch_draw(edges);
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break;
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}
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case SI_UVDT_WHITE:
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case SI_UVDT_OUTLINE: {
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/* We could modify the vbo's data filling
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* instead of modifying the provoking vert. */
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glProvokingVertex(GL_FIRST_VERTEX_CONVENTION);
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UI_GetThemeColor4fv(TH_WIRE_EDIT, col1);
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UI_GetThemeColor4fv(TH_EDGE_SELECT, col2);
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GPU_batch_program_set_builtin(
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edges, (interpedges) ? GPU_SHADER_2D_UV_EDGES_SMOOTH : GPU_SHADER_2D_UV_EDGES);
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/* Black Outline. */
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GPU_line_width(3.0f);
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GPU_batch_uniform_4f(edges, "edgeColor", 0.0f, 0.0f, 0.0f, 1.0f);
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GPU_batch_uniform_4f(edges, "selectColor", 0.0f, 0.0f, 0.0f, 1.0f);
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GPU_batch_draw(edges);
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if (sima->dt_uv == SI_UVDT_OUTLINE) {
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/* Black Outline. */
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GPU_line_width(3.0f);
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GPU_batch_uniform_4f(edges, "edgeColor", 0.0f, 0.0f, 0.0f, 1.0f);
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GPU_batch_uniform_4f(edges, "selectColor", 0.0f, 0.0f, 0.0f, 1.0f);
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GPU_batch_draw(edges);
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UI_GetThemeColor4fv(TH_WIRE_EDIT, col1);
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}
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else if (sima->dt_uv == SI_UVDT_WHITE) {
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copy_v4_fl4(col1, 1.0f, 1.0f, 1.0f, 1.0f);
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}
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else {
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copy_v4_fl4(col1, 0.0f, 0.0f, 0.0f, 1.0f);
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}
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/* Inner Line. Use depth test to insure selection is drawn on top. */
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GPU_depth_test(true);
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GPU_line_width(1.0f);
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