Fix T66707 Modifying bone's 'Custom Object' reference shape causes blender to crash

This was caused by an instancing batch not being initialized correctly.
This commit is contained in:
Clément Foucault 2019-07-15 19:24:32 +02:00
parent 0b25566143
commit 4404a0dcd4
Notes: blender-bot 2023-02-14 05:41:57 +01:00
Referenced by issue #66707, Modifying bone's 'Custom Object' reference shape causes blender to crash
1 changed files with 2 additions and 1 deletions

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@ -141,7 +141,8 @@ GPUBatch *DRW_temp_batch_instance_request(DRWInstanceDataList *idatalist,
GPUBatch *batch = BLI_memblock_alloc(idatalist->pool_instancing);
bool is_compatible = (batch->gl_prim_type == geom->gl_prim_type) && (batch->inst == buf) &&
(buf->vbo_id != 0) && (batch->phase == GPU_BATCH_READY_TO_DRAW);
(buf->vbo_id != 0) && (batch->phase == GPU_BATCH_READY_TO_DRAW) &&
(batch->elem == geom->elem);
for (int i = 0; i < GPU_BATCH_VBO_MAX_LEN && is_compatible; i++) {
if (batch->verts[i] != geom->verts[i]) {
is_compatible = false;