Fix mesh boundary automask curve falloff
As the main use case of this feature is to work with cloth, using this curve makes more sense than a smoothstep to simulate cloth tension near the edges. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D7262
This commit is contained in:
parent
b26bebd59f
commit
43f748a32f
|
@ -1741,7 +1741,7 @@ static float *sculpt_boundary_edges_automasking_init(Object *ob,
|
|||
for (int i = 0; i < totvert; i++) {
|
||||
if (edge_distance[i] != EDGE_DISTANCE_INF) {
|
||||
const float p = 1.0f - ((float)edge_distance[i] / (float)propagation_steps);
|
||||
const float edge_boundary_automask = 3.0f * p * p - 2.0f * p * p * p;
|
||||
const float edge_boundary_automask = pow2f(p);
|
||||
automask_factor[i] *= (1.0f - edge_boundary_automask);
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue