Keyframe Drawing: Fix 2.7 -> 2.8 regressions
* Outlines of keyframes were too thick and ugly * Size differences between keyframe types was being swallowed by the pixel-fudge factor, leaving colour as the only distinguishing factor (bad!)
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@ -492,7 +492,7 @@ void draw_keyframe_shape(float x, float y, float size, bool sel, short key_type,
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break;
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default:
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size -= 0.5f * key_type;
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size -= 0.8f * key_type;
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}
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unsigned char fill_col[4];
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@ -2,7 +2,7 @@
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uniform mat4 ModelViewProjectionMatrix;
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const float pixel_fudge = sqrt(2.0);
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const float outline_width = 1.25 * pixel_fudge;
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const float outline_width = 1.15 * pixel_fudge;
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in vec2 pos;
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in float size;
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